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https://github.com/libretro/RetroArch
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d3d_calculate_rects - cleanups
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@ -292,15 +292,20 @@ static void d3d_calculate_rect(void *data,
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float device_aspect = (float)*width / *height;
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d3d_video_t *d3d = (d3d_video_t*)data;
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settings_t *settings = config_get_ptr();
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float desired_aspect = video_driver_get_aspect_ratio();
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video_driver_get_size(width, height);
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gfx_ctx_translate_aspect(&device_aspect, *width, *height);
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*x = 0;
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*y = 0;
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if (settings->video.scale_integer && !force_full)
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{
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struct video_viewport vp = {0};
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video_viewport_get_scaled_integer(&vp, *width, *height, desired_aspect, d3d->keep_aspect);
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video_viewport_get_scaled_integer(&vp,
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*width,
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*height,
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video_driver_get_aspect_ratio(), d3d->keep_aspect);
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*x = vp.x;
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*y = vp.y;
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*width = vp.width;
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@ -308,6 +313,9 @@ static void d3d_calculate_rect(void *data,
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}
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else if (d3d->keep_aspect && !force_full)
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{
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float desired_aspect = video_driver_get_aspect_ratio();
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#if defined(HAVE_MENU)
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if (settings->video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
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{
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video_viewport_t *custom = video_viewport_get_custom();
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@ -321,21 +329,26 @@ static void d3d_calculate_rect(void *data,
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}
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}
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else
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#endif
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{
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float delta;
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if (fabsf(device_aspect - desired_aspect) < 0.0001f) { }
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if (fabsf(device_aspect - desired_aspect) < 0.0001f)
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{
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/* If the aspect ratios of screen and desired aspect
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* ratio are sufficiently equal (floating point stuff),
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* assume they are actually equal.
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*/
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}
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else if (device_aspect > desired_aspect)
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{
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delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
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*x = int(roundf(*width * (0.5f - delta)));
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*y = 0;
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*width = unsigned(roundf(2.0f * (*width) * delta));
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}
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else
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{
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delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
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*x = 0;
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*y = int(roundf(*height * (0.5f - delta)));
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*height = unsigned(roundf(2.0f * (*height) * delta));
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}
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