mirror of
https://github.com/libretro/RetroArch
synced 2025-01-30 12:32:52 +00:00
Move d3d_make_d3dpp to d3d.cpp
This commit is contained in:
parent
40c64b3302
commit
f50b208ec8
115
gfx/d3d/d3d.cpp
115
gfx/d3d/d3d.cpp
@ -68,9 +68,6 @@ static void d3d_free_overlays(d3d_video_t *d3d);
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static void d3d_free_overlay(d3d_video_t *d3d, overlay_t *overlay);
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#endif
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void d3d_make_d3dpp(void *data, const video_info_t *info,
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D3DPRESENT_PARAMETERS *d3dpp);
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#ifdef HAVE_WINDOW
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#define IDI_ICON 1
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@ -114,6 +111,118 @@ static void d3d_deinitialize(d3d_video_t *d3d)
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#endif
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}
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static void d3d_make_d3dpp(void *data,
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const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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settings_t *settings = config_get_ptr();
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global_t *global = global_get_ptr();
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memset(d3dpp, 0, sizeof(*d3dpp));
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d3dpp->Windowed = false;
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#ifndef _XBOX
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d3dpp->Windowed = settings->video.windowed_fullscreen || !info->fullscreen;
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#endif
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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if (info->vsync)
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{
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switch (settings->video.swap_interval)
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{
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default:
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case 1:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
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break;
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case 2:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_TWO;
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break;
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case 3:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_THREE;
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break;
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case 4:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_FOUR;
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break;
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}
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}
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d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp->BackBufferCount = 2;
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#ifdef _XBOX
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d3dpp->BackBufferFormat =
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#ifdef _XBOX360
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global->console.screen.gamma_correction ?
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(D3DFORMAT)MAKESRGBFMT(info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5) :
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#endif
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info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5;
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#else
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d3dpp->hDeviceWindow = d3d->hWnd;
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d3dpp->BackBufferFormat = !d3dpp->Windowed ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN;
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#endif
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if (!d3dpp->Windowed)
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{
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#ifdef _XBOX
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unsigned width = 0;
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unsigned height = 0;
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if (d3d->ctx_driver && d3d->ctx_driver->get_video_size)
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d3d->ctx_driver->get_video_size(d3d, &width, &height);
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d3d->screen_width = width;
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d3d->screen_height = height;
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#endif
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d3dpp->BackBufferWidth = d3d->screen_width;
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d3dpp->BackBufferHeight = d3d->screen_height;
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}
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#ifdef _XBOX
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d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
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d3dpp->EnableAutoDepthStencil = FALSE;
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#if defined(_XBOX1)
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/* Get the "video mode" */
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DWORD video_mode = XGetVideoFlags();
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/* Check if we are able to use progressive mode. */
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if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else
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d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
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/* Only valid in PAL mode, not valid for HDTV modes. */
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if (XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
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{
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if (video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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d3dpp->FullScreen_RefreshRateInHz = 60;
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else
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d3dpp->FullScreen_RefreshRateInHz = 50;
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}
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if (XGetAVPack() == XC_AV_PACK_HDTV)
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{
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if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else if (video_mode & XC_VIDEO_FLAGS_HDTV_720p)
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d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else if (video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
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d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
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}
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if (widescreen_mode)
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d3dpp->Flags |= D3DPRESENTFLAG_WIDESCREEN;
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#elif defined(_XBOX360)
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if (!widescreen_mode)
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d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
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if (global->console.screen.gamma_correction)
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d3dpp->FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
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else
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d3dpp->FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
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d3dpp->MultiSampleQuality = 0;
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#endif
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#endif
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}
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static bool d3d_init_base(void *data, const video_info_t *info)
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{
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D3DPRESENT_PARAMETERS d3dpp;
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@ -91,58 +91,56 @@ typedef struct gl_shader_backend gl_shader_backend_t;
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#endif
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#endif
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void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp);
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typedef struct d3d_video
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{
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const void *font_driver;
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void *font_handle;
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bool should_resize;
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bool quitting;
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const void *font_driver;
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void *font_handle;
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bool should_resize;
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bool quitting;
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#ifdef HAVE_WINDOW
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WNDCLASSEX windowClass;
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WNDCLASSEX windowClass;
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#endif
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HWND hWnd;
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LPDIRECT3D g_pD3D;
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LPDIRECT3DDEVICE dev;
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HRESULT d3d_err;
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unsigned cur_mon_id;
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HWND hWnd;
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LPDIRECT3D g_pD3D;
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LPDIRECT3DDEVICE dev;
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HRESULT d3d_err;
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unsigned cur_mon_id;
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unsigned screen_width;
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unsigned screen_height;
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unsigned dev_rotation;
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D3DVIEWPORT final_viewport;
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unsigned screen_width;
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unsigned screen_height;
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unsigned dev_rotation;
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D3DVIEWPORT final_viewport;
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std::string shader_path;
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std::string shader_path;
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#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
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#ifdef _XBOX
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const shader_backend_t *shader;
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const shader_backend_t *shader;
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#else
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struct video_shader shader;
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struct video_shader shader;
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#endif
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#endif
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video_info_t video_info;
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video_info_t video_info;
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bool needs_restore;
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bool needs_restore;
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RECT font_rect;
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RECT font_rect_shifted;
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RECT font_rect;
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RECT font_rect_shifted;
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#ifdef HAVE_OVERLAY
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bool overlays_enabled;
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std::vector<overlay_t> overlays;
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bool overlays_enabled;
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std::vector<overlay_t> overlays;
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#endif
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#if defined(HAVE_MENU)
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overlay_t *menu;
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overlay_t *menu;
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#endif
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const renderchain_driver_t *renderchain_driver;
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void *renderchain_data;
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const renderchain_driver_t *renderchain_driver;
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void *renderchain_data;
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/* TODO - refactor this away properly. */
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bool resolution_hd_enable;
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/* TODO - refactor this away properly. */
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bool resolution_hd_enable;
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} d3d_video_t;
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#ifndef _XBOX
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@ -159,118 +159,6 @@ static void gfx_ctx_d3d_show_mouse(void *data, bool state)
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win32_show_cursor(state);
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}
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void d3d_make_d3dpp(void *data,
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const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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settings_t *settings = config_get_ptr();
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global_t *global = global_get_ptr();
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memset(d3dpp, 0, sizeof(*d3dpp));
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d3dpp->Windowed = false;
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#ifndef _XBOX
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d3dpp->Windowed = settings->video.windowed_fullscreen || !info->fullscreen;
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#endif
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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if (info->vsync)
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{
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switch (settings->video.swap_interval)
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{
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default:
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case 1:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
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break;
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case 2:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_TWO;
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break;
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case 3:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_THREE;
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break;
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case 4:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_FOUR;
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break;
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}
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}
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d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp->BackBufferCount = 2;
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#ifdef _XBOX
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d3dpp->BackBufferFormat =
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#ifdef _XBOX360
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global->console.screen.gamma_correction ?
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(D3DFORMAT)MAKESRGBFMT(info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5) :
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#endif
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info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5;
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#else
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d3dpp->hDeviceWindow = d3d->hWnd;
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d3dpp->BackBufferFormat = !d3dpp->Windowed ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN;
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#endif
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if (!d3dpp->Windowed)
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{
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#ifdef _XBOX
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unsigned width = 0;
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unsigned height = 0;
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if (d3d->ctx_driver && d3d->ctx_driver->get_video_size)
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d3d->ctx_driver->get_video_size(d3d, &width, &height);
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d3d->screen_width = width;
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d3d->screen_height = height;
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#endif
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d3dpp->BackBufferWidth = d3d->screen_width;
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d3dpp->BackBufferHeight = d3d->screen_height;
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}
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#ifdef _XBOX
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d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
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d3dpp->EnableAutoDepthStencil = FALSE;
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#if defined(_XBOX1)
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/* Get the "video mode" */
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DWORD video_mode = XGetVideoFlags();
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/* Check if we are able to use progressive mode. */
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if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else
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d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
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/* Only valid in PAL mode, not valid for HDTV modes. */
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if (XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
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{
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if (video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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d3dpp->FullScreen_RefreshRateInHz = 60;
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else
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d3dpp->FullScreen_RefreshRateInHz = 50;
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}
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if (XGetAVPack() == XC_AV_PACK_HDTV)
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{
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if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else if (video_mode & XC_VIDEO_FLAGS_HDTV_720p)
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d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else if (video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
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d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
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}
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if (widescreen_mode)
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d3dpp->Flags |= D3DPRESENTFLAG_WIDESCREEN;
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#elif defined(_XBOX360)
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if (!widescreen_mode)
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d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
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if (global->console.screen.gamma_correction)
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d3dpp->FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
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else
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d3dpp->FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
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d3dpp->MultiSampleQuality = 0;
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#endif
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#endif
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}
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static void gfx_ctx_d3d_check_window(void *data, bool *quit,
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bool *resize, unsigned *width,
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unsigned *height, unsigned frame_count)
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