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https://github.com/libretro/RetroArch
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(Win32) More buildfixes
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@ -21,6 +21,9 @@
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#endif
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#include <formats/image.h>
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#include <compat/strl.h>
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#include <compat/posix_string.h>
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#include <file/file_path.h>
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#include "d3d.h"
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#include "../video_viewport.h"
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@ -29,14 +32,12 @@
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#include "render_chain_driver.h"
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#include "../common/win32_common.h"
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#ifndef _XBOX
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#ifndef _XBOX
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#define HAVE_MONITOR
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#define HAVE_WINDOW
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#endif
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#include <compat/posix_string.h>
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#include <file/file_path.h>
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#include "../../performance.h"
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#include "d3d_defines.h"
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@ -52,8 +53,6 @@
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#endif
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#endif
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#include <dynamic/dylib.h>
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/* forward declarations */
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static void d3d_calculate_rect(d3d_video_t *d3d,
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unsigned width, unsigned height,
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@ -21,6 +21,11 @@
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#define _WIN32_WINNT 0x0500 //_WIN32_WINNT_WIN2K
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#endif
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#include <string.h>
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#include <windows.h>
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#include <commdlg.h>
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#include "../../driver.h"
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#include "../../dynamic.h"
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#include "../../runloop.h"
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@ -29,12 +34,12 @@
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#include "../video_monitor.h"
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#include "../common/win32_common.h"
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#include "../drivers_wm/win32_shader_dlg.h"
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#include <windows.h>
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#include <commdlg.h>
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#include <string.h>
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#define IDI_ICON 1
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#ifndef MAX_MONITORS
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#define MAX_MONITORS 9
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#endif
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static bool g_use_hw_ctx;
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static HWND g_hwnd;
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@ -102,7 +102,7 @@ extern int g_xinput_pad_indexes[MAX_USERS];
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extern bool g_xinput_block_pads;
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/* For xinput1_n.dll */
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static HINSTANCE g_xinput_dll;
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static dylib_t g_xinput_dll;
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/* Function pointer, to be assigned with dylib_proc */
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typedef uint32_t (__stdcall *XInputGetStateEx_t)(uint32_t, XINPUT_STATE*);
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@ -171,11 +171,10 @@ static bool xinput_joypad_init(void *data)
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* success anyway.
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*/
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/* Using dylib_* complicates building joyconfig. */
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g_xinput_dll = (HINSTANCE)dylib_load("xinput1_4.dll");
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g_xinput_dll = dylib_load("xinput1_4.dll");
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if (!g_xinput_dll)
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{
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g_xinput_dll = (HINSTANCE)dylib_load("xinput1_3.dll");
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g_xinput_dll = dylib_load("xinput1_3.dll");
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version = "1.3";
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}
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@ -457,8 +456,8 @@ static bool xinput_joypad_rumble(unsigned pad,
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else if (effect == RETRO_RUMBLE_WEAK)
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g_xinput_rumble_states[xuser].wRightMotorSpeed = strength;
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return g_XInputSetState(xuser, &g_xinput_rumble_states[xuser])
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== ERROR_SUCCESS;
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return (g_XInputSetState(xuser, &g_xinput_rumble_states[xuser])
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== 0);
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}
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input_device_driver_t xinput_joypad = {
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