mirror of
https://github.com/libretro/RetroArch
synced 2025-01-26 09:35:21 +00:00
Revert "Create make_pp callback function"
This reverts commit 3d77689bf566d7d5750217edfa23d29dab7ca025.
This commit is contained in:
parent
3d77689bf5
commit
5ea9bfe7e5
103
gfx/d3d/d3d.cpp
103
gfx/d3d/d3d.cpp
@ -138,14 +138,111 @@ void d3d_make_d3dpp(void *data,
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const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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settings_t *settings = config_get_ptr();
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/* TODO/FIXME - get rid of global state dependencies. */
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global_t *global = global_get_ptr();
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memset(d3dpp, 0, sizeof(*d3dpp));
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if (d3d->renderchain_driver)
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d3dpp->Windowed = false;
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#ifndef _XBOX
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d3dpp->Windowed = settings->video.windowed_fullscreen || !info->fullscreen;
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#endif
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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if (info->vsync)
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{
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if (d3d->renderchain_driver->make_pp)
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d3d->renderchain_driver->make_pp(d3d, info, d3dpp);
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switch (settings->video.swap_interval)
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{
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default:
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case 1:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
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break;
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case 2:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_TWO;
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break;
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case 3:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_THREE;
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break;
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case 4:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_FOUR;
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break;
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}
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}
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d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp->BackBufferCount = 2;
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#ifdef _XBOX
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d3dpp->BackBufferFormat =
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#ifdef _XBOX360
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global->console.screen.gamma_correction ?
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(D3DFORMAT)MAKESRGBFMT(info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5) :
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#endif
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info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5;
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#else
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d3dpp->hDeviceWindow = d3d->hWnd;
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d3dpp->BackBufferFormat = !d3dpp->Windowed ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN;
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#endif
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if (!d3dpp->Windowed)
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{
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#ifdef _XBOX
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unsigned width = 0;
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unsigned height = 0;
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gfx_ctx_get_video_size(d3d, &width, &height);
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video_driver_set_size_width(width);
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video_driver_set_size_height(height);
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#endif
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video_driver_get_size(&d3dpp->BackBufferWidth, &d3dpp->BackBufferHeight);
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}
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#ifdef _XBOX
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d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
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d3dpp->EnableAutoDepthStencil = FALSE;
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#if defined(_XBOX1)
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/* Get the "video mode" */
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DWORD video_mode = XGetVideoFlags();
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/* Check if we are able to use progressive mode. */
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if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else
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d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
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/* Only valid in PAL mode, not valid for HDTV modes. */
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if (XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
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{
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if (video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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d3dpp->FullScreen_RefreshRateInHz = 60;
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else
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d3dpp->FullScreen_RefreshRateInHz = 50;
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}
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if (XGetAVPack() == XC_AV_PACK_HDTV)
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{
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if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else if (video_mode & XC_VIDEO_FLAGS_HDTV_720p)
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d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else if (video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
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d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
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}
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if (widescreen_mode)
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d3dpp->Flags |= D3DPRESENTFLAG_WIDESCREEN;
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#elif defined(_XBOX360)
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if (!widescreen_mode)
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d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
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if (global->console.screen.gamma_correction)
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d3dpp->FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
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else
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d3dpp->FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
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d3dpp->MultiSampleQuality = 0;
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#endif
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#endif
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}
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static bool d3d_init_base(void *data, const video_info_t *info)
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@ -1614,49 +1614,9 @@ static void cg_d3d9_renderchain_viewport_info(void *data, struct video_viewport
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vp->full_height = height;
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}
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static void cg_d3d9_renderchain_make_pp(void *data, const video_info_t *info, void *pp)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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settings_t *settings = config_get_ptr();
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D3DPRESENT_PARAMETERS *d3dpp = (D3DPRESENT_PARAMETERS*)pp;
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d3dpp->Windowed = false;
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d3dpp->Windowed = settings->video.windowed_fullscreen || !info->fullscreen;
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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if (info->vsync)
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{
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switch (settings->video.swap_interval)
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{
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default:
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case 1:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
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break;
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case 2:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_TWO;
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break;
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case 3:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_THREE;
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break;
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case 4:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_FOUR;
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break;
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}
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}
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d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp->BackBufferCount = 2;
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d3dpp->hDeviceWindow = d3d->hWnd;
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d3dpp->BackBufferFormat = !d3dpp->Windowed ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN;
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if (!d3dpp->Windowed)
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video_driver_get_size(&d3dpp->BackBufferWidth, &d3dpp->BackBufferHeight);
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}
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renderchain_driver_t cg_d3d9_renderchain = {
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cg_d3d9_renderchain_free,
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cg_d3d9_renderchain_new,
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cg_d3d9_renderchain_make_pp,
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cg_d3d9_renderchain_init_shader,
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cg_d3d9_renderchain_init_shader_fvf,
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NULL,
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@ -45,8 +45,6 @@ typedef struct renderchain_driver
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{
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void (*chain_free)(void *data);
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void *(*chain_new)(void);
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void (*make_pp)(void *data, const video_info_t *info,
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void *pp);
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bool (*init_shader)(void *data, void *renderchain_data);
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bool (*init_shader_fvf)(void *data, void *pass_data);
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bool (*reinit)(void *data, const void *info_data);
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@ -134,7 +134,6 @@ static void null_renderchain_convert_geometry(
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renderchain_driver_t null_renderchain = {
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null_renderchain_free,
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null_renderchain_new,
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NULL,
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null_renderchain_init_shader,
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null_renderchain_init_shader_fvf,
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NULL,
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@ -479,107 +479,9 @@ static void xdk_renderchain_viewport_info(void *data, struct video_viewport *vp)
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vp->full_height = height;
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}
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void xdk_renderchain_make_pp(void *data, const video_info_t *info, void *pp)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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settings_t *settings = config_get_ptr();
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/* TODO/FIXME - get rid of global state dependencies. */
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global_t *global = global_get_ptr();
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D3DPRESENT_PARAMETERS *d3dpp = (D3DPRESENT_PARAMETERS*)pp;
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d3dpp->Windowed = false;
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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if (info->vsync)
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{
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switch (settings->video.swap_interval)
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{
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default:
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case 1:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
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break;
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case 2:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_TWO;
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break;
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case 3:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_THREE;
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break;
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case 4:
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d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_FOUR;
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break;
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}
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}
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d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp->BackBufferCount = 2;
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d3dpp->BackBufferFormat =
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#ifdef _XBOX360
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global->console.screen.gamma_correction ?
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(D3DFORMAT)MAKESRGBFMT(info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5) :
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#endif
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info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5;
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if (!d3dpp->Windowed)
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{
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unsigned width = 0;
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unsigned height = 0;
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gfx_ctx_get_video_size(d3d, &width, &height);
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video_driver_set_size_width(width);
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video_driver_set_size_height(height);
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video_driver_get_size(&d3dpp->BackBufferWidth, &d3dpp->BackBufferHeight);
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}
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d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
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d3dpp->EnableAutoDepthStencil = FALSE;
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#if defined(_XBOX1)
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/* Get the "video mode" */
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DWORD video_mode = XGetVideoFlags();
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/* Check if we are able to use progressive mode. */
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if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else
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d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
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/* Only valid in PAL mode, not valid for HDTV modes. */
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if (XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
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{
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if (video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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d3dpp->FullScreen_RefreshRateInHz = 60;
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else
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d3dpp->FullScreen_RefreshRateInHz = 50;
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}
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if (XGetAVPack() == XC_AV_PACK_HDTV)
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{
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if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else if (video_mode & XC_VIDEO_FLAGS_HDTV_720p)
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d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
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else if (video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
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d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
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}
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if (widescreen_mode)
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d3dpp->Flags |= D3DPRESENTFLAG_WIDESCREEN;
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#elif defined(_XBOX360)
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if (!widescreen_mode)
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d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
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if (global->console.screen.gamma_correction)
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d3dpp->FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
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else
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d3dpp->FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
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d3dpp->MultiSampleQuality = 0;
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#endif
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}
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renderchain_driver_t xdk_renderchain = {
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xdk_renderchain_free,
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xdk_renderchain_new,
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xdk_renderchain_make_pp,
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xdk_renderchain_init_shader,
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xdk_renderchain_init_shader_fvf,
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xdk_renderchain_reinit,
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