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2012-10-26 21:09:30 +02:00
/* RetroArch - A frontend for libretro.
2014-01-01 01:50:59 +01:00
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
2017-01-22 13:40:32 +01:00
* Copyright (C) 2011-2017 - Daniel De Matteis
2014-01-01 01:50:59 +01:00
* Copyright (C) 2012-2014 - OV2
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef _XBOX
#include <xtl.h>
#include <xgraphics.h>
#endif
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#include <formats/image.h>
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#include <compat/strl.h>
#include <compat/posix_string.h>
#include <file/file_path.h>
#include <string/stdstring.h>
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#include <retro_math.h>
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#include "d3d.h"
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#include "../video_coord_array.h"
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#include "../../configuration.h"
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#include "../../dynamic.h"
#include "../video_driver.h"
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#ifdef HAVE_THREADS
#include "../video_thread_wrapper.h"
#endif
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#include "../common/win32_common.h"
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#ifndef _XBOX
#define HAVE_MONITOR
#define HAVE_WINDOW
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#endif
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#ifdef HAVE_MENU
#include "../../menu/menu_driver.h"
#endif
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#include "../font_driver.h"
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#include "../../core.h"
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#include "../../defines/d3d_defines.h"
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#include "../../verbosity.h"
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static LPDIRECT3D g_pD3D;
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static bool d3d_init_imports(d3d_video_t *d3d)
{
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retro_ctx_memory_info_t mem_info;
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state_tracker_t *state_tracker = NULL;
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struct state_tracker_info tracker_info = {0};
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if (!d3d->shader.variables)
return true;
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mem_info.id = RETRO_MEMORY_SYSTEM_RAM;
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core_get_memory(&mem_info);
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tracker_info.script_class = NULL;
tracker_info.wram = (uint8_t*)mem_info.data;
tracker_info.info = d3d->shader.variable;
tracker_info.info_elem = d3d->shader.variables;
tracker_info.script = NULL;
tracker_info.script_is_file = false;
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#ifdef HAVE_PYTHON
if (*d3d->shader.script_path)
{
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tracker_info.script = d3d->shader.script_path;
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tracker_info.script_is_file = true;
}
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if (*d3d->shader.script_class)
tracker_info.script_class = d3d->shader.script_class;
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#endif
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state_tracker =
state_tracker_init(&tracker_info);
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if (!state_tracker)
{
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RARCH_ERR("[D3D]: Failed to initialize state tracker.\n");
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return false;
}
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d3d->renderchain_driver->add_state_tracker(
d3d->renderchain_data, state_tracker);
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return true;
}
static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *video_info)
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{
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struct LinkInfo link_info;
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unsigned current_width, current_height, out_width, out_height;
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unsigned i = 0;
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(void)i;
(void)current_width;
(void)current_height;
(void)out_width;
(void)out_height;
/* Setup information for first pass. */
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link_info.pass = NULL;
link_info.tex_w = video_info->input_scale * RARCH_SCALE_BASE;
link_info.tex_h = video_info->input_scale * RARCH_SCALE_BASE;
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link_info.pass = &d3d->shader.pass[0];
if (!renderchain_d3d_init_first(&d3d->renderchain_driver,
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&d3d->renderchain_data))
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{
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RARCH_ERR("[D3D]: Renderchain could not be initialized.\n");
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return false;
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}
if (!d3d->renderchain_driver || !d3d->renderchain_data)
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return false;
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if (
!d3d->renderchain_driver->init(
d3d,
&d3d->video_info,
d3d->dev, &d3d->final_viewport, &link_info,
d3d->video_info.rgb32)
)
{
RARCH_ERR("[D3D]: Failed to init render chain.\n");
return false;
}
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RARCH_LOG("[D3D]: Renderchain driver: %s\n", d3d->renderchain_driver->ident);
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#ifndef _XBOX
current_width = link_info.tex_w;
current_height = link_info.tex_h;
out_width = 0;
out_height = 0;
for (i = 1; i < d3d->shader.passes; i++)
{
d3d->renderchain_driver->convert_geometry(d3d->renderchain_data,
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&link_info,
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&out_width, &out_height,
current_width, current_height, &d3d->final_viewport);
link_info.pass = &d3d->shader.pass[i];
link_info.tex_w = next_pow2(out_width);
link_info.tex_h = next_pow2(out_height);
current_width = out_width;
current_height = out_height;
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if (!d3d->renderchain_driver->add_pass(
d3d->renderchain_data, &link_info))
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{
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RARCH_ERR("[D3D]: Failed to add pass.\n");
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return false;
}
}
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#endif
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if (d3d->renderchain_driver)
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{
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if (d3d->renderchain_driver->add_lut)
{
unsigned i;
settings_t *settings = config_get_ptr();
for (i = 0; i < d3d->shader.luts; i++)
{
if (!d3d->renderchain_driver->add_lut(
d3d->renderchain_data,
d3d->shader.lut[i].id, d3d->shader.lut[i].path,
d3d->shader.lut[i].filter == RARCH_FILTER_UNSPEC ?
settings->bools.video_smooth :
(d3d->shader.lut[i].filter == RARCH_FILTER_LINEAR)))
{
RARCH_ERR("[D3D]: Failed to init LUTs.\n");
return false;
}
}
}
if (d3d->renderchain_driver->add_state_tracker)
{
if (!d3d_init_imports(d3d))
{
RARCH_ERR("[D3D]: Failed to init imports.\n");
return false;
}
}
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}
return true;
}
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static bool d3d_init_singlepass(d3d_video_t *d3d)
{
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struct video_shader_pass *pass = NULL;
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if (!d3d)
return false;
memset(&d3d->shader, 0, sizeof(d3d->shader));
d3d->shader.passes = 1;
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pass = (struct video_shader_pass*)
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&d3d->shader.pass[0];
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pass->fbo.valid = true;
pass->fbo.scale_y = 1.0;
pass->fbo.type_y = RARCH_SCALE_VIEWPORT;
pass->fbo.scale_x = pass->fbo.scale_y;
pass->fbo.type_x = pass->fbo.type_y;
if (!string_is_empty(d3d->shader_path))
strlcpy(pass->source.path, d3d->shader_path,
sizeof(pass->source.path));
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return true;
}
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static bool d3d_init_multipass(d3d_video_t *d3d, const char *shader_path)
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{
unsigned i;
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bool use_extra_pass = false;
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struct video_shader_pass *pass = NULL;
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config_file_t *conf = config_file_new(shader_path);
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if (!conf)
{
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RARCH_ERR("[D3D]: Failed to load preset.\n");
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return false;
}
memset(&d3d->shader, 0, sizeof(d3d->shader));
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if (!video_shader_read_conf_cgp(conf, &d3d->shader))
{
config_file_free(conf);
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RARCH_ERR("[D3D]: Failed to parse CGP file.\n");
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return false;
}
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config_file_free(conf);
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if (!string_is_empty(shader_path))
video_shader_resolve_relative(&d3d->shader, shader_path);
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RARCH_LOG("[D3D]: Found %u shaders.\n", d3d->shader.passes);
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for (i = 0; i < d3d->shader.passes; i++)
{
if (d3d->shader.pass[i].fbo.valid)
continue;
d3d->shader.pass[i].fbo.scale_y = 1.0f;
d3d->shader.pass[i].fbo.scale_x = 1.0f;
d3d->shader.pass[i].fbo.type_x = RARCH_SCALE_INPUT;
d3d->shader.pass[i].fbo.type_y = RARCH_SCALE_INPUT;
}
use_extra_pass = d3d->shader.passes < GFX_MAX_SHADERS &&
d3d->shader.pass[d3d->shader.passes - 1].fbo.valid;
if (use_extra_pass)
{
d3d->shader.passes++;
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pass = (struct video_shader_pass*)
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&d3d->shader.pass[d3d->shader.passes - 1];
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pass->fbo.scale_x = 1.0f;
pass->fbo.scale_y = 1.0f;
pass->fbo.type_x = RARCH_SCALE_VIEWPORT;
pass->fbo.type_y = RARCH_SCALE_VIEWPORT;
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pass->filter = RARCH_FILTER_UNSPEC;
}
else
{
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pass = (struct video_shader_pass*)
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&d3d->shader.pass[d3d->shader.passes - 1];
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pass->fbo.scale_x = 1.0f;
pass->fbo.scale_y = 1.0f;
pass->fbo.type_x = RARCH_SCALE_VIEWPORT;
pass->fbo.type_y = RARCH_SCALE_VIEWPORT;
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}
return true;
}
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static bool d3d_process_shader(d3d_video_t *d3d)
{
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const char *shader_path = d3d->shader_path;
if (d3d && !string_is_empty(shader_path) &&
string_is_equal(path_get_extension(shader_path), "cgp"))
return d3d_init_multipass(d3d, shader_path);
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return d3d_init_singlepass(d3d);
}
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static void d3d_viewport_info(void *data, struct video_viewport *vp)
{
d3d_video_t *d3d = (d3d_video_t*)data;
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if ( d3d &&
d3d->renderchain_driver &&
d3d->renderchain_driver->viewport_info)
d3d->renderchain_driver->viewport_info(d3d, vp);
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}
static void d3d_set_mvp(void *data,
void *shader_data,
const void *mat_data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
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if ( d3d &&
d3d->renderchain_driver &&
d3d->renderchain_driver->set_mvp)
d3d->renderchain_driver->set_mvp(d3d, d3d->renderchain_data, shader_data, mat_data);
}
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static void d3d_overlay_render(d3d_video_t *d3d,
video_frame_info_t *video_info,
overlay_t *overlay)
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{
struct video_viewport vp;
void *verts;
unsigned i;
Vertex vert[4];
unsigned width = video_info->width;
unsigned height = video_info->height;
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if (!d3d || !overlay || !overlay->tex)
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return;
if (!overlay->vert_buf)
{
overlay->vert_buf = d3d_vertex_buffer_new(
d3d->dev, sizeof(vert), D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, NULL);
if (!overlay->vert_buf)
return;
}
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for (i = 0; i < 4; i++)
{
vert[i].z = 0.5f;
vert[i].color = (((uint32_t)(overlay->alpha_mod * 0xFF)) << 24) | 0xFFFFFF;
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}
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d3d_viewport_info(d3d, &vp);
vert[0].x = overlay->vert_coords[0];
vert[1].x = overlay->vert_coords[0] + overlay->vert_coords[2];
vert[2].x = overlay->vert_coords[0];
vert[3].x = overlay->vert_coords[0] + overlay->vert_coords[2];
vert[0].y = overlay->vert_coords[1];
vert[1].y = overlay->vert_coords[1];
vert[2].y = overlay->vert_coords[1] + overlay->vert_coords[3];
vert[3].y = overlay->vert_coords[1] + overlay->vert_coords[3];
vert[0].u = overlay->tex_coords[0];
vert[1].u = overlay->tex_coords[0] + overlay->tex_coords[2];
vert[2].u = overlay->tex_coords[0];
vert[3].u = overlay->tex_coords[0] + overlay->tex_coords[2];
vert[0].v = overlay->tex_coords[1];
vert[1].v = overlay->tex_coords[1];
vert[2].v = overlay->tex_coords[1] + overlay->tex_coords[3];
vert[3].v = overlay->tex_coords[1] + overlay->tex_coords[3];
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verts = d3d_vertex_buffer_lock(overlay->vert_buf);
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memcpy(verts, vert, sizeof(vert));
d3d_vertex_buffer_unlock(overlay->vert_buf);
d3d_enable_blend_func(d3d->dev);
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#if defined(HAVE_D3D9)
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{
LPDIRECT3DVERTEXDECLARATION vertex_decl;
/* set vertex declaration for overlay. */
D3DVERTEXELEMENT vElems[4] = {
{0, offsetof(Vertex, x), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT,
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D3DDECLUSAGE_POSITION, 0},
{0, offsetof(Vertex, u), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT,
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D3DDECLUSAGE_TEXCOORD, 0},
{0, offsetof(Vertex, color), D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT,
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D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
d3d_vertex_declaration_new(d3d->dev, &vElems, (void**)&vertex_decl);
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d3d_set_vertex_declaration(d3d->dev, vertex_decl);
d3d_vertex_declaration_free(vertex_decl);
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}
#elif defined(HAVE_D3D8)
d3d_set_vertex_shader(d3d->dev, D3DFVF_CUSTOMVERTEX, NULL);
#endif
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d3d_set_stream_source(d3d->dev, 0, overlay->vert_buf,
0, sizeof(*vert));
if (overlay->fullscreen)
{
D3DVIEWPORT vp_full;
vp_full.X = 0;
vp_full.Y = 0;
vp_full.Width = width;
vp_full.Height = height;
vp_full.MinZ = 0.0f;
vp_full.MaxZ = 1.0f;
d3d_set_viewports(d3d->dev, &vp_full);
}
/* Render overlay. */
d3d_set_texture(d3d->dev, 0, overlay->tex);
d3d_set_sampler_address_u(d3d->dev, 0, D3DTADDRESS_BORDER);
d3d_set_sampler_address_v(d3d->dev, 0, D3DTADDRESS_BORDER);
d3d_set_sampler_minfilter(d3d->dev, 0, D3DTEXF_LINEAR);
d3d_set_sampler_magfilter(d3d->dev, 0, D3DTEXF_LINEAR);
d3d_draw_primitive(d3d->dev, D3DPT_TRIANGLESTRIP, 0, 2);
/* Restore previous state. */
d3d_disable_blend_func(d3d->dev);
d3d_set_viewports(d3d->dev, &d3d->final_viewport);
}
static void d3d_free_overlay(d3d_video_t *d3d, overlay_t *overlay)
{
if (!d3d)
return;
d3d_texture_free(overlay->tex);
d3d_vertex_buffer_free(overlay->vert_buf, NULL);
}
static void d3d_deinit_chain(d3d_video_t *d3d)
{
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if (!d3d || !d3d->renderchain_driver)
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return;
if (d3d->renderchain_driver->chain_free)
d3d->renderchain_driver->chain_free(d3d->renderchain_data);
d3d->renderchain_driver = NULL;
d3d->renderchain_data = NULL;
}
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static void d3d_deinitialize(d3d_video_t *d3d)
{
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if (!d3d)
return;
font_driver_free_osd();
d3d_deinit_chain(d3d);
d3d_vertex_buffer_free(d3d->menu_display.buffer, d3d->menu_display.decl);
d3d->menu_display.buffer = NULL;
d3d->menu_display.decl = NULL;
}
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#if defined(HAVE_D3D8)
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#define FS_PRESENTINTERVAL(pp) ((pp)->FullScreen_PresentationInterval)
#else
#define FS_PRESENTINTERVAL(pp) ((pp)->PresentationInterval)
#endif
static D3DFORMAT d3d_get_color_format_backbuffer(bool rgb32, bool windowed)
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{
D3DFORMAT fmt = D3DFMT_X8R8G8B8;
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#ifdef _XBOX
if (!rgb32)
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fmt = d3d_get_rgb565_format();
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#else
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if (windowed)
{
D3DDISPLAYMODE display_mode;
if (d3d_get_adapter_display_mode(g_pD3D, 0, &display_mode))
fmt = display_mode.Format;
}
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#endif
return fmt;
}
#ifdef _XBOX360
static D3DFORMAT d3d_get_color_format_front_buffer(void)
{
return D3DFMT_LE_X8R8G8B8;
}
#endif
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static bool d3d_is_windowed_enable(bool info_fullscreen)
{
#ifndef _XBOX
settings_t *settings = config_get_ptr();
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if (!info_fullscreen)
return true;
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if (settings)
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return settings->bools.video_windowed_fullscreen;
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#endif
return false;
}
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void d3d_make_d3dpp(void *data,
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const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp)
{
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d3d_video_t *d3d = (d3d_video_t*)data;
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#ifdef _XBOX360
/* TODO/FIXME - get rid of global state dependencies. */
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global_t *global = global_get_ptr();
bool gamma_enable = global ?
global->console.screen.gamma_correction : false;
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#endif
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bool windowed_enable = d3d_is_windowed_enable(info->fullscreen);
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memset(d3dpp, 0, sizeof(*d3dpp));
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d3dpp->Windowed = windowed_enable;
FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_IMMEDIATE;
if (info->vsync)
{
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settings_t *settings = config_get_ptr();
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switch (settings->uints.video_swap_interval)
{
default:
case 1:
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FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_ONE;
break;
case 2:
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FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_TWO;
break;
case 3:
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FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_THREE;
break;
case 4:
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FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_FOUR;
break;
}
}
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#ifdef HAVE_D3D8
/* PresentationInterval must be zero for windowed mode on DX8. */
if (d3dpp->Windowed)
FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_DEFAULT;
#endif
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d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp->BackBufferCount = 2;
d3dpp->BackBufferFormat = d3d_get_color_format_backbuffer(
info->rgb32, windowed_enable);
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#ifndef _XBOX
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d3dpp->hDeviceWindow = win32_get_window();
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#endif
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#ifdef _XBOX360
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d3dpp->FrontBufferFormat = d3d_get_color_format_front_buffer();
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if (gamma_enable)
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{
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d3dpp->BackBufferFormat = (D3DFORMAT)MAKESRGBFMT(
d3dpp->BackBufferFormat);
d3dpp->FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(
d3dpp->FrontBufferFormat);
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}
#endif
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if (!windowed_enable)
{
#ifdef _XBOX
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gfx_ctx_mode_t mode;
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unsigned width = 0;
unsigned height = 0;
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video_context_driver_get_video_size(&mode);
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width = mode.width;
height = mode.height;
mode.width = 0;
mode.height = 0;
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video_driver_set_size(&width, &height);
#endif
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video_driver_get_size(&d3dpp->BackBufferWidth,
&d3dpp->BackBufferHeight);
}
#ifdef _XBOX
d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp->EnableAutoDepthStencil = FALSE;
#if defined(_XBOX1)
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{
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/* Get the "video mode" */
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DWORD video_mode = XGetVideoFlags();
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/* Check if we are able to use progressive mode. */
if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else
d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
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/* Only valid in PAL mode, not valid for HDTV modes. */
if (XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
{
if (video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
d3dpp->FullScreen_RefreshRateInHz = 60;
else
d3dpp->FullScreen_RefreshRateInHz = 50;
}
if (XGetAVPack() == XC_AV_PACK_HDTV)
{
if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
else if (video_mode & XC_VIDEO_FLAGS_HDTV_720p)
d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
else if (video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
}
#if 0
if (widescreen_mode)
d3dpp->Flags |= D3DPRESENTFLAG_WIDESCREEN;
#endif
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}
#elif defined(_XBOX360)
#if 0
if (!widescreen_mode)
d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
#endif
d3dpp->MultiSampleQuality = 0;
#endif
#endif
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}
static bool d3d_init_base(void *data, const video_info_t *info)
{
D3DPRESENT_PARAMETERS d3dpp;
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HWND focus_window = NULL;
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d3d_video_t *d3d = (d3d_video_t*)data;
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#ifndef _XBOX
focus_window = win32_get_window();
#endif
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memset(&d3dpp, 0, sizeof(d3dpp));
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g_pD3D = (LPDIRECT3D)d3d_create();
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/* this needs g_pD3D created first */
d3d_make_d3dpp(d3d, info, &d3dpp);
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if (!g_pD3D)
{
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RARCH_ERR("[D3D]: Failed to create D3D interface.\n");
return false;
}
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if (!d3d_create_device(&d3d->dev, &d3dpp,
g_pD3D,
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focus_window,
d3d->cur_mon_id)
)
{
RARCH_ERR("[D3D]: Failed to initialize device.\n");
return false;
}
return true;
}
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static void d3d_calculate_rect(void *data,
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unsigned *width, unsigned *height,
int *x, int *y,
bool force_full,
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bool allow_rotate)
{
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gfx_ctx_aspect_t aspect_data;
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float device_aspect = (float)*width / *height;
d3d_video_t *d3d = (d3d_video_t*)data;
settings_t *settings = config_get_ptr();
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video_driver_get_size(width, height);
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aspect_data.aspect = &device_aspect;
aspect_data.width = *width;
aspect_data.height = *height;
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video_context_driver_translate_aspect(&aspect_data);
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*x = 0;
*y = 0;
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if (settings->bools.video_scale_integer && !force_full)
{
struct video_viewport vp;
vp.x = 0;
vp.y = 0;
vp.width = 0;
vp.height = 0;
vp.full_width = 0;
vp.full_height = 0;
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video_viewport_get_scaled_integer(&vp,
*width,
*height,
video_driver_get_aspect_ratio(),
d3d->keep_aspect);
*x = vp.x;
*y = vp.y;
*width = vp.width;
*height = vp.height;
}
else if (d3d->keep_aspect && !force_full)
{
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float desired_aspect = video_driver_get_aspect_ratio();
#if defined(HAVE_MENU)
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if (settings->uints.video_aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
{
video_viewport_t *custom = video_viewport_get_custom();
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*x = custom->x;
*y = custom->y;
*width = custom->width;
*height = custom->height;
}
else
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#endif
{
float delta;
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if (fabsf(device_aspect - desired_aspect) < 0.0001f)
{
/* If the aspect ratios of screen and desired aspect
* ratio are sufficiently equal (floating point stuff),
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* assume they are actually equal.
*/
}
else if (device_aspect > desired_aspect)
{
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delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
*x = (int)(roundf(*width * (0.5f - delta)));
*width = (unsigned)(roundf(2.0f * (*width) * delta));
}
else
{
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delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
*y = (int)(roundf(*height * (0.5f - delta)));
*height = (unsigned)(roundf(2.0f * (*height) * delta));
}
}
}
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}
static void d3d_set_viewport(void *data,
unsigned width, unsigned height,
bool force_full,
bool allow_rotate)
{
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D3DMATRIX proj, ortho, rot, matrix;
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D3DVIEWPORT viewport;
int x = 0;
int y = 0;
d3d_video_t *d3d = (d3d_video_t*)data;
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d3d_calculate_rect(data, &width, &height, &x, &y,
force_full, allow_rotate);
/* D3D doesn't support negative X/Y viewports ... */
if (x < 0)
x = 0;
if (y < 0)
y = 0;
viewport.X = x;
viewport.Y = y;
viewport.Width = width;
viewport.Height = height;
viewport.MinZ = 0.0f;
viewport.MaxZ = 1.0f;
d3d->final_viewport = viewport;
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if (d3d->renderchain_driver && d3d->renderchain_driver->set_font_rect)
d3d->renderchain_driver->set_font_rect(d3d, NULL);
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d3d_matrix_ortho_off_center_lh(&ortho, 0, 1, 0, 1, 0.0f, 1.0f);
d3d_matrix_identity(&rot);
d3d_matrix_rotation_z(&rot, d3d->dev_rotation * (M_PI / 2.0));
d3d_matrix_multiply(&proj, &ortho, &rot);
d3d_matrix_transpose(&d3d->mvp, &matrix);
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}
static bool d3d_initialize(d3d_video_t *d3d, const video_info_t *info)
{
unsigned width, height;
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bool ret = true;
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settings_t *settings = config_get_ptr();
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if (!d3d)
return false;
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if (!g_pD3D)
ret = d3d_init_base(d3d, info);
else if (d3d->needs_restore)
{
D3DPRESENT_PARAMETERS d3dpp;
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d3d_make_d3dpp(d3d, info, &d3dpp);
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/* the D3DX font driver uses POOL_DEFAULT resources
* and will prevent a clean reset here
* another approach would be to keep track of all created D3D
* font objects and free/realloc them around the d3d_reset call */
menu_driver_ctl(RARCH_MENU_CTL_DEINIT, NULL);
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if (!d3d_reset(d3d->dev, &d3dpp))
{
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d3d_deinitialize(d3d);
d3d_device_free(NULL, g_pD3D);
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g_pD3D = NULL;
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ret = d3d_init_base(d3d, info);
if (ret)
RARCH_LOG("[D3D]: Recovered from dead state.\n");
}
menu_driver_init(info->is_threaded);
}
if (!ret)
return ret;
if (!d3d_init_chain(d3d, info))
{
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RARCH_ERR("[D3D]: Failed to initialize render chain.\n");
return false;
}
video_driver_get_size(&width, &height);
d3d_set_viewport(d3d,
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width, height, false, true);
#if defined(_XBOX360)
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strlcpy(settings->paths.path_font, "game:\\media\\Arial_12.xpr",
sizeof(settings->paths.path_font));
#endif
font_driver_init_osd(d3d, false,
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info->is_threaded,
FONT_DRIVER_RENDER_DIRECT3D_API);
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#ifdef HAVE_D3D9
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{
static const D3DVERTEXELEMENT VertexElements[4] = {
{0, offsetof(Vertex, x), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT,
D3DDECLUSAGE_POSITION, 0},
{0, offsetof(Vertex, u), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT,
D3DDECLUSAGE_TEXCOORD, 0},
{0, offsetof(Vertex, color), D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT,
D3DDECLUSAGE_COLOR, 0},
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D3DDECL_END()
};
if (!d3d_vertex_declaration_new(d3d->dev,
(void*)VertexElements, (void**)&d3d->menu_display.decl))
return false;
}
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#endif
d3d->menu_display.offset = 0;
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d3d->menu_display.size = 1024;
d3d->menu_display.buffer = d3d_vertex_buffer_new(
d3d->dev, d3d->menu_display.size * sizeof(Vertex),
D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT,
NULL);
if (!d3d->menu_display.buffer)
return false;
d3d_matrix_ortho_off_center_lh(&d3d->mvp_transposed, 0, 1, 0, 1, 0, 1);
d3d_matrix_transpose(&d3d->mvp, &d3d->mvp_transposed);
d3d_set_render_state(d3d->dev, D3DRS_CULLMODE, D3DCULL_NONE);
return true;
}
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static bool d3d_restore(void *data)
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{
d3d_video_t *d3d = (d3d_video_t*)data;
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if (!d3d)
return false;
d3d_deinitialize(d3d);
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if (!d3d_initialize(d3d, &d3d->video_info))
{
RARCH_ERR("[D3D]: Restore error.\n");
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return false;
}
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d3d->needs_restore = false;
return true;
}
static void d3d_set_nonblock_state(void *data, bool state)
{
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unsigned interval = state ? 0 : 1;
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (!d3d)
return;
d3d->video_info.vsync = !state;
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video_context_driver_swap_interval(&interval);
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#ifndef _XBOX
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d3d->needs_restore = true;
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d3d_restore(d3d);
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#endif
}
static bool d3d_alive(void *data)
{
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gfx_ctx_size_t size_data;
unsigned temp_width = 0;
unsigned temp_height = 0;
bool ret = false;
d3d_video_t *d3d = (d3d_video_t*)data;
bool quit = false;
bool resize = false;
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/* Needed because some context drivers don't track their sizes */
video_driver_get_size(&temp_width, &temp_height);
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size_data.quit = &quit;
size_data.resize = &resize;
size_data.width = &temp_width;
size_data.height = &temp_height;
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if (video_context_driver_check_window(&size_data))
{
if (quit)
d3d->quitting = quit;
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if (resize)
{
d3d->should_resize = true;
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video_driver_set_resize(temp_width, temp_height);
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d3d_restore(d3d);
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}
ret = !quit;
}
if (temp_width != 0 && temp_height != 0)
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video_driver_set_size(&temp_width, &temp_height);
return ret;
}
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static bool d3d_suppress_screensaver(void *data, bool enable)
{
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bool enabled = enable;
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return video_context_driver_suppress_screensaver(&enabled);
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}
static void d3d_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
{
d3d_video_t *d3d = (d3d_video_t*)data;
switch (aspect_ratio_idx)
{
case ASPECT_RATIO_SQUARE:
video_driver_set_viewport_square_pixel();
break;
case ASPECT_RATIO_CORE:
video_driver_set_viewport_core();
break;
case ASPECT_RATIO_CONFIG:
video_driver_set_viewport_config();
break;
default:
break;
}
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video_driver_set_aspect_ratio_value(
aspectratio_lut[aspect_ratio_idx].value);
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if (!d3d)
return;
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d3d->keep_aspect = true;
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d3d->should_resize = true;
}
static void d3d_apply_state_changes(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
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if (d3d)
d3d->should_resize = true;
}
static void d3d_set_osd_msg(void *data,
video_frame_info_t *video_info,
const char *msg,
const void *params, void *font)
{
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d3d_video_t *d3d = (d3d_video_t*)data;
if (d3d->renderchain_driver->set_font_rect && params)
d3d->renderchain_driver->set_font_rect(d3d, params);
font_driver_render_msg(video_info, font, msg, params);
}
static bool d3d_init_internal(d3d_video_t *d3d,
const video_info_t *info, const input_driver_t **input,
void **input_data)
{
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gfx_ctx_input_t inp;
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#ifdef HAVE_MONITOR
bool windowed_full;
RECT mon_rect;
MONITORINFOEX current_mon;
HMONITOR hm_to_use;
#endif
#ifdef HAVE_WINDOW
DWORD style;
unsigned win_width = 0;
unsigned win_height = 0;
RECT rect = {0};
#endif
unsigned full_x = 0;
unsigned full_y = 0;
settings_t *settings = config_get_ptr();
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overlay_t *menu = (overlay_t*)calloc(1, sizeof(*menu));
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if (!menu)
return false;
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d3d->menu = menu;
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d3d->cur_mon_id = 0;
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d3d->menu->tex_coords[0] = 0;
d3d->menu->tex_coords[1] = 0;
d3d->menu->tex_coords[2] = 1;
d3d->menu->tex_coords[3] = 1;
d3d->menu->vert_coords[0] = 0;
d3d->menu->vert_coords[1] = 1;
d3d->menu->vert_coords[2] = 1;
d3d->menu->vert_coords[3] = -1;
memset(&d3d->windowClass, 0, sizeof(d3d->windowClass));
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#ifdef HAVE_WINDOW
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d3d->windowClass.lpfnWndProc = WndProcD3D;
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win32_window_init(&d3d->windowClass, true, NULL);
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#endif
#ifdef HAVE_MONITOR
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win32_monitor_info(&current_mon, &hm_to_use, &d3d->cur_mon_id);
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mon_rect = current_mon.rcMonitor;
g_resize_width = info->width;
g_resize_height = info->height;
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windowed_full = settings->bools.video_windowed_fullscreen;
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full_x = (windowed_full || info->width == 0) ?
(mon_rect.right - mon_rect.left) : info->width;
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full_y = (windowed_full || info->height == 0) ?
(mon_rect.bottom - mon_rect.top) : info->height;
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RARCH_LOG("[D3D]: Monitor size: %dx%d.\n",
(int)(mon_rect.right - mon_rect.left),
(int)(mon_rect.bottom - mon_rect.top));
#else
2016-02-14 02:26:20 +01:00
{
gfx_ctx_mode_t mode;
2016-05-08 20:32:46 +02:00
video_context_driver_get_video_size(&mode);
2016-02-14 02:26:20 +01:00
full_x = mode.width;
full_y = mode.height;
}
#endif
{
unsigned new_width = info->fullscreen ? full_x : info->width;
unsigned new_height = info->fullscreen ? full_y : info->height;
video_driver_set_size(&new_width, &new_height);
}
2015-04-06 01:43:47 +02:00
#ifdef HAVE_WINDOW
2015-11-12 05:39:55 +01:00
video_driver_get_size(&win_width, &win_height);
2015-11-12 02:35:05 +01:00
2016-08-02 01:42:36 +02:00
win32_set_style(&current_mon, &hm_to_use, &win_width, &win_height,
info->fullscreen, windowed_full, &rect, &mon_rect, &style);
2015-11-12 02:51:40 +01:00
win32_window_create(d3d, style, &mon_rect, win_width,
win_height, info->fullscreen);
2016-01-09 05:04:47 +01:00
win32_set_window(&win_width, &win_height, info->fullscreen,
2016-12-02 23:36:23 -05:00
windowed_full, &rect);
#endif
/* This should only be done once here
* to avoid set_shader() to be overridden
* later. */
2017-11-15 16:51:29 +01:00
if (settings->bools.video_shader_enable)
{
2018-01-04 14:50:56 +01:00
enum rarch_shader_type type =
2018-01-06 19:51:29 +01:00
video_shader_parse_type(settings->paths.path_shader,
RARCH_SHADER_NONE);
2018-01-04 14:50:56 +01:00
2017-11-15 16:51:29 +01:00
switch (type)
{
case RARCH_SHADER_CG:
if (!string_is_empty(d3d->shader_path))
free(d3d->shader_path);
if (!string_is_empty(settings->paths.path_shader))
d3d->shader_path = strdup(settings->paths.path_shader);
break;
default:
break;
}
}
if (!d3d_process_shader(d3d))
return false;
d3d->video_info = *info;
if (!d3d_initialize(d3d, &d3d->video_info))
return false;
2016-02-13 23:26:33 +01:00
inp.input = input;
inp.input_data = input_data;
2016-05-08 20:32:46 +02:00
video_context_driver_input_driver(&inp);
RARCH_LOG("[D3D]: Init complete.\n");
return true;
}
2018-01-22 23:01:20 +01:00
static void d3d_set_rotation(void *data, unsigned val)
{
d3d_video_t *d3d = (d3d_video_t*)data;
2015-11-10 00:13:17 +01:00
if (!d3d)
return;
2018-01-22 23:01:20 +01:00
d3d->dev_rotation = val;
d3d->should_resize = true;
}
static void d3d_show_mouse(void *data, bool state)
{
2016-05-08 20:32:46 +02:00
video_context_driver_show_mouse(&state);
}
static const gfx_ctx_driver_t *d3d_get_context(void *data)
{
/* Default to Direct3D9 for now.
TODO: GL core contexts through ANGLE? */
2015-04-05 16:34:31 +02:00
unsigned minor = 0;
#if defined(HAVE_D3D8)
2015-09-29 18:08:33 +02:00
unsigned major = 8;
enum gfx_ctx_api api = GFX_CTX_DIRECT3D8_API;
#else
unsigned major = 9;
enum gfx_ctx_api api = GFX_CTX_DIRECT3D9_API;
#endif
2018-01-06 19:51:29 +01:00
settings_t *settings = config_get_ptr();
2016-05-08 20:32:46 +02:00
return video_context_driver_init_first(data,
2017-04-28 22:59:13 +02:00
settings->arrays.video_context_driver,
2014-10-24 02:15:30 +02:00
api, major, minor, false);
}
static void *d3d_init(const video_info_t *info,
const input_driver_t **input, void **input_data)
{
2016-01-07 07:10:02 +01:00
d3d_video_t *d3d = NULL;
const gfx_ctx_driver_t *ctx_driver = NULL;
2015-01-17 06:30:39 +01:00
2018-01-03 18:38:13 +01:00
if (!d3d_initialize_symbols())
return NULL;
2017-10-02 07:48:57 +02:00
d3d = (d3d_video_t*)calloc(1, sizeof(*d3d));
2016-01-07 06:50:32 +01:00
if (!d3d)
2015-04-06 01:12:42 +02:00
goto error;
2016-01-07 07:10:02 +01:00
ctx_driver = d3d_get_context(d3d);
if (!ctx_driver)
2015-04-06 01:12:42 +02:00
goto error;
/* Default values */
2016-01-07 06:50:32 +01:00
d3d->dev = NULL;
d3d->dev_rotation = 0;
d3d->needs_restore = false;
#ifdef HAVE_OVERLAY
2016-01-07 06:50:32 +01:00
d3d->overlays_enabled = false;
#endif
2016-01-07 06:50:32 +01:00
d3d->should_resize = false;
2017-12-31 17:53:11 +01:00
d3d->menu = NULL;
2016-05-08 20:40:42 +02:00
video_context_driver_set((const gfx_ctx_driver_t*)ctx_driver);
2015-04-09 18:38:24 +02:00
if (!d3d_init_internal(d3d, info, input, input_data))
{
RARCH_ERR("[D3D]: Failed to init D3D.\n");
2015-04-06 01:12:42 +02:00
goto error;
}
2016-01-07 06:50:32 +01:00
d3d->keep_aspect = info->force_aspect;
2016-01-07 06:50:32 +01:00
return d3d;
2015-04-06 01:12:42 +02:00
error:
2016-05-08 20:32:46 +02:00
video_context_driver_destroy();
2016-01-07 06:50:32 +01:00
if (d3d)
2017-10-02 07:48:57 +02:00
free(d3d);
2015-04-06 01:12:42 +02:00
return NULL;
}
2016-01-09 03:10:37 +01:00
#ifdef HAVE_OVERLAY
static void d3d_free_overlays(d3d_video_t *d3d)
{
unsigned i;
if (!d3d)
return;
2017-10-02 06:12:33 +02:00
for (i = 0; i < d3d->overlays_size; i++)
2016-01-09 03:10:37 +01:00
d3d_free_overlay(d3d, &d3d->overlays[i]);
2017-10-02 06:12:33 +02:00
free(d3d->overlays);
d3d->overlays = NULL;
d3d->overlays_size = 0;
2016-01-09 03:10:37 +01:00
}
#endif
static void d3d_free(void *data)
{
2015-11-17 09:41:18 +01:00
d3d_video_t *d3d = (d3d_video_t*)data;
if (!d3d)
return;
#ifdef HAVE_OVERLAY
d3d_free_overlays(d3d);
2017-10-02 06:12:33 +02:00
if (d3d->overlays)
free(d3d->overlays);
d3d->overlays = NULL;
d3d->overlays_size = 0;
#endif
2015-04-06 01:43:47 +02:00
d3d_free_overlay(d3d, d3d->menu);
2016-01-07 04:59:39 +01:00
if (d3d->menu)
free(d3d->menu);
2017-10-02 06:12:33 +02:00
d3d->menu = NULL;
2016-01-07 00:03:05 +01:00
2017-10-02 06:12:33 +02:00
d3d_deinitialize(d3d);
video_context_driver_free();
if (!string_is_empty(d3d->shader_path))
free(d3d->shader_path);
d3d->shader_path = NULL;
2016-01-07 01:23:52 +01:00
d3d_device_free(d3d->dev, g_pD3D);
d3d->dev = NULL;
g_pD3D = NULL;
2018-01-17 08:51:56 +01:00
#ifndef _XBOX
2016-06-04 05:54:33 +02:00
win32_monitor_from_window();
2018-01-17 08:51:56 +01:00
#endif
if (d3d)
2017-10-02 07:48:57 +02:00
free(d3d);
2018-01-03 18:38:13 +01:00
d3d_deinitialize_symbols();
2017-09-14 22:24:04 +02:00
#ifndef _XBOX
2015-11-17 09:44:26 +01:00
win32_destroy_window();
2017-09-14 22:24:04 +02:00
#endif
}
#ifdef HAVE_OVERLAY
2015-11-10 05:09:31 +01:00
static void d3d_overlay_tex_geom(
2015-11-10 05:11:49 +01:00
void *data,
unsigned index,
float x, float y,
float w, float h)
{
2015-11-10 05:11:49 +01:00
d3d_video_t *d3d = (d3d_video_t*)data;
2015-03-16 18:33:47 +01:00
if (!d3d)
return;
2015-11-11 03:48:05 +01:00
d3d->overlays[index].tex_coords[0] = x;
d3d->overlays[index].tex_coords[1] = y;
d3d->overlays[index].tex_coords[2] = w;
d3d->overlays[index].tex_coords[3] = h;
#ifdef _XBOX1
d3d->overlays[index].tex_coords[0] *= d3d->overlays[index].tex_w;
d3d->overlays[index].tex_coords[1] *= d3d->overlays[index].tex_h;
d3d->overlays[index].tex_coords[2] *= d3d->overlays[index].tex_w;
d3d->overlays[index].tex_coords[3] *= d3d->overlays[index].tex_h;
#endif
}
2015-11-10 05:09:31 +01:00
static void d3d_overlay_vertex_geom(
2015-11-10 05:11:49 +01:00
void *data,
unsigned index,
float x, float y,
float w, float h)
{
2015-11-10 05:11:49 +01:00
d3d_video_t *d3d = (d3d_video_t*)data;
2015-03-16 18:33:47 +01:00
if (!d3d)
return;
2015-11-11 03:48:05 +01:00
y = 1.0f - y;
h = -h;
d3d->overlays[index].vert_coords[0] = x;
d3d->overlays[index].vert_coords[1] = y;
d3d->overlays[index].vert_coords[2] = w;
d3d->overlays[index].vert_coords[3] = h;
}
static bool d3d_overlay_load(void *data,
const void *image_data, unsigned num_images)
{
unsigned i, y;
2017-10-02 06:12:33 +02:00
overlay_t *new_overlays = NULL;
d3d_video_t *d3d = (d3d_video_t*)data;
2015-07-11 19:47:20 +02:00
const struct texture_image *images = (const struct texture_image*)
image_data;
2015-01-17 06:30:39 +01:00
2015-03-15 17:54:53 +01:00
if (!d3d)
2016-12-02 23:36:23 -05:00
return false;
2015-03-15 17:54:53 +01:00
d3d_free_overlays(d3d);
2017-10-02 06:12:33 +02:00
d3d->overlays = (overlay_t*)calloc(num_images, sizeof(*d3d->overlays));
d3d->overlays_size = num_images;
for (i = 0; i < num_images; i++)
{
2015-01-17 06:30:39 +01:00
D3DLOCKED_RECT d3dlr;
2015-04-05 16:34:31 +02:00
unsigned width = images[i].width;
unsigned height = images[i].height;
2014-09-13 22:25:30 +02:00
overlay_t *overlay = (overlay_t*)&d3d->overlays[i];
2015-11-11 04:16:18 +01:00
overlay->tex = d3d_texture_new(d3d->dev, NULL,
2014-09-13 18:42:13 +02:00
width, height, 1,
0,
d3d_get_argb8888_format(),
2015-05-20 17:28:12 -05:00
D3DPOOL_MANAGED, 0, 0, 0,
NULL, NULL, false);
2014-09-13 18:42:13 +02:00
2014-09-13 22:25:30 +02:00
if (!overlay->tex)
{
RARCH_ERR("[D3D]: Failed to create overlay texture\n");
return false;
}
2015-11-09 15:43:46 +01:00
if (d3d_lock_rectangle(overlay->tex, 0, &d3dlr,
2015-11-09 15:39:47 +01:00
NULL, 0, D3DLOCK_NOSYSLOCK))
{
2015-01-17 06:30:39 +01:00
uint32_t *dst = (uint32_t*)(d3dlr.pBits);
const uint32_t *src = images[i].pixels;
2015-01-17 06:30:39 +01:00
unsigned pitch = d3dlr.Pitch >> 2;
for (y = 0; y < height; y++, dst += pitch, src += width)
memcpy(dst, src, width << 2);
2015-11-09 15:39:47 +01:00
d3d_unlock_rectangle(overlay->tex);
}
2015-04-05 16:34:31 +02:00
overlay->tex_w = width;
overlay->tex_h = height;
/* Default. Stretch to whole screen. */
d3d_overlay_tex_geom(d3d, i, 0, 0, 1, 1);
d3d_overlay_vertex_geom(d3d, i, 0, 0, 1, 1);
}
return true;
}
static void d3d_overlay_enable(void *data, bool state)
{
unsigned i;
2015-04-09 18:38:24 +02:00
d3d_video_t *d3d = (d3d_video_t*)data;
2014-11-14 23:06:34 -05:00
if (!d3d)
return;
2017-10-02 06:12:33 +02:00
for (i = 0; i < d3d->overlays_size; i++)
d3d->overlays_enabled = state;
2016-05-08 20:32:46 +02:00
video_context_driver_show_mouse(&state);
}
static void d3d_overlay_full_screen(void *data, bool enable)
{
unsigned i;
d3d_video_t *d3d = (d3d_video_t*)data;
2017-10-02 06:12:33 +02:00
for (i = 0; i < d3d->overlays_size; i++)
d3d->overlays[i].fullscreen = enable;
}
static void d3d_overlay_set_alpha(void *data, unsigned index, float mod)
{
d3d_video_t *d3d = (d3d_video_t*)data;
2015-01-17 06:30:39 +01:00
if (d3d)
d3d->overlays[index].alpha_mod = mod;
}
static const video_overlay_interface_t d3d_overlay_interface = {
d3d_overlay_enable,
d3d_overlay_load,
d3d_overlay_tex_geom,
d3d_overlay_vertex_geom,
d3d_overlay_full_screen,
d3d_overlay_set_alpha,
};
static void d3d_get_overlay_interface(void *data,
const video_overlay_interface_t **iface)
{
(void)data;
*iface = &d3d_overlay_interface;
}
2014-01-09 18:44:25 +01:00
#endif
2014-01-01 01:09:31 +01:00
static bool d3d_frame(void *data, const void *frame,
unsigned frame_width, unsigned frame_height,
2015-08-03 23:01:07 +02:00
uint64_t frame_count, unsigned pitch,
2017-01-18 17:41:27 +01:00
const char *msg, video_frame_info_t *video_info)
2012-10-26 21:09:30 +02:00
{
2017-10-02 22:06:32 +02:00
D3DVIEWPORT screen_vp;
2015-09-20 10:02:47 +02:00
unsigned i = 0;
d3d_video_t *d3d = (d3d_video_t*)data;
unsigned width = video_info->width;
unsigned height = video_info->height;
2015-01-17 06:47:00 +01:00
(void)i;
if (!frame)
2014-01-09 18:44:25 +01:00
return true;
2014-09-08 19:28:10 +02:00
/* We cannot recover in fullscreen. */
2016-01-07 00:26:38 +01:00
if (d3d->needs_restore)
2014-01-09 18:44:25 +01:00
{
2018-01-17 08:51:56 +01:00
#ifndef _XBOX
HWND window = win32_get_window();
2016-01-07 00:26:38 +01:00
if (IsIconic(window))
return true;
2018-01-17 08:51:56 +01:00
#endif
2016-01-07 00:26:38 +01:00
if (!d3d_restore(d3d))
{
RARCH_ERR("[D3D]: Failed to restore.\n");
return false;
}
2014-01-09 18:44:25 +01:00
}
if (d3d->should_resize)
{
d3d_set_viewport(d3d, width, height, false, true);
if (d3d->renderchain_driver->set_final_viewport)
d3d->renderchain_driver->set_final_viewport(d3d,
d3d->renderchain_data, &d3d->final_viewport);
d3d->should_resize = false;
2014-01-09 18:44:25 +01:00
}
2015-05-20 17:28:12 -05:00
/* render_chain() only clears out viewport,
* clear out everything. */
2017-01-18 17:41:27 +01:00
screen_vp.X = 0;
screen_vp.Y = 0;
screen_vp.MinZ = 0;
screen_vp.MaxZ = 1;
screen_vp.Width = width;
screen_vp.Height = height;
2016-01-07 09:22:04 +01:00
d3d_set_viewports(d3d->dev, &screen_vp);
2016-01-07 06:33:50 +01:00
d3d_clear(d3d->dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
2014-01-09 18:44:25 +01:00
2015-05-20 17:28:12 -05:00
/* Insert black frame first, so we
* can screenshot, etc. */
2017-01-18 17:41:27 +01:00
if (video_info->black_frame_insertion)
2014-01-09 18:44:25 +01:00
{
2016-01-07 06:33:50 +01:00
if (!d3d_swap(d3d, d3d->dev) || d3d->needs_restore)
2014-01-09 18:44:25 +01:00
return true;
2016-01-07 06:33:50 +01:00
d3d_clear(d3d->dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
2014-01-09 18:44:25 +01:00
}
2018-01-22 23:01:20 +01:00
2016-01-09 04:44:44 +01:00
if (!d3d->renderchain_driver->render(
2015-04-06 06:46:35 +02:00
d3d,
frame, frame_width, frame_height,
2015-04-06 06:46:35 +02:00
pitch, d3d->dev_rotation))
2014-01-09 18:44:25 +01:00
{
RARCH_ERR("[D3D]: Failed to render scene.\n");
return false;
}
#ifdef HAVE_MENU
2014-06-10 02:21:49 +02:00
if (d3d->menu && d3d->menu->enabled)
2016-01-07 06:49:10 +01:00
{
d3d_set_mvp(d3d, NULL, &d3d->mvp);
d3d_overlay_render(d3d, video_info, d3d->menu);
d3d->menu_display.offset = 0;
d3d_set_vertex_declaration(d3d->dev, d3d->menu_display.decl);
d3d_set_stream_source(d3d->dev, 0, d3d->menu_display.buffer, 0, sizeof(Vertex));
d3d_set_viewports(d3d->dev, &screen_vp);
2017-01-18 21:23:18 +01:00
menu_driver_frame(video_info);
2016-01-07 06:49:10 +01:00
}
2014-01-09 18:44:25 +01:00
#endif
#ifdef HAVE_OVERLAY
2014-07-25 19:58:45 -05:00
if (d3d->overlays_enabled)
2014-01-09 18:44:25 +01:00
{
d3d_set_mvp(d3d, NULL, &d3d->mvp);
2017-10-02 06:12:33 +02:00
for (i = 0; i < d3d->overlays_size; i++)
d3d_overlay_render(d3d, video_info, &d3d->overlays[i]);
2014-01-09 18:44:25 +01:00
}
#endif
if (msg && *msg)
{
d3d_set_viewports(d3d->dev, &screen_vp);
font_driver_render_msg(video_info, NULL, msg, NULL);
}
video_info->cb_update_window_title(
video_info->context_data, video_info);
2017-05-18 04:03:49 +02:00
video_info->cb_swap_buffers(
video_info->context_data, video_info);
2014-01-09 18:44:25 +01:00
return true;
2012-10-26 21:09:30 +02:00
}
static bool d3d_read_viewport(void *data, uint8_t *buffer, bool is_idle)
2012-10-26 21:09:30 +02:00
{
d3d_video_t *d3d = (d3d_video_t*)data;
2014-01-09 18:44:25 +01:00
if ( !d3d ||
!d3d->renderchain_driver ||
2016-08-02 01:42:36 +02:00
!d3d->renderchain_driver->read_viewport)
return false;
2014-01-09 18:44:25 +01:00
return d3d->renderchain_driver->read_viewport(d3d, buffer, false);
2012-10-26 21:09:30 +02:00
}
2014-09-08 19:28:10 +02:00
static bool d3d_set_shader(void *data,
enum rarch_shader_type type, const char *path)
2012-10-31 16:28:09 +01:00
{
2016-01-09 04:09:50 +01:00
d3d_video_t *d3d = (d3d_video_t*)data;
char *old_shader = (d3d && !string_is_empty(d3d->shader_path)) ? strdup(d3d->shader_path) : NULL;
if (!string_is_empty(d3d->shader_path))
free(d3d->shader_path);
d3d->shader_path = NULL;
switch (type)
{
case RARCH_SHADER_CG:
case RARCH_SHADER_HLSL:
if (!string_is_empty(path))
d3d->shader_path = strdup(path);
break;
default:
break;
}
if (!d3d_process_shader(d3d) || !d3d_restore(d3d))
2014-01-09 18:44:25 +01:00
{
RARCH_ERR("[D3D]: Setting shader failed.\n");
if (!string_is_empty(old_shader))
{
d3d->shader_path = strdup(old_shader);
d3d_process_shader(d3d);
d3d_restore(d3d);
}
free(old_shader);
2016-01-09 04:07:22 +01:00
return false;
2014-01-09 18:44:25 +01:00
}
2016-01-09 04:07:22 +01:00
return true;
2012-10-31 16:28:09 +01:00
}
static void d3d_set_menu_texture_frame(void *data,
const void *frame, bool rgb32, unsigned width, unsigned height,
float alpha)
{
2015-03-16 18:33:47 +01:00
D3DLOCKED_RECT d3dlr;
d3d_video_t *d3d = (d3d_video_t*)data;
2014-01-09 18:44:25 +01:00
2015-04-06 01:51:58 +02:00
(void)d3dlr;
(void)frame;
(void)rgb32;
(void)width;
(void)height;
(void)alpha;
2017-12-31 17:53:11 +01:00
if ( !d3d->menu->tex ||
d3d->menu->tex_w != width ||
d3d->menu->tex_h != height)
2014-01-09 18:44:25 +01:00
{
if (d3d->menu)
d3d_texture_free(d3d->menu->tex);
2015-11-11 04:16:18 +01:00
d3d->menu->tex = d3d_texture_new(d3d->dev, NULL,
2014-09-13 18:42:13 +02:00
width, height, 1,
0, d3d_get_argb8888_format(),
D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL, false);
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if (!d3d->menu->tex)
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{
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RARCH_ERR("[D3D]: Failed to create menu texture.\n");
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return;
}
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d3d->menu->tex_w = width;
d3d->menu->tex_h = height;
#ifdef _XBOX1
d3d->menu->tex_coords [2] = width;
d3d->menu->tex_coords[3] = height;
#endif
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}
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d3d->menu->alpha_mod = alpha;
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if (d3d_lock_rectangle(d3d->menu->tex, 0, &d3dlr,
NULL, 0, D3DLOCK_NOSYSLOCK))
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{
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unsigned h, w;
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if (rgb32)
{
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uint8_t *dst = (uint8_t*)d3dlr.pBits;
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const uint32_t *src = (const uint32_t*)frame;
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for (h = 0; h < height; h++, dst += d3dlr.Pitch, src += width)
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{
memcpy(dst, src, width * sizeof(uint32_t));
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memset(dst + width * sizeof(uint32_t), 0,
d3dlr.Pitch - width * sizeof(uint32_t));
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}
}
else
{
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uint32_t *dst = (uint32_t*)d3dlr.pBits;
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const uint16_t *src = (const uint16_t*)frame;
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for (h = 0; h < height; h++, dst += d3dlr.Pitch >> 2, src += width)
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{
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for (w = 0; w < width; w++)
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{
uint16_t c = src[w];
uint32_t r = (c >> 12) & 0xf;
uint32_t g = (c >> 8) & 0xf;
uint32_t b = (c >> 4) & 0xf;
uint32_t a = (c >> 0) & 0xf;
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r = ((r << 4) | r) << 16;
g = ((g << 4) | g) << 8;
b = ((b << 4) | b) << 0;
a = ((a << 4) | a) << 24;
dst[w] = r | g | b | a;
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}
}
}
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if (d3d->menu)
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d3d_unlock_rectangle(d3d->menu->tex);
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}
}
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static void d3d_set_menu_texture_enable(void *data,
bool state, bool full_screen)
{
d3d_video_t *d3d = (d3d_video_t*)data;
if (!d3d || !d3d->menu)
return;
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d3d->menu->enabled = state;
d3d->menu->fullscreen = full_screen;
}
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static void video_texture_load_d3d(d3d_video_t *d3d,
struct texture_image *ti,
enum texture_filter_type filter_type,
uintptr_t *id)
{
D3DLOCKED_RECT d3dlr;
LPDIRECT3DTEXTURE tex = NULL;
unsigned usage = 0;
bool want_mipmap = false;
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if (!d3d || !ti || ti->width == 0 || ti->height == 0)
return;
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#ifndef HAVE_D3D8
if((filter_type == TEXTURE_FILTER_MIPMAP_LINEAR) ||
(filter_type == TEXTURE_FILTER_MIPMAP_NEAREST))
want_mipmap = true;
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#endif
tex = d3d_texture_new(d3d->dev, NULL,
ti->width, ti->height, 0,
usage, d3d_get_argb8888_format(),
D3DPOOL_MANAGED, 0, 0, 0,
NULL, NULL, want_mipmap);
if (!tex)
{
RARCH_ERR("[D3D]: Failed to create texture\n");
return;
}
if (d3d_lock_rectangle(tex, 0, &d3dlr,
NULL, 0, D3DLOCK_NOSYSLOCK))
{
unsigned i;
uint32_t *dst = (uint32_t*)(d3dlr.pBits);
const uint32_t *src = ti->pixels;
unsigned pitch = d3dlr.Pitch >> 2;
for (i = 0; i < ti->height; i++, dst += pitch, src += ti->width)
memcpy(dst, src, ti->width << 2);
d3d_unlock_rectangle(tex);
}
*id = (uintptr_t)tex;
}
static int video_texture_load_wrap_d3d_mipmap(void *data)
{
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uintptr_t id = 0;
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video_texture_load_d3d((d3d_video_t*)video_driver_get_ptr(true),
(struct texture_image*)data, TEXTURE_FILTER_MIPMAP_LINEAR, &id);
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return id;
}
static int video_texture_load_wrap_d3d(void *data)
{
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uintptr_t id = 0;
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video_texture_load_d3d((d3d_video_t*)video_driver_get_ptr(true),
(struct texture_image*)data, TEXTURE_FILTER_LINEAR, &id);
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return id;
}
static uintptr_t d3d_load_texture(void *video_data, void *data,
bool threaded, enum texture_filter_type filter_type)
{
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uintptr_t id = 0;
if (threaded)
{
custom_command_method_t func = video_texture_load_wrap_d3d;
switch (filter_type)
{
case TEXTURE_FILTER_MIPMAP_LINEAR:
case TEXTURE_FILTER_MIPMAP_NEAREST:
func = video_texture_load_wrap_d3d_mipmap;
break;
default:
func = video_texture_load_wrap_d3d;
break;
}
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return video_thread_texture_load(data, func);
}
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video_texture_load_d3d((d3d_video_t*)video_driver_get_ptr(false),
(struct texture_image*)data, filter_type, &id);
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return id;
}
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static void d3d_unload_texture(void *data, uintptr_t id)
{
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LPDIRECT3DTEXTURE texid;
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if (!id)
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return;
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texid = (LPDIRECT3DTEXTURE)id;
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d3d_texture_free(texid);
}
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static const video_poke_interface_t d3d_poke_interface = {
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NULL, /* set_coords */
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d3d_set_mvp,
d3d_load_texture,
d3d_unload_texture,
NULL,
NULL,
NULL, /* get_video_output_size */
NULL, /* get_video_output_prev */
NULL, /* get_video_output_next */
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NULL, /* get_current_framebuffer */
NULL, /* get_proc_address */
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d3d_set_aspect_ratio,
d3d_apply_state_changes,
d3d_set_menu_texture_frame,
d3d_set_menu_texture_enable,
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d3d_set_osd_msg,
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d3d_show_mouse,
};
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static void d3d_get_poke_interface(void *data,
const video_poke_interface_t **iface)
{
(void)data;
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*iface = &d3d_poke_interface;
}
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video_driver_t video_d3d = {
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d3d_init,
d3d_frame,
d3d_set_nonblock_state,
d3d_alive,
NULL, /* focus */
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d3d_suppress_screensaver,
NULL, /* has_windowed */
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d3d_set_shader,
d3d_free,
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"d3d",
d3d_set_viewport,
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d3d_set_rotation,
d3d_viewport_info,
d3d_read_viewport,
NULL, /* read_frame_raw */
2013-03-27 15:55:59 +01:00
#ifdef HAVE_OVERLAY
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d3d_get_overlay_interface,
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#endif
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d3d_get_poke_interface
2014-01-22 16:38:42 +01:00
};