Move d3d_make_d3dpp to d3d.cpp

This commit is contained in:
twinaphex 2015-04-11 21:54:52 +02:00
parent 40c64b3302
commit f50b208ec8
3 changed files with 140 additions and 145 deletions

View File

@ -68,9 +68,6 @@ static void d3d_free_overlays(d3d_video_t *d3d);
static void d3d_free_overlay(d3d_video_t *d3d, overlay_t *overlay);
#endif
void d3d_make_d3dpp(void *data, const video_info_t *info,
D3DPRESENT_PARAMETERS *d3dpp);
#ifdef HAVE_WINDOW
#define IDI_ICON 1
@ -114,6 +111,118 @@ static void d3d_deinitialize(d3d_video_t *d3d)
#endif
}
static void d3d_make_d3dpp(void *data,
const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp)
{
d3d_video_t *d3d = (d3d_video_t*)data;
settings_t *settings = config_get_ptr();
global_t *global = global_get_ptr();
memset(d3dpp, 0, sizeof(*d3dpp));
d3dpp->Windowed = false;
#ifndef _XBOX
d3dpp->Windowed = settings->video.windowed_fullscreen || !info->fullscreen;
#endif
d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
if (info->vsync)
{
switch (settings->video.swap_interval)
{
default:
case 1:
d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
break;
case 2:
d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_TWO;
break;
case 3:
d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_THREE;
break;
case 4:
d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_FOUR;
break;
}
}
d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp->BackBufferCount = 2;
#ifdef _XBOX
d3dpp->BackBufferFormat =
#ifdef _XBOX360
global->console.screen.gamma_correction ?
(D3DFORMAT)MAKESRGBFMT(info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5) :
#endif
info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5;
#else
d3dpp->hDeviceWindow = d3d->hWnd;
d3dpp->BackBufferFormat = !d3dpp->Windowed ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN;
#endif
if (!d3dpp->Windowed)
{
#ifdef _XBOX
unsigned width = 0;
unsigned height = 0;
if (d3d->ctx_driver && d3d->ctx_driver->get_video_size)
d3d->ctx_driver->get_video_size(d3d, &width, &height);
d3d->screen_width = width;
d3d->screen_height = height;
#endif
d3dpp->BackBufferWidth = d3d->screen_width;
d3dpp->BackBufferHeight = d3d->screen_height;
}
#ifdef _XBOX
d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp->EnableAutoDepthStencil = FALSE;
#if defined(_XBOX1)
/* Get the "video mode" */
DWORD video_mode = XGetVideoFlags();
/* Check if we are able to use progressive mode. */
if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
else
d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
/* Only valid in PAL mode, not valid for HDTV modes. */
if (XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
{
if (video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
d3dpp->FullScreen_RefreshRateInHz = 60;
else
d3dpp->FullScreen_RefreshRateInHz = 50;
}
if (XGetAVPack() == XC_AV_PACK_HDTV)
{
if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
else if (video_mode & XC_VIDEO_FLAGS_HDTV_720p)
d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
else if (video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
}
if (widescreen_mode)
d3dpp->Flags |= D3DPRESENTFLAG_WIDESCREEN;
#elif defined(_XBOX360)
if (!widescreen_mode)
d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
if (global->console.screen.gamma_correction)
d3dpp->FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
else
d3dpp->FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
d3dpp->MultiSampleQuality = 0;
#endif
#endif
}
static bool d3d_init_base(void *data, const video_info_t *info)
{
D3DPRESENT_PARAMETERS d3dpp;

View File

@ -91,58 +91,56 @@ typedef struct gl_shader_backend gl_shader_backend_t;
#endif
#endif
void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp);
typedef struct d3d_video
{
const void *font_driver;
void *font_handle;
bool should_resize;
bool quitting;
const void *font_driver;
void *font_handle;
bool should_resize;
bool quitting;
#ifdef HAVE_WINDOW
WNDCLASSEX windowClass;
WNDCLASSEX windowClass;
#endif
HWND hWnd;
LPDIRECT3D g_pD3D;
LPDIRECT3DDEVICE dev;
HRESULT d3d_err;
unsigned cur_mon_id;
HWND hWnd;
LPDIRECT3D g_pD3D;
LPDIRECT3DDEVICE dev;
HRESULT d3d_err;
unsigned cur_mon_id;
unsigned screen_width;
unsigned screen_height;
unsigned dev_rotation;
D3DVIEWPORT final_viewport;
unsigned screen_width;
unsigned screen_height;
unsigned dev_rotation;
D3DVIEWPORT final_viewport;
std::string shader_path;
std::string shader_path;
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
#ifdef _XBOX
const shader_backend_t *shader;
const shader_backend_t *shader;
#else
struct video_shader shader;
struct video_shader shader;
#endif
#endif
video_info_t video_info;
video_info_t video_info;
bool needs_restore;
bool needs_restore;
RECT font_rect;
RECT font_rect_shifted;
RECT font_rect;
RECT font_rect_shifted;
#ifdef HAVE_OVERLAY
bool overlays_enabled;
std::vector<overlay_t> overlays;
bool overlays_enabled;
std::vector<overlay_t> overlays;
#endif
#if defined(HAVE_MENU)
overlay_t *menu;
overlay_t *menu;
#endif
const renderchain_driver_t *renderchain_driver;
void *renderchain_data;
const renderchain_driver_t *renderchain_driver;
void *renderchain_data;
/* TODO - refactor this away properly. */
bool resolution_hd_enable;
/* TODO - refactor this away properly. */
bool resolution_hd_enable;
} d3d_video_t;
#ifndef _XBOX

View File

@ -159,118 +159,6 @@ static void gfx_ctx_d3d_show_mouse(void *data, bool state)
win32_show_cursor(state);
}
void d3d_make_d3dpp(void *data,
const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp)
{
d3d_video_t *d3d = (d3d_video_t*)data;
settings_t *settings = config_get_ptr();
global_t *global = global_get_ptr();
memset(d3dpp, 0, sizeof(*d3dpp));
d3dpp->Windowed = false;
#ifndef _XBOX
d3dpp->Windowed = settings->video.windowed_fullscreen || !info->fullscreen;
#endif
d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
if (info->vsync)
{
switch (settings->video.swap_interval)
{
default:
case 1:
d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
break;
case 2:
d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_TWO;
break;
case 3:
d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_THREE;
break;
case 4:
d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_FOUR;
break;
}
}
d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp->BackBufferCount = 2;
#ifdef _XBOX
d3dpp->BackBufferFormat =
#ifdef _XBOX360
global->console.screen.gamma_correction ?
(D3DFORMAT)MAKESRGBFMT(info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5) :
#endif
info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5;
#else
d3dpp->hDeviceWindow = d3d->hWnd;
d3dpp->BackBufferFormat = !d3dpp->Windowed ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN;
#endif
if (!d3dpp->Windowed)
{
#ifdef _XBOX
unsigned width = 0;
unsigned height = 0;
if (d3d->ctx_driver && d3d->ctx_driver->get_video_size)
d3d->ctx_driver->get_video_size(d3d, &width, &height);
d3d->screen_width = width;
d3d->screen_height = height;
#endif
d3dpp->BackBufferWidth = d3d->screen_width;
d3dpp->BackBufferHeight = d3d->screen_height;
}
#ifdef _XBOX
d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp->EnableAutoDepthStencil = FALSE;
#if defined(_XBOX1)
/* Get the "video mode" */
DWORD video_mode = XGetVideoFlags();
/* Check if we are able to use progressive mode. */
if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
else
d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
/* Only valid in PAL mode, not valid for HDTV modes. */
if (XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
{
if (video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
d3dpp->FullScreen_RefreshRateInHz = 60;
else
d3dpp->FullScreen_RefreshRateInHz = 50;
}
if (XGetAVPack() == XC_AV_PACK_HDTV)
{
if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
else if (video_mode & XC_VIDEO_FLAGS_HDTV_720p)
d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
else if (video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
}
if (widescreen_mode)
d3dpp->Flags |= D3DPRESENTFLAG_WIDESCREEN;
#elif defined(_XBOX360)
if (!widescreen_mode)
d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
if (global->console.screen.gamma_correction)
d3dpp->FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
else
d3dpp->FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
d3dpp->MultiSampleQuality = 0;
#endif
#endif
}
static void gfx_ctx_d3d_check_window(void *data, bool *quit,
bool *resize, unsigned *width,
unsigned *height, unsigned frame_count)