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https://github.com/libretro/RetroArch
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Cleanup
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@ -105,9 +105,9 @@ static bool d3d_init_imports(d3d_video_t *d3d)
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static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *video_info)
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{
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struct LinkInfo link_info;
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unsigned current_width, current_height, out_width, out_height;
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unsigned i = 0;
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struct LinkInfo link_info = {0};
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(void)i;
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(void)current_width;
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@ -116,11 +116,12 @@ static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *video_info)
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(void)out_height;
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/* Setup information for first pass. */
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link_info.pass = NULL;
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link_info.tex_w = video_info->input_scale * RARCH_SCALE_BASE;
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link_info.tex_h = video_info->input_scale * RARCH_SCALE_BASE;
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#ifndef _XBOX
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link_info.pass = &d3d->shader.pass[0];
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#endif
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link_info.tex_w = link_info.tex_h =
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video_info->input_scale * RARCH_SCALE_BASE;
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if (!renderchain_d3d_init_first(&d3d->renderchain_driver,
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&d3d->renderchain_data))
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