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(D3D) Try to treat HLSL shaders same as Cg shaders for now
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@ -1494,6 +1494,7 @@ static bool d3d_set_shader(void *data,
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switch (type)
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{
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case RARCH_SHADER_CG:
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case RARCH_SHADER_HLSL:
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if (path)
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shader = path;
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break;
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