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https://github.com/libretro/RetroArch
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d3d_overlay_render - cleanup
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@ -347,23 +347,8 @@ static void d3d_overlay_render(d3d_video_t *d3d, overlay_t *overlay)
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unsigned i;
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float vert[4][9];
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float overlay_width, overlay_height;
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#ifndef _XBOX1
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LPDIRECT3DVERTEXDECLARATION vertex_decl;
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/* set vertex declaration for overlay. */
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D3DVERTEXELEMENT vElems[4] = {
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT,
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D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT,
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D3DDECLUSAGE_TEXCOORD, 0},
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{0, 20, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT,
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D3DDECLUSAGE_COLOR, 0},
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D3DDECL_END()
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};
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#endif
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if (!d3d)
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return;
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if (!overlay || !overlay->tex)
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if (!d3d || !overlay || !overlay->tex)
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return;
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if (!overlay->vert_buf)
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@ -386,8 +371,8 @@ static void d3d_overlay_render(d3d_video_t *d3d, overlay_t *overlay)
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d3d_viewport_info(d3d, &vp);
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overlay_width = vp.width;
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overlay_height = vp.height;
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overlay_width = vp.width;
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overlay_height = vp.height;
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vert[0][0] = overlay->vert_coords[0] * overlay_width;
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vert[1][0] = (overlay->vert_coords[0] + overlay->vert_coords[2])
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@ -425,20 +410,34 @@ static void d3d_overlay_render(d3d_video_t *d3d, overlay_t *overlay)
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d3d_enable_blend_func(d3d->dev);
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#ifndef _XBOX1
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d3d->dev->CreateVertexDeclaration(vElems, &vertex_decl);
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d3d_set_vertex_declaration(d3d->dev, vertex_decl);
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vertex_decl->Release();
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{
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LPDIRECT3DVERTEXDECLARATION vertex_decl;
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/* set vertex declaration for overlay. */
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D3DVERTEXELEMENT vElems[4] = {
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT,
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D3DDECLUSAGE_POSITION, 0},
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{0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT,
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D3DDECLUSAGE_TEXCOORD, 0},
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{0, 20, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT,
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D3DDECLUSAGE_COLOR, 0},
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D3DDECL_END()
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};
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d3d->dev->CreateVertexDeclaration(vElems, &vertex_decl);
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d3d_set_vertex_declaration(d3d->dev, vertex_decl);
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vertex_decl->Release();
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}
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#endif
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d3d_set_stream_source(d3d->dev, 0, overlay->vert_buf,
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0, sizeof(*vert));
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video_driver_get_size(&width, &height);
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if (overlay->fullscreen)
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{
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D3DVIEWPORT vp_full;
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video_driver_get_size(&width, &height);
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vp_full.X = 0;
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vp_full.Y = 0;
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vp_full.Width = width;
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