mirror of
https://github.com/libretro/RetroArch
synced 2025-02-28 22:13:51 +00:00
(D3D) Refactor D3DVideo class to d3d_video_t - should be very
similar to XDK D3D driver now
This commit is contained in:
parent
85bfecf1e9
commit
fd76a28a32
@ -51,7 +51,7 @@ static BOOL CALLBACK monitor_enum_proc(HMONITOR hMonitor, HDC hdcMonitor, LPRECT
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// Multi-monitor support.
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RECT d3d_monitor_rect(void *data)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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Monitor::num_mons = 0;
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EnumDisplayMonitors(NULL, NULL, monitor_enum_proc, 0);
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@ -88,7 +88,7 @@ RECT d3d_monitor_rect(void *data)
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static void d3d_deinitialize(void *data)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (d3d->font_ctx && d3d->font_ctx->deinit)
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d3d->font_ctx->deinit(d3d);
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@ -107,7 +107,7 @@ extern LRESULT CALLBACK WindowProc(HWND hWnd, UINT message,
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static bool d3d_init_base(void *data, const video_info_t *info)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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D3DPRESENT_PARAMETERS d3dpp;
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d3d_make_d3dpp(d3d, info, &d3dpp);
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@ -150,7 +150,7 @@ static void d3d_calculate_rect(void *data, unsigned width, unsigned height,
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static bool d3d_initialize(void *data, const video_info_t *info)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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bool ret = true;
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if (!d3d->g_pD3D)
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ret = d3d_init_base(d3d, info);
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@ -223,7 +223,7 @@ static bool d3d_initialize(void *data, const video_info_t *info)
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bool d3d_restore(void *data)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d_deinitialize(d3d);
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d3d->needs_restore = !d3d_initialize(d3d, &d3d->video_info);
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@ -236,7 +236,7 @@ bool d3d_restore(void *data)
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#ifdef HAVE_OVERLAY
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static void d3d_overlay_render(void *data, overlay_t *overlay)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (!overlay || !overlay->tex)
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return;
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@ -355,7 +355,7 @@ static void d3d_overlay_render(void *data, overlay_t *overlay)
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static void d3d_set_viewport(void *data, int x, int y, unsigned width, unsigned height)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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D3DVIEWPORT viewport;
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// D3D doesn't support negative X/Y viewports ...
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@ -379,7 +379,7 @@ static void d3d_set_viewport(void *data, int x, int y, unsigned width, unsigned
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static void d3d_calculate_rect(void *data, unsigned width, unsigned height,
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bool keep, float desired_aspect)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (g_settings.video.scale_integer)
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{
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@ -419,7 +419,7 @@ static bool d3d_frame(void *data, const void *frame,
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unsigned width, unsigned height, unsigned pitch,
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const char *msg)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (!frame)
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return true;
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@ -503,14 +503,14 @@ static bool d3d_frame(void *data, const void *frame,
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static void d3d_set_nonblock_state(void *data, bool state)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d->video_info.vsync = !state;
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d3d_restore(d3d);
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}
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static bool d3d_alive(void *data)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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bool quit = false, resize = false;
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if (d3d->ctx_driver && d3d->ctx_driver->check_window)
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@ -525,7 +525,7 @@ static bool d3d_alive(void *data)
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static bool d3d_focus(void *data)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (d3d && d3d->ctx_driver && d3d->ctx_driver->has_focus)
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return d3d->ctx_driver->has_focus();
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return false;
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@ -533,14 +533,14 @@ static bool d3d_focus(void *data)
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static void d3d_set_rotation(void *data, unsigned rot)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d->dev_rotation = rot;
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}
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#ifdef HAVE_OVERLAY
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void d3d_free_overlay(void *data, overlay_t *overlay)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (overlay->tex)
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overlay->tex->Release();
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if (overlay->vert_buf)
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@ -549,7 +549,7 @@ void d3d_free_overlay(void *data, overlay_t *overlay)
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void d3d_free_overlays(void *data)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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for (unsigned i = 0; i < d3d->overlays.size(); i++)
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d3d_free_overlay(d3d, &d3d->overlays[i]);
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d3d->overlays.clear();
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@ -558,7 +558,7 @@ void d3d_free_overlays(void *data)
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static void d3d_free(void *data)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d_deinitialize(d3d);
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#ifdef HAVE_OVERLAY
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d3d_free_overlays(d3d);
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@ -576,7 +576,8 @@ static void d3d_free(void *data)
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#endif
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DestroyWindow(d3d->hWnd);
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delete d3d;
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if (d3d)
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free(d3d);
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#ifndef _XBOX
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UnregisterClass("RetroArch", GetModuleHandle(NULL));
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@ -585,7 +586,7 @@ static void d3d_free(void *data)
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static void d3d_viewport_info(void *data, struct rarch_viewport *vp)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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vp->x = d3d->final_viewport.X;
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vp->y = d3d->final_viewport.Y;
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@ -598,7 +599,7 @@ static void d3d_viewport_info(void *data, struct rarch_viewport *vp)
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static bool d3d_read_viewport(void *data, uint8_t *buffer)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = d3d->dev;
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RARCH_PERFORMANCE_INIT(d3d_read_viewport);
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@ -663,7 +664,7 @@ end:
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static bool d3d_set_shader(void *data, enum rarch_shader_type type, const char *path)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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std::string shader = "";
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if (path && type == RARCH_SHADER_CG)
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shader = path;
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@ -698,7 +699,7 @@ static void d3d_overlay_tex_geom(void *data,
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float x, float y,
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float w, float h)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d->overlays[index].tex_coords.x = x;
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d3d->overlays[index].tex_coords.y = y;
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@ -711,7 +712,7 @@ static void d3d_overlay_vertex_geom(void *data,
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float x, float y,
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float w, float h)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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y = 1.0f - y;
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h = -h;
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@ -723,7 +724,7 @@ static void d3d_overlay_vertex_geom(void *data,
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static bool d3d_overlay_load(void *data, const texture_image *images, unsigned num_images)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d_free_overlays(data);
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d3d->overlays.resize(num_images);
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@ -764,7 +765,7 @@ static bool d3d_overlay_load(void *data, const texture_image *images, unsigned n
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static void d3d_overlay_enable(void *data, bool state)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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for (unsigned i = 0; i < d3d->overlays.size(); i++)
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d3d->overlays_enabled = state;
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@ -775,7 +776,7 @@ static void d3d_overlay_enable(void *data, bool state)
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static void d3d_overlay_full_screen(void *data, bool enable)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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for (unsigned i = 0; i < d3d->overlays.size(); i++)
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d3d->overlays[i].fullscreen = enable;
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@ -783,7 +784,7 @@ static void d3d_overlay_full_screen(void *data, bool enable)
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static void d3d_overlay_set_alpha(void *data, unsigned index, float mod)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d->overlays[index].alpha_mod = mod;
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}
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@ -805,7 +806,7 @@ static void d3d_get_overlay_interface(void *data, const video_overlay_interface_
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static void d3d_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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switch (aspect_ratio_idx)
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{
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@ -833,14 +834,14 @@ static void d3d_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
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static void d3d_apply_state_changes(void *data)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d->should_resize = true;
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}
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static void d3d_set_osd_msg(void *data, const char *msg, void *userdata)
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{
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font_params_t *params = (font_params_t*)userdata;
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (params)
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d3d_set_font_rect(d3d, params);
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@ -851,7 +852,7 @@ static void d3d_set_osd_msg(void *data, const char *msg, void *userdata)
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static void d3d_show_mouse(void *data, bool state)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (d3d && d3d->ctx_driver && d3d->ctx_driver->show_mouse)
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d3d->ctx_driver->show_mouse(state);
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@ -862,7 +863,7 @@ static void d3d_set_rgui_texture_frame(void *data,
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const void *frame, bool rgb32, unsigned width, unsigned height,
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float alpha)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (!d3d->rgui->tex || d3d->rgui->tex_w != width || d3d->rgui->tex_h != height)
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{
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@ -925,7 +926,7 @@ static void d3d_set_rgui_texture_frame(void *data,
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static void d3d_set_rgui_texture_enable(void *data, bool state, bool full_screen)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (!d3d || !d3d->rgui)
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return;
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@ -962,7 +963,7 @@ static void d3d_get_poke_interface(void *data, const video_poke_interface_t **if
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static bool d3d_construct(void *data, const video_info_t *info, const input_driver_t **input,
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void **input_data)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d->should_resize = false;
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#ifndef _XBOX
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gfx_set_dwm();
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@ -1094,14 +1095,14 @@ static const gfx_ctx_driver_t *d3d_get_context(void)
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static void *d3d_init(const video_info_t *info, const input_driver_t **input,
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void **input_data)
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{
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D3DVideo *vid = new D3DVideo;
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d3d_video_t *vid = (d3d_video_t*)calloc(1, sizeof(d3d_video_t));
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if (!vid)
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return NULL;
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vid->ctx_driver = d3d_get_context();
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if (!vid->ctx_driver)
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{
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delete vid;
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free(vid);
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return NULL;
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}
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@ -1122,7 +1123,7 @@ static void *d3d_init(const video_info_t *info, const input_driver_t **input,
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if (!d3d_construct(vid, info, input, input_data))
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{
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RARCH_ERR("[D3D]: Failed to init D3D.\n");
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delete vid;
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free(vid);
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return NULL;
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}
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@ -86,7 +86,7 @@ void d3d_show_cursor(void *data, bool state);
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void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp);
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bool d3d_alive_func(void *data);
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struct D3DVideo
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typedef struct d3d_video
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{
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const d3d_font_renderer_t *font_ctx;
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const gfx_ctx_driver_t *ctx_driver;
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@ -133,7 +133,7 @@ struct D3DVideo
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overlay_t *rgui;
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#endif
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void *chain;
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};
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} d3d_video_t;
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#ifndef _XBOX
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extern "C" bool dinput_handle_message(void *dinput, UINT message, WPARAM wParam, LPARAM lParam);
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@ -29,7 +29,7 @@
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#endif
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#endif
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static D3DVideo *curD3D = NULL;
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static d3d_video_t *curD3D = NULL;
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static bool d3d_quit = false;
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static void *dinput;
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@ -37,8 +37,8 @@ extern bool d3d_restore(void *data);
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static void d3d_resize(unsigned new_width, unsigned new_height)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(curD3D);
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LPDIRECT3DDEVICE d3dr = d3d->dev;
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d3d_video_t *d3d = (d3d_video_t*)curD3D;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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if (!d3dr)
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return;
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@ -61,7 +61,7 @@ LRESULT CALLBACK WindowProc(HWND hWnd, UINT message,
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case WM_CREATE:
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LPCREATESTRUCT p_cs;
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p_cs = (LPCREATESTRUCT)lParam;
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curD3D = (D3DVideo*)p_cs->lpCreateParams;
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curD3D = (d3d_video_t*)p_cs->lpCreateParams;
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break;
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case WM_CHAR:
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@ -91,7 +91,7 @@ LRESULT CALLBACK WindowProc(HWND hWnd, UINT message,
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bool d3d_process_shader(void *data)
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{
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D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
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d3d_video_t *d3d = (d3d_video_t*)data;
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#ifdef HAVE_FBO
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if (strcmp(path_get_extension(d3d->cg_shader.c_str()), "cgp") == 0)
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return d3d_init_multipass(d3d);
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@ -102,8 +102,8 @@ bool d3d_process_shader(void *data)
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static void gfx_ctx_d3d_swap_buffers(void)
|
||||
{
|
||||
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(driver.video_data);
|
||||
LPDIRECT3DDEVICE d3dr = d3d->dev;
|
||||
d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
|
||||
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
|
||||
if (d3dr->Present(NULL, NULL, NULL, NULL) != D3D_OK)
|
||||
{
|
||||
d3d->needs_restore = true;
|
||||
@ -113,7 +113,7 @@ static void gfx_ctx_d3d_swap_buffers(void)
|
||||
|
||||
static void gfx_ctx_d3d_update_title(void)
|
||||
{
|
||||
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(driver.video_data);
|
||||
d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
|
||||
char buffer[128], buffer_fps[128];
|
||||
bool fps_draw = g_settings.fps_show;
|
||||
if (gfx_get_fps(buffer, sizeof(buffer), fps_draw ? buffer_fps : NULL, sizeof(buffer_fps)))
|
||||
@ -131,7 +131,7 @@ static void gfx_ctx_d3d_update_title(void)
|
||||
|
||||
void d3d_set_font_rect(void *data, font_params_t *params)
|
||||
{
|
||||
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
float pos_x = g_settings.video.msg_pos_x;
|
||||
float pos_y = g_settings.video.msg_pos_y;
|
||||
float font_size = g_settings.video.font_size;
|
||||
@ -157,7 +157,7 @@ void d3d_set_font_rect(void *data, font_params_t *params)
|
||||
|
||||
void d3d_recompute_pass_sizes(void *data)
|
||||
{
|
||||
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
LinkInfo link_info = {0};
|
||||
link_info.pass = &d3d->shader.pass[0];
|
||||
link_info.tex_w = link_info.tex_h = d3d->video_info.input_scale * RARCH_SCALE_BASE;
|
||||
@ -197,7 +197,7 @@ void d3d_recompute_pass_sizes(void *data)
|
||||
|
||||
bool d3d_init_singlepass(void *data)
|
||||
{
|
||||
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
memset(&d3d->shader, 0, sizeof(d3d->shader));
|
||||
d3d->shader.passes = 1;
|
||||
gfx_shader_pass &pass = d3d->shader.pass[0];
|
||||
@ -211,7 +211,7 @@ bool d3d_init_singlepass(void *data)
|
||||
|
||||
bool d3d_init_imports(void *data)
|
||||
{
|
||||
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
if (!d3d->shader.variables)
|
||||
return true;
|
||||
|
||||
@ -244,7 +244,7 @@ bool d3d_init_imports(void *data)
|
||||
|
||||
bool d3d_init_luts(void *data)
|
||||
{
|
||||
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
for (unsigned i = 0; i < d3d->shader.luts; i++)
|
||||
{
|
||||
bool ret = renderchain_add_lut(d3d->chain, d3d->shader.lut[i].id, d3d->shader.lut[i].path,
|
||||
@ -262,7 +262,7 @@ bool d3d_init_luts(void *data)
|
||||
#ifdef HAVE_FBO
|
||||
bool d3d_init_multipass(void *data)
|
||||
{
|
||||
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
config_file_t *conf = config_file_new(d3d->cg_shader.c_str());
|
||||
if (!conf)
|
||||
{
|
||||
@ -316,8 +316,8 @@ bool d3d_init_multipass(void *data)
|
||||
|
||||
bool d3d_init_chain(void *data, const video_info_t *video_info)
|
||||
{
|
||||
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
||||
LPDIRECT3DDEVICE d3dr = d3d->dev;
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
|
||||
// Setup information for first pass.
|
||||
LinkInfo link_info = {0};
|
||||
|
||||
@ -379,8 +379,9 @@ bool d3d_init_chain(void *data, const video_info_t *video_info)
|
||||
|
||||
void d3d_deinit_chain(void *data)
|
||||
{
|
||||
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
||||
delete d3d->chain;
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
if (d3d->chain)
|
||||
free(d3d->chain);
|
||||
d3d->chain = NULL;
|
||||
}
|
||||
|
||||
@ -396,7 +397,7 @@ static void gfx_ctx_d3d_show_mouse(bool state)
|
||||
|
||||
void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp)
|
||||
{
|
||||
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
memset(d3dpp, 0, sizeof(*d3dpp));
|
||||
|
||||
d3dpp->Windowed = g_settings.video.windowed_fullscreen || !info->fullscreen;
|
||||
@ -430,7 +431,7 @@ void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS
|
||||
static void gfx_ctx_d3d_check_window(bool *quit,
|
||||
bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
|
||||
{
|
||||
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(driver.video_data);
|
||||
d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
|
||||
*quit = false;
|
||||
*resize = false;
|
||||
|
||||
@ -452,7 +453,7 @@ static bool gfx_ctx_d3d_has_focus(void)
|
||||
#ifdef _XBOX
|
||||
return true;
|
||||
#else
|
||||
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(driver.video_data);
|
||||
d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
|
||||
return GetFocus() == d3d->hWnd;
|
||||
#endif
|
||||
}
|
||||
|
@ -542,7 +542,7 @@ void renderchain_bind_pass(void *data, Pass &pass, unsigned pass_index)
|
||||
|
||||
bool d3d_init_shader(void *data)
|
||||
{
|
||||
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
d3d->cgCtx = cgCreateContext();
|
||||
if (!d3d->cgCtx)
|
||||
return false;
|
||||
@ -558,7 +558,7 @@ bool d3d_init_shader(void *data)
|
||||
|
||||
void d3d_deinit_shader(void *data)
|
||||
{
|
||||
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
if (!d3d->cgCtx)
|
||||
return;
|
||||
|
||||
|
@ -23,7 +23,7 @@ static bool d3dfonts_w32_init_font(void *data, const char *font_path, unsigned f
|
||||
{
|
||||
(void)font_path;
|
||||
|
||||
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
D3DXFONT_DESC desc = {
|
||||
static_cast<int>(font_size), 0, 400, 0,
|
||||
false, DEFAULT_CHARSET,
|
||||
@ -43,7 +43,7 @@ static bool d3dfonts_w32_init_font(void *data, const char *font_path, unsigned f
|
||||
|
||||
static void d3dfonts_w32_deinit_font(void *data)
|
||||
{
|
||||
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
if (d3d->font)
|
||||
d3d->font->Release();
|
||||
d3d->font = NULL;
|
||||
@ -51,7 +51,7 @@ static void d3dfonts_w32_deinit_font(void *data)
|
||||
|
||||
static void d3dfonts_w32_render_msg(void *data, const char *msg, void *userdata)
|
||||
{
|
||||
D3DVideo *d3d = reinterpret_cast<D3DVideo*>(data);
|
||||
d3d_video_t *d3d = (d3d_video_t*)data;
|
||||
font_params_t *params = (font_params_t*)userdata;
|
||||
|
||||
if (msg && SUCCEEDED(d3d->dev->BeginScene()))
|
||||
|
Loading…
x
Reference in New Issue
Block a user