This commit is contained in:
twinaphex 2018-01-07 11:06:27 +01:00
parent 88d1e455e3
commit 3ab8f017d9

View File

@ -436,7 +436,6 @@ static void d3d_overlay_render(d3d_video_t *d3d,
d3d_set_stream_source(d3d->dev, 0, overlay->vert_buf,
0, sizeof(*vert));
if (overlay->fullscreen)
{
D3DVIEWPORT vp_full;
@ -532,9 +531,10 @@ static bool d3d_is_windowed_enable(bool info_fullscreen)
{
#ifndef _XBOX
settings_t *settings = config_get_ptr();
if (!info_fullscreen)
return true;
if (settings)
return ((settings->bools.video_windowed_fullscreen)
|| !info_fullscreen);
return settings->bools.video_windowed_fullscreen;
#endif
return false;
}
@ -542,22 +542,24 @@ static bool d3d_is_windowed_enable(bool info_fullscreen)
void d3d_make_d3dpp(void *data,
const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp)
{
d3d_video_t *d3d = (d3d_video_t*)data;
d3d_video_t *d3d = (d3d_video_t*)data;
#ifdef _XBOX360
/* TODO/FIXME - get rid of global state dependencies. */
global_t *global = global_get_ptr();
bool gamma_enable = global ? global->console.screen.gamma_correction : false;
global_t *global = global_get_ptr();
bool gamma_enable = global ?
global->console.screen.gamma_correction : false;
#endif
bool windowed_enable = d3d_is_windowed_enable(info->fullscreen);
bool windowed_enable = d3d_is_windowed_enable(info->fullscreen);
memset(d3dpp, 0, sizeof(*d3dpp));
d3dpp->Windowed = windowed_enable;
FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp->Windowed = windowed_enable;
FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_IMMEDIATE;
if (info->vsync)
{
settings_t *settings = config_get_ptr();
settings_t *settings = config_get_ptr();
switch (settings->uints.video_swap_interval)
{
default:
@ -582,20 +584,23 @@ void d3d_make_d3dpp(void *data,
FS_PRESENTINTERVAL(d3dpp) = D3DPRESENT_INTERVAL_DEFAULT;
#endif
d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp->BackBufferCount = 2;
d3dpp->BackBufferFormat = d3d_get_color_format_backbuffer(info->rgb32, windowed_enable);
d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp->BackBufferCount = 2;
d3dpp->BackBufferFormat = d3d_get_color_format_backbuffer(
info->rgb32, windowed_enable);
#ifndef _XBOX
d3dpp->hDeviceWindow = win32_get_window();
d3dpp->hDeviceWindow = win32_get_window();
#endif
#ifdef _XBOX360
d3dpp->FrontBufferFormat = d3d_get_color_format_front_buffer();
d3dpp->FrontBufferFormat = d3d_get_color_format_front_buffer();
if (gamma_enable)
{
d3dpp->BackBufferFormat = (D3DFORMAT)MAKESRGBFMT(d3dpp->BackBufferFormat);
d3dpp->FrontBufferFormat= (D3DFORMAT)MAKESRGBFMT(d3dpp->FrontBufferFormat);
d3dpp->BackBufferFormat = (D3DFORMAT)MAKESRGBFMT(
d3dpp->BackBufferFormat);
d3dpp->FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(
d3dpp->FrontBufferFormat);
}
#endif
@ -603,15 +608,15 @@ void d3d_make_d3dpp(void *data,
{
#ifdef _XBOX
gfx_ctx_mode_t mode;
unsigned width = 0;
unsigned height = 0;
unsigned width = 0;
unsigned height = 0;
video_context_driver_get_video_size(&mode);
width = mode.width;
height = mode.height;
mode.width = 0;
mode.height = 0;
width = mode.width;
height = mode.height;
mode.width = 0;
mode.height = 0;
video_driver_set_size(&width, &height);
#endif
video_driver_get_size(&d3dpp->BackBufferWidth,
@ -624,7 +629,7 @@ void d3d_make_d3dpp(void *data,
#if defined(_XBOX1)
{
/* Get the "video mode" */
DWORD video_mode = XGetVideoFlags();
DWORD video_mode = XGetVideoFlags();
/* Check if we are able to use progressive mode. */
if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)