mirror of
https://github.com/libretro/RetroArch
synced 2025-02-20 06:40:18 +00:00
Move win32_common.c to gfx/common
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parent
61ca56ae8e
commit
1f23338ca4
@ -711,7 +711,7 @@ endif
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ifneq ($(findstring Win32,$(OS)),)
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OBJ += media/rarch.o \
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input/drivers_keyboard/keyboard_event_win32.o \
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gfx/drivers_wm/win32_common.o \
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gfx/common/win32_common.o \
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gfx/drivers_wm/win32_dwm_common.o \
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frontend/drivers/platform_win32.o
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endif
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@ -13,26 +13,31 @@
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../../driver.h"
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#include "../../general.h"
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#include "win32_common.h"
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#include <string.h>
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#if !defined(_XBOX) && defined(_WIN32)
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#ifndef _WIN32_WINNT
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#define _WIN32_WINNT 0x0500 //_WIN32_WINNT_WIN2K
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#endif
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#include "../../driver.h"
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#include "../../general.h"
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#include "win32_common.h"
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#include <windows.h>
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#include <commdlg.h>
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#include <string.h>
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#if !defined(_XBOX) && defined(_WIN32)
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#include "../../retroarch.h"
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#ifdef HAVE_OPENGL
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#include "win32_shader_dlg.h"
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#endif
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static bool win32_browser(HWND owner, char *filename, const char *extensions,
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const char *title, const char *initial_dir)
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static bool win32_browser(
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HWND owner,
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char *filename,
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const char *extensions,
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const char *title,
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const char *initial_dir)
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{
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OPENFILENAME ofn;
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@ -26,8 +26,8 @@
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#include "../../runloop.h"
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#include "render_chain_driver.h"
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#include "../common/win32_common.h"
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#ifndef _XBOX
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#include "../drivers_wm/win32_common.h"
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#include "../drivers_wm/win32_dwm_common.h"
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#define HAVE_MONITOR
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@ -17,7 +17,7 @@
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#ifndef _D3D_WRAPPER_H
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#define _D3D_WRAPPER_H
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#include "../drivers_wm/win32_common.h"
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#include "../common/win32_common.h"
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#include "d3d_defines.h"
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void d3d_swap(void *data, LPDIRECT3DDEVICE dev);
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@ -16,7 +16,7 @@
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*/
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#include "../d3d/d3d.h"
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#include "../drivers_wm/win32_common.h"
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#include "../common/win32_common.h"
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#include "../../runloop.h"
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#include "../video_monitor.h"
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@ -26,7 +26,7 @@
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#include "../video_context_driver.h"
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#include "../drivers/gl_common.h"
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#include "../video_monitor.h"
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#include "../drivers_wm/win32_common.h"
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#include "../common/win32_common.h"
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#include "../drivers_wm/win32_shader_dlg.h"
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#include <windows.h>
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#include <commdlg.h>
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@ -30,7 +30,7 @@
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#include "../video_context_driver.h"
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#include "../drivers/gl_common.h"
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#include "../video_monitor.h"
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#include "win32_common.h"
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#include "../common/win32_common.h"
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#include "win32_shader_dlg.h"
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#include <windows.h>
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#include <commdlg.h>
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@ -87,7 +87,7 @@ CHEATS
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UI COMMON CONTEXT
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============================================================ */
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#if defined(_WIN32) && !defined(_XBOX)
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#include "../gfx/drivers_wm/win32_common.c"
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#include "../gfx/common/win32_common.c"
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#include "../gfx/drivers_wm/win32_dwm_common.c"
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#endif
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@ -16,7 +16,7 @@
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#include "../../general.h"
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#include "../keyboard_line.h"
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#include "../../gfx/drivers_wm/win32_common.h"
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#include "../../gfx/common/win32_common.h"
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#include "../input_common.h"
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#include "../input_keymaps.h"
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