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(D3D) Use C-style allocation for d3d->menu
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@ -982,12 +982,12 @@ static bool d3d_construct(d3d_video_t *d3d,
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{
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gfx_ctx_input_t inp;
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unsigned full_x, full_y;
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settings_t *settings = config_get_ptr();
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settings_t *settings = config_get_ptr();
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d3d->should_resize = false;
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d3d->should_resize = false;
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#if defined(HAVE_MENU)
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d3d->menu = new overlay_t();
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d3d->menu = (overlay_t*)calloc(1, sizeof(*d3d->menu));
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if (!d3d->menu)
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return false;
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@ -1224,7 +1224,8 @@ static void d3d_free(void *data)
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#ifdef HAVE_MENU
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d3d_free_overlay(d3d, d3d->menu);
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if (d3d->menu)
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delete d3d->menu;
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free(d3d->menu);
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d3d->menu = NULL;
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#endif
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#endif
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