(D3D) Some code is for HAVE_MENU instead of HAVE_OVERLAY

This commit is contained in:
twinaphex 2015-11-17 11:42:59 +01:00
parent 36c9174998
commit e9fa55c682

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@ -85,6 +85,8 @@ static bool d3d_init_chain(d3d_video_t *d3d,
#ifdef HAVE_OVERLAY
static void d3d_free_overlays(d3d_video_t *d3d);
#endif
#ifdef HAVE_MENU
static void d3d_free_overlay(d3d_video_t *d3d, overlay_t *overlay);
#endif
@ -1182,8 +1184,7 @@ static bool d3d_process_shader(d3d_video_t *d3d)
return d3d_init_singlepass(d3d);
}
#ifdef HAVE_OVERLAY
#ifdef HAVE_MENU
static void d3d_overlay_render(d3d_video_t *d3d, overlay_t *overlay)
{
struct video_viewport vp;
@ -1304,7 +1305,9 @@ static void d3d_free_overlay(d3d_video_t *d3d, overlay_t *overlay)
d3d_texture_free(overlay->tex);
d3d_vertex_buffer_free(overlay->vert_buf, NULL);
}
#endif
#ifdef HAVE_OVERLAY
static void d3d_free_overlays(d3d_video_t *d3d)
{
unsigned i;