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Get rid of another _XBOX ifdef
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@ -119,9 +119,7 @@ static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *video_info)
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link_info.pass = NULL;
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link_info.tex_w = video_info->input_scale * RARCH_SCALE_BASE;
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link_info.tex_h = video_info->input_scale * RARCH_SCALE_BASE;
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#ifndef _XBOX
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link_info.pass = &d3d->shader.pass[0];
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#endif
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if (!renderchain_d3d_init_first(&d3d->renderchain_driver,
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&d3d->renderchain_data))
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@ -655,7 +653,7 @@ void d3d_make_d3dpp(void *data,
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static bool d3d_init_base(void *data, const video_info_t *info)
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{
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D3DPRESENT_PARAMETERS d3dpp;
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HWND focus_window;
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HWND focus_window = NULL;
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d3d_video_t *d3d = (d3d_video_t*)data;
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#ifndef _XBOX
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