(D3D) Try to treat HLSL shaders same as Cg shaders for now

This commit is contained in:
twinaphex 2017-09-13 04:37:29 +02:00
parent 550a140405
commit 557c6c1d19

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@ -1494,6 +1494,7 @@ static bool d3d_set_shader(void *data,
switch (type)
{
case RARCH_SHADER_CG:
case RARCH_SHADER_HLSL:
if (path)
shader = path;
break;