Convert d3d.cpp to C

This commit is contained in:
twinaphex 2017-10-02 07:48:57 +02:00
parent 983e160e67
commit c3bcbaea14
3 changed files with 18 additions and 18 deletions

View File

@ -94,7 +94,7 @@ static bool d3d_init_imports(d3d_video_t *d3d)
{
retro_ctx_memory_info_t mem_info;
state_tracker_t *state_tracker = NULL;
state_tracker_info tracker_info = {0};
struct state_tracker_info tracker_info = {0};
if (!d3d->shader.variables)
return true;
@ -136,8 +136,8 @@ static bool d3d_init_imports(d3d_video_t *d3d)
static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *video_info)
{
unsigned current_width, current_height, out_width, out_height;
unsigned i = 0;
LinkInfo link_info = {0};
unsigned i = 0;
struct LinkInfo link_info = {0};
(void)i;
(void)current_width;
@ -222,7 +222,7 @@ static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *video_info)
static bool d3d_init_singlepass(d3d_video_t *d3d)
{
#ifndef _XBOX
video_shader_pass *pass = NULL;
struct video_shader_pass *pass = NULL;
if (!d3d)
return false;
@ -230,7 +230,7 @@ static bool d3d_init_singlepass(d3d_video_t *d3d)
memset(&d3d->shader, 0, sizeof(d3d->shader));
d3d->shader.passes = 1;
pass = (video_shader_pass*)
pass = (struct video_shader_pass*)
&d3d->shader.pass[0];
pass->fbo.valid = true;
@ -252,7 +252,7 @@ static bool d3d_init_multipass(d3d_video_t *d3d)
{
unsigned i;
bool use_extra_pass = false;
video_shader_pass *pass = NULL;
struct video_shader_pass *pass = NULL;
config_file_t *conf = !string_is_empty(d3d->shader_path) ? config_file_new(d3d->shader_path) : NULL;
if (!conf)
@ -294,7 +294,7 @@ static bool d3d_init_multipass(d3d_video_t *d3d)
if (use_extra_pass)
{
d3d->shader.passes++;
pass = (video_shader_pass*)
pass = (struct video_shader_pass*)
&d3d->shader.pass[d3d->shader.passes - 1];
pass->fbo.scale_x = pass->fbo.scale_y = 1.0f;
@ -303,7 +303,7 @@ static bool d3d_init_multipass(d3d_video_t *d3d)
}
else
{
pass = (video_shader_pass*)
pass = (struct video_shader_pass*)
&d3d->shader.pass[d3d->shader.passes - 1];
pass->fbo.scale_x = pass->fbo.scale_y = 1.0f;
@ -725,15 +725,15 @@ static void d3d_calculate_rect(void *data,
}
else if (device_aspect > desired_aspect)
{
delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
*x = int(roundf(*width * (0.5f - delta)));
*width = unsigned(roundf(2.0f * (*width) * delta));
delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
*x = (int)(roundf(*width * (0.5f - delta)));
*width = (unsigned)(roundf(2.0f * (*width) * delta));
}
else
{
delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
*y = int(roundf(*height * (0.5f - delta)));
*height = unsigned(roundf(2.0f * (*height) * delta));
delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
*y = (int)(roundf(*height * (0.5f - delta)));
*height = (unsigned)(roundf(2.0f * (*height) * delta));
}
}
}
@ -1137,7 +1137,7 @@ static void *d3d_init(const video_info_t *info,
}
#endif
d3d = new d3d_video_t();
d3d = (d3d_video_t*)calloc(1, sizeof(*d3d));
if (!d3d)
goto error;
@ -1178,7 +1178,7 @@ static void *d3d_init(const video_info_t *info,
error:
video_context_driver_destroy();
if (d3d)
delete d3d;
free(d3d);
return NULL;
}
@ -1237,7 +1237,7 @@ static void d3d_free(void *data)
#endif
if (d3d)
delete d3d;
free(d3d);
#ifndef _XBOX
win32_destroy_window();

View File

@ -311,6 +311,7 @@ VIDEO DRIVER
============================================================ */
#if defined(HAVE_D3D)
#include "../gfx/common/d3d_common.c"
#include "../gfx/drivers/d3d.c"
#endif
#if defined(GEKKO)

View File

@ -137,7 +137,6 @@ VIDEO DRIVER
#endif
#if defined(HAVE_D3D)
#include "../gfx/drivers/d3d.cpp"
#if defined(HAVE_D3D8)
#include "../gfx/drivers_renderchain/d3d8_renderchain.cpp"