Martín Capello
9332642de9
Fix combobox height
2023-02-27 16:04:21 -03:00
David Capello
11ef2f939b
Remove unneeded padding-top for brush_type styles
2023-02-27 12:06:23 -03:00
Martín Capello
f481d9c0e7
Fix timeline's animation buttons size
2023-02-27 10:21:50 -03:00
Martín Capello
0199994e45
Remove Y coordinate offset from some elements
2023-02-27 09:44:42 -03:00
Martín Capello
029e520f81
Add styles for ink type and dynamics buttons
2023-02-27 09:44:42 -03:00
Martín Capello
ea43c5f6c8
Adjust styles to make them work with the new buttonset
2023-02-27 09:44:42 -03:00
Martín Capello
3ab993d1d6
Update ButtonSet to use theme's styles
2023-02-27 09:43:48 -03:00
Martín Capello
1783704a53
Fix positioning of text and icon layers to avoid setting values that are not a multiple of the gui scale
2023-02-27 09:43:48 -03:00
Martín Capello
e002316466
Take into account padding when painting text and icon layers
2023-02-27 09:43:48 -03:00
Martín Capello
dded1f6eae
Add mnemonics attribute for font and styles to enable/disable accelerators underlining
2023-02-27 09:43:48 -03:00
David Capello
c900327675
Add switch for "multiple windows" in Edit > Preferences > General
...
As the "multiple windows" feature is still buggy (#3556 ) and we've
disabled it by default, it's nice to make this option more visible (in
the General section) so users reliant on this will find the switch
quickly.
2023-02-24 17:11:51 -03:00
David Capello
495a0b4684
Minor changes in the Edit > Preferences > Experimental section
2023-02-24 17:06:44 -03:00
David Capello
ccef9cee4f
Cache compressed tileset information from .aseprite files on memory
...
We've added an experimental option (enabled by default) to keep the
compressed tileset data when we load/save a .aseprite file to avoid
recompressing each time we save (and only compressing the tileset if
tiles are modified).
This is an attempt to make the save operation faster when we use
sprites with several tilemap layers + large tilesets (many tiles, with
big tiles).
Reference: https://github.com/aseprite/Attachment-System/issues/54
2023-02-14 13:03:06 -03:00
David Capello
988cba2c2b
Add "Copy Path" option when right-clicking a sprite tab
2023-01-05 14:23:15 -03:00
David Capello
822a309724
Several fixes/rewording for --tagnames-format CLI and GUI
2022-12-23 09:59:01 -03:00
Nathan Pannell
bc9e201255
Added cli option --tagname-format
2022-12-23 09:11:58 -03:00
David Capello
3c77928a6f
Prefer native file dialog by default (Windows & macOS mainly, #3615 )
...
The native dialog for the Linux version is not yet ready.
2022-12-12 16:48:01 -03:00
David Capello
c25649d865
[osx] Fix shortcuts for Edit actions when a native file dialog is displayed
...
Fixes #2719 , related to #3615
2022-12-09 13:55:44 -03:00
David Capello
e703de535e
Show saved undo state in Edit > Undo History window ( fix #3578 )
...
Some extra changes introduced:
* DocUndo & CmdTransaction were simplified: removing the saved
counter, and storing a specific UndoState pointing to the state that
matches the version in the disk
* DocUndo::onDeleteUndoState() can generate a
impossibleToBackToSavedState() if the saved state is deleted. This
might fix some bugs where a "save changes" dialog weren't displayed
after undoing and making changes (probably related to #3542 , but not
sure)
Some extra work is needed to avoid showing the "save changes" dialog
if we are close to the saved state and only non-modification undo
states separate us from there. E.g. if we open a file, select the
canvas, and close it, Aseprite now shows the "save changes" dialog,
this wasn't true in previous versions.
2022-11-02 09:57:52 -03:00
David Capello
9601c02812
Add option to play/preview with subtags & repetitions
2022-10-20 14:41:24 -03:00
David Capello
4f96d37b1f
Add repeat field to animation tags ( #1275 , #1740 )
2022-10-19 12:25:06 -03:00
Joshua Ogunyinka
ed26fdd806
Add missing language strings in other uncategorized sections
2022-10-12 14:57:23 -03:00
Joshua Ogunyinka
6c55847151
Add more missing language strings for filtering/editing
2022-10-12 14:54:50 -03:00
Joshua Ogunyinka
aaa69a3d81
Add more missing language strings when importing/exporting sprite sheets
2022-10-12 14:40:01 -03:00
Joshua Ogunyinka
a4bc897f76
Add missing language strings for preview editor/new brush/inks/mask by color
2022-10-12 14:36:31 -03:00
Joshua Ogunyinka
3cdb187487
Add more missing language strings for colorbar's wheel properties
2022-10-12 14:24:20 -03:00
Joshua Ogunyinka
05c4326ada
Add missing language strings for all components using the status bar
2022-10-12 14:23:30 -03:00
Joshua Ogunyinka
bf88fa2bd1
Add missing language strings when loading/saving components
2022-10-12 14:21:21 -03:00
Joshua Ogunyinka
05ece3fad1
Add missing language strings in sprite size command
2022-10-12 13:49:24 -03:00
Joshua Ogunyinka
9105642dbf
Add missing language strings for layer/frame/anidir comboboxes
2022-10-12 13:46:29 -03:00
Joshua Ogunyinka
dd2efe28d2
Add missing language strings for dithering selector
2022-10-12 13:41:19 -03:00
Joshua Ogunyinka
974c13dd33
Add missing language strings in sprite properties & import sprite sheet
2022-10-12 13:38:22 -03:00
Joshua Ogunyinka
6bc0d312d2
Add missing language strings in the layer properties
2022-10-12 13:24:09 -03:00
Joshua Ogunyinka
bbfae36d8f
Add missing language strings for preference window
2022-10-12 13:20:41 -03:00
Joshua Ogunyinka
de44545930
Add missing language strings for keyboard shortcuts
...
Co-authored-by: David Capello <david@igara.com>
2022-10-12 13:20:35 -03:00
Joshua Ogunyinka
797f8db2fa
Add missing language strings for the file selector
2022-10-12 13:20:23 -03:00
Joshua Ogunyinka
60b5df4030
Add missing language strings for the color bar
2022-10-12 13:19:32 -03:00
Joshua Ogunyinka
3c815ac1bd
Add missing language strings for the timeline/context bar
2022-10-12 13:19:20 -03:00
David Capello
178d8e1775
Disable multiple UI windows by default ( #3548 )
2022-10-11 18:58:32 -03:00
David Capello
88594bfa0e
Merge branch 'main' into beta
2022-09-28 16:20:03 -03:00
Kacper Woźniak
75627bd148
Fix the group attribute for Slice Properties
2022-09-26 11:00:10 -03:00
David Capello
05dd5f8db7
Merge branch 'fix-export-layers-same-name'
2022-09-20 14:25:22 -03:00
Martín Capello
f454d9a0af
Add "minheight" properties to avoid std::clamp asserts in visual studio when lo > hi
2022-09-15 10:01:50 -03:00
Martín Capello
826fc1a5fd
Remember layer index between export operations
2022-09-13 17:09:58 -03:00
David Capello
ddafa5083e
Merge branch 'main' into beta
2022-08-31 11:57:16 -03:00
lampysprites
c67902dee3
Request frame duration when opening sequences
2022-08-31 09:06:16 -03:00
David Capello
2f34e25f06
Merge branch 'export' into beta
2022-08-19 18:05:36 -03:00
David Capello
acb246e26b
Add "Sprite Grid" source option to Export Sprite Sheet ( fix #1982 )
...
In this way we can export each grid cell/tile as an individual sprite,
and use the extrude option on each grid cell. We've added the
--split-grid CLI option too.
2022-08-19 17:21:56 -03:00
David Capello
a2f61a3378
Add "File > Export > Export Tileset" option ( #3240 )
...
Now we can export one (or several) tilesets in one sprite sheet (using
the same options that are available in the Export Sprite Sheet dialog,
e.g. like extruding tiles, related to #1982 in some way).
Some changes:
* New "Source" field and fromTilesets param for ExportSpriteSheet
command
* New ExportTileset command (which acts like ExportSpriteSheet but
with fromTilesets=true by default)
* Added --export-tileset CLI option
2022-08-18 14:56:43 -03:00
David Capello
83857ea600
Merge branch 'main' into beta
2022-08-17 22:58:12 -03:00
David Capello
4e12e427ef
Rename "checked" -> "checkered" (background, drawing routines, etc.)
...
Also rename setBgCheckedSize -> setBgStripeSize in case we add new
background patterns (like horizontal/vertical/diagonal stripes, etc.)
2022-08-17 22:19:07 -03:00
David Capello
3c3d2dafe6
Add Area element in the Export window (UI only) ( #645 )
2022-08-12 17:25:40 -03:00
David Capello
03f9db5121
Move export/import commands to submenus inside File > Export/Import
2022-08-10 11:58:34 -03:00
Gaspar Capello
12e59b887f
Add remember new tilemap layer base index ( fix #2735 )
2022-08-04 14:30:11 -03:00
David Capello
05bf34f084
Merge branch 'main' into beta
2022-08-02 16:48:32 -03:00
Gaspar Capello
55885ee266
Fix regression: TextBox isn't rendering text (doesn't update the bounds area of the text box)
...
Regression in dd0c296209
(Use
tooltip_text style & color to paint tooltip windows #2554 ).
Prior this fix, text box does not update its bounds area because it
has not a style assigned.
Fix #3442 , fix #3443
2022-08-02 16:39:18 -03:00
David Capello
db38a56558
Merge branch 'main' into beta
2022-07-20 16:10:40 -03:00
David Capello
571134c1b4
Add option to apply Saturation/Value to Hue slider in Tint/Shade/Tone optionally
...
This was changed in df33744c85
, but now
we're adding an option to switch between both behaviors. We prefer to
keep the old behavior as the default one and the new one as an
optional preference.
Related to: https://community.aseprite.org/t/15065
2022-07-20 12:47:50 -03:00
David Capello
504fb7b7f8
Fix crash showing user data dialog (revert regression from dd0c296209
)
...
Restored the tooltip_face style as it's used in the user_data.xml popup.
2022-07-20 12:02:07 -03:00
Martín Capello
22de483fc7
Remove "Enter license" menu item when DRM feature is not enabled
2022-07-19 15:43:31 -03:00
David Capello
5ec88ad659
Merge branch 'main' into beta
2022-07-18 16:05:37 -03:00
David Capello
f920e9dcb8
New shorter domain for Igara Studio: https://igara.com
2022-07-18 16:01:31 -03:00
David Capello
dd0c296209
Use tooltip_text style & color to paint tooltip windows ( fix #2554 )
2022-07-18 16:00:13 -03:00
David Capello
1912053f33
Merge branch 'main' into beta
2022-07-15 17:30:39 -03:00
David Capello
f4e83371b8
Several minor improvements to the status bar
...
* Remove "%3d" for integers (just use "%d"), this is a legacy format
when the text was a monospace font (it was present from the very
beginning of the times, when we used the Allegro font)
* New :delta: icon (before :offset: which didn't exist in the theme)
* Show useful info for MovingCelState: mainly cel bounds
2022-07-15 17:03:18 -03:00
David Capello
8cccad4472
Avoid warnings about URLs in enter_license.xml dialog
2022-06-29 10:58:51 -03:00
Martín Capello
7ec08ca54c
Add Aseprite update dialog and fix enter license dialog
2022-06-28 19:16:03 -03:00
Martín Capello
776b97deef
Refactor EnterLicense dialog and add license activation handling
2022-06-28 19:13:55 -03:00
Martín Capello
2639c36b2f
Create EnterLicense dialog
2022-06-28 19:09:10 -03:00
Martín Capello
588d8027f4
Conditionally compile the license activation code when the ENABLE_DRM flag is defined
2022-06-28 19:09:10 -03:00
Martín Capello
740dd166de
Refactor the code to change the "register" dialog for "enter_license" dialog
2022-06-28 19:09:10 -03:00
Martín Capello
fcac48cccb
Add option to enter Aseprite license key ( #2664 )
...
This is an initial version to add an automatic update feature in the
future.
2022-06-28 19:09:10 -03:00
David Capello
caf475b2dc
Merge branch 'main' into beta
2022-06-15 13:44:34 -03:00
David Capello
b7d5d4a2c9
Editable resize factor in File > Export ( fix #3007 )
...
Related to #3008
2022-06-15 12:25:43 -03:00
David Capello
05556b30ba
Update dark theme: added refresh button for file dialog ( fix #3355 )
2022-06-02 10:43:15 -03:00
David Capello
77771b703b
Merge branch 'main' into beta
2022-05-30 20:41:35 -03:00
David Capello
6ce205e0db
Add experimental option to disable shaders for color selectors ( #960 )
2022-05-30 19:35:01 -03:00
David Capello
684d06ede8
Merge branch 'main' into beta
2022-05-23 18:04:55 -03:00
David Capello
3ac4ca8869
Create a custom widget for UndoHistory ( fix #3281 )
...
Several performance issues fixed (as we avoid keeping a ListBox with
ListItem in sync with the UndoHistory/UndoStates). There is still some
room for improvement: e.g. grouping several ui::View::updateView() in
just one if several onAddUndoState() will be called (e.g. when we are
running a script without transactions).
2022-05-23 16:19:06 -03:00
Gaspar Capello
8aff048364
Fix auto show selection edges tool tip ( fix #3288 )
2022-05-20 08:41:53 -03:00
David Capello
ff5afba6ae
Merge branch 'main' into beta
2022-05-19 16:55:30 -03:00
Martín Capello
feece489fe
Fix "Expand menu bar items on mouseover" tooltip ( fix #3284 )
2022-05-17 09:06:20 -03:00
David Capello
8d2863a58b
Merge branch 'main' into beta
2022-05-05 09:57:29 -03:00
David Capello
7fea99a718
Move the "invert wheel for brush size" option to Edit > Keyboard Shortcuts > Mouse Wheel
2022-05-05 09:26:19 -03:00
Thanos Kamber
b9dfad6b6b
Option invert scrolling direction for brush size ( closes #2364 )
...
This commit adds the option to invert if the brush size increases or
decreases when holding CTRL and scrolling as mentioned in the issue #2364
By default, the previous behavior is kept.
2022-05-04 18:48:45 -03:00
David Capello
c7827410bd
Move the refresh button at the right of the file selector
2022-05-03 16:15:46 -03:00
David Capello
a004b7dfe1
Merge branch 'fix-232' of https://github.com/Enfyve/aseprite into Enfyve-fix-232
2022-05-03 15:11:27 -03:00
David Capello
94065571b5
[x11] Add possibility to set a user-defined string to detect styluses ( #3176 )
2022-04-28 16:33:21 -03:00
David Capello
46626bb5ce
Merge branch 'main' into beta
2022-04-13 23:01:12 -03:00
David Capello
e4c2995326
Extensions now support defining keyboard shortcuts ( #1403 , #3239 )
2022-04-13 22:46:48 -03:00
David Capello
b4d3692927
Add ShowMenu command so the user can customize Alt+top level menu mnemonic shortcuts ( #3239 )
2022-04-12 22:52:09 -03:00
David Capello
4ce2d1a340
Add option to simulate mouse wheel using key shortcut+drag mouse ( fix #3195 )
...
Now we can change several values (zoom, brush size, etc.) pressing a
keyboard shortcuts and dragging the mouse in a specific vector
direction (DragVector). It allows the modification of one, two, or
even more parameters at the same time (e.g. X axis to change the brush
size, Y axis the alpha value of the ink).
2022-03-08 20:40:11 -03:00
David Capello
04fa9a47ab
Merge branch 'main' into beta
2022-02-24 16:42:05 -03:00
David Capello
b212a24479
Add sampling options to Edit > Preferences dialog too ( #3183 )
2022-02-21 16:21:07 -03:00
David Capello
5ccf414183
Add options to change the downsampling algorithm ( fix #3183 )
...
Also we've restored the default algorithm to bilinear + mipmapping,
which was the default on the Aseprite before we switched to Skia m96.
This was requested by some users.
2022-02-21 15:30:09 -03:00
David Capello
7e76d81fcc
Merge branch 'main' into beta
2022-02-18 19:32:33 -03:00
David Capello
631b574c0c
[win] Use Windows pointer API and disable wintab32 by default ( fix #2785 )
...
This is a long standing issue, Wintab drivers crashes too often and
randomly. We've received 33 crashes from 14 different users so far
from Sentry (without counting the amount of user support we've already
done and special switches, etc.).
More info:
https://www.aseprite.org/docs/wintab/
https://github.com/aseprite/aseprite/issues/2785#issuecomment-1033222868
https://sentry.io/organizations/igara-studio/issues/2928831157/
2022-02-17 10:55:18 -03:00
David Capello
ab3bf31c6a
Merge branch 'main' into beta
2022-01-06 17:44:43 -03:00
David Capello
bc8e1b36eb
Update copyright year
2022-01-05 20:45:08 -03:00
David Capello
9d61308bd6
Merge branch 'main' into beta
2021-11-02 14:22:29 -03:00
David Capello
713a2eac80
[win] Add icon for the main window on Windows when DPI scale=150% ( fix #3034 )
2021-11-01 14:34:24 -03:00
David Capello
5be1727fff
Update dark theme with latest changes from the default theme
2021-10-13 10:56:59 -03:00
David Capello
1e57cd267d
Merge branch 'main' into beta
2021-10-13 10:42:20 -03:00
David Capello
6dd128d637
Add main_area in debugger window to show only the buttons initially
2021-10-13 10:35:55 -03:00
David Capello
d077900fe5
Merge branch 'main' into beta
2021-10-13 10:15:39 -03:00
David Capello
212e9fbe6c
New initial Lua debugger version ( #1967 )
...
Incomplete version of the Lua debugger.
Some available features:
* Break in next executed instruction
* Step in, over, out
* See & navigate stacktrace
* See local variables
Some missing features:
* Breakpoints
* Eval user expressions with local variables
The UX needs some improvement yet.
2021-10-12 16:52:14 -03:00
David Capello
db44eeb269
Merge branch 'main' into beta
2021-10-12 10:45:33 -03:00
David Capello
6e84bb5443
[lua] Ask for permission to open a WebSocket from scripts
2021-10-07 19:37:10 -03:00
David Capello
f318a42f19
Merge branch 'main' into beta
2021-09-29 10:16:02 -03:00
David Capello
18bebeaba8
Minor fix in share crash data tooltip
2021-09-23 19:41:40 -03:00
David Capello
f6322a1373
Don't show "Aseprite is up to date" when there is no new version
2021-09-23 15:27:09 -03:00
David Capello
0c604ca4ba
Ask for consent to share crash data
2021-09-23 15:22:26 -03:00
David Capello
a5b41d2630
Merge branch 'main' into beta
2021-08-19 10:34:32 -03:00
David Capello
341408e902
Don't crash when saving palettes to .jpg format ( fix #2654 )
...
Now .jpg is not even show in the list of available format to save
palettes (same for other file format that don't support indexed color
mode).
2021-08-18 13:03:38 -03:00
David Capello
8f838ba36d
Backport FullscreenMode command ( #464 )
...
Original from ae02600a63
2021-07-05 20:11:46 -03:00
David Capello
49bcc69c9a
Add stabilizer options for the Lasso tool
2021-06-11 12:07:28 -03:00
David Capello
1fd2e97b8d
Add stabilizer ( fix #2371 )
2021-06-11 09:08:12 -03:00
Gaspar Capello
5f48d77786
Add octree quantization algorithm supports alpha channel
...
Before this commit, Octree wasn't support alpha channel.
Also the automatic quantization algorithm selection was removed because Octree support alpha channel now.
2021-06-04 10:06:06 -03:00
David Capello
963602444f
Merge branch 'main' into beta
2021-05-23 13:16:36 -03:00
David Capello
722ca13b8e
Minor changes in slider and timeline cels parts of dark theme
2021-05-22 14:14:32 -03:00
David Capello
c99000a2c3
Add theme variants to switch easily between Light/Dark themes
2021-05-22 00:42:36 -03:00
David Capello
fd7d31ddc2
Several fixes and modifications to the dark theme
2021-05-21 14:45:31 -03:00
David Capello
83a6797d20
We support the 'í' char in our pixel-art font
2021-05-20 18:38:03 -03:00
David Capello
405c1cfd39
Remove the " Menu" suffix from the palette menu
2021-05-20 17:38:57 -03:00
David Capello
56ae29a9b4
Add different names to SelectPaletteColors and possibility to assign keyboard shortcuts to these items
...
Now we can assign keyboard shortcuts to the whole Palette menu.
2021-05-20 17:28:32 -03:00
Gaspar Capello
3c6320a4b5
Add select used colors and select used tiles on palette options
2021-05-20 15:59:42 -03:00
David Capello
d1dcbcbad0
Show more zoom options in Keyboard Shortcut dialog
2021-05-13 11:07:39 -03:00
David Capello
8e61313f0e
Add shortcut for Sprite > Sprite Size
2021-05-13 11:07:25 -03:00
David Capello
8e9dcd76ad
Add "New..." submenu to layer menu popup in the timeline
2021-05-11 19:12:19 -03:00
David Capello
69a7faefa2
New default RgbMapAlgorithm to select what could works better at a given time
2021-05-09 20:53:09 -03:00
Enfyve
2394cbe4b2
Fix external folder manipulation ( fix #232 )
...
Updates folder upon navigation (up, back, forward, in).
Also introduces a new button to refresh the current folder view when pressed or when hotkey pressed (F5 or ctrl+R)
2021-04-25 19:04:06 -04:00
David Capello
ecbd845aae
Merge branch 'main' into beta
2021-04-22 14:02:36 -03:00
David Capello
d7a1c71df0
lua: Add support for selection tools in app.useTool()
...
Fix https://github.com/aseprite/api/issues/37
2021-04-22 13:51:56 -03:00
David Capello
de68fddbe7
Merge branch 'main' into beta
2021-04-13 19:12:46 -03:00
David Capello
a035f64d8d
Simplify About dialog
2021-04-13 19:08:33 -03:00
David Capello
a012dac020
Merge branch 'main' into beta
2021-04-12 17:11:28 -03:00
David Capello
8b4746e813
Add option to disable the "open sequence of files" dialog
2021-04-12 16:57:02 -03:00
David Capello
8d6f889e0e
Add option to keep the timeline selection when we draw on the canvas
2021-04-12 14:47:47 -03:00
David Capello
8034b0cbcc
Add support for multiple native windows ( #139 , #250 , #962 , etc.)
...
Each ui::Window now can have a related native os::Window. This
connection is done through the ui::Display class added recently in
c3d52f0bbe
.
2021-03-02 13:50:49 -03:00
David Capello
44437e0d1f
Add new ConvertLayer command ("Layer > Convert To" menu item)
...
Now we have an easy way to convert between:
Background <-> Layers <-> Tilemaps
Deprecated (they are kept only for backward compatibility):
BackgroundFromLayer
LayerFromBackground
2021-02-23 11:32:08 -03:00
David Capello
b6987a0262
New "Layer > Convert" submenu
...
This will be a place to put new options to convert images to tilemaps
and viceversa.
2021-02-22 16:50:31 -03:00
David Capello
289a6ab864
Merge branch 'master' into beta
2021-01-29 12:19:43 -03:00
David Capello
32106512dc
Update about/status bar copyright info
2021-01-15 14:46:45 -03:00
Gaspar Capello
61e469d126
Fix tag/slice properties: focus name by default instead of user data
2021-01-15 13:02:17 -03:00
David Capello
045e3ad473
Restore location of ColorQuantization option in the palette menu
...
Just to avoid confusion right now and to avoid deprecating
documentation in a minor release.
2021-01-15 12:23:10 -03:00
David Capello
ee07df6a26
CSS output without vars by default
2021-01-05 15:02:12 -03:00
David Capello
b1016a419f
Minor formatting changes
2021-01-05 14:43:43 -03:00
David Capello
e813773445
Merge branch 'feature-css-export' into css-export
2021-01-05 12:23:57 -03:00
David Capello
d3f3858859
Minor change "save_as_preset" -> "saveAsPreset"
...
This new camelCase style is prefered since the introduction of the Lua
scripting API.
2021-01-05 11:41:26 -03:00
mezz
78fc63c3f8
Organize the palette load/save menu
2021-01-04 09:53:20 -10:00
mezz
98a0bcb2d7
Add palette option to save as preset
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This works the same as saving a palette normally, but opens the file dialogue to the default palette preset directory.
2020-12-29 19:56:02 -10:00
David Capello
91628daa9d
Merge branch 'master' into beta
2020-12-22 15:48:15 -03:00
Gaspar Capello
116201d8a1
Add custom data to Sprite Properties Window ( fix #1306 )
2020-12-16 12:40:05 -03:00
David Capello
c0ac9208ff
Fix layer name for new sprites to match the translation in new layer ( fix #2549 )
2020-11-27 19:27:13 -03:00
David Capello
26b75bdb57
Add option to specify/modify the tileset name
2020-11-10 17:48:09 -03:00
David Capello
eb60ebb2a1
Show color palette/tileset at the same time
2020-11-09 19:29:14 -03:00
David Capello
d73a67dde7
Revert "Swap "auto" mode to first place (Space+1) and "manual" to Space+2"
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This reverts commit 2d0227e8b2
.
2020-11-03 19:02:44 -03:00
David Capello
1c6660e964
Add missing file tileset_selector_window.xml
2020-10-30 21:20:33 -03:00
David Capello
505aa6119a
Add option to change the "base index" from the layer properties
2020-10-30 21:11:58 -03:00
David Capello
a3286fc20a
Minor refactor "first visible index" -> "base index"
2020-10-30 20:58:45 -03:00
David Capello
c2e5e69882
Simplify tilesets impl using tile index 0 = an empty tile
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In this way we always have an empty tile available in the drawing
process. We've also added the Tileset::firstVisibleIndex field to
change the visible index of the tile 1 so we can offset the visible
number by the user (just as a visual aid / simulate old tilesets with
index=0=non-empty tile).
2020-10-30 16:33:34 -03:00
David Capello
2d0227e8b2
Swap "auto" mode to first place (Space+1) and "manual" to Space+2
2020-10-26 17:58:01 -03:00
David Capello
0b4e24b29d
Draw icon for tilemap layers in the tilemap
2020-10-23 17:19:56 -03:00
David Capello
f416d0c356
Color adjustments to dark theme by Nicolas Desilets
2020-10-23 15:44:24 -03:00
David Capello
bff884b4c8
Merge branch 'master' into beta
2020-10-22 12:18:30 -03:00
David Capello
68c9203880
Add new dark theme contributed by Nicolas Desilets
2020-10-20 17:22:42 -03:00
David Capello
8b1f887720
Show tile numbers when moving tilemaps
2020-10-13 18:12:29 -03:00
Gaspar Capello
13addb4336
UI user data window integration
2020-10-13 11:07:10 -03:00
David Capello
51b038ac02
Fix "H" character in mini font (to avoid confusion with "W")
2020-09-29 15:42:55 -03:00
David Capello
3fbdd40f24
Add skew transformation ( fix #71 )
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This is the first version of the feature, it still needs some
fixes (e.g. avoid skew transform when the pivot is in the same side of
the skew handle which can calculate a division by zero).
2020-09-18 19:29:43 -03:00
David Capello
676c582ede
Minor change in gui.xml comments
2020-09-02 18:03:07 -03:00
Gaspar Capello
55a37d0e6b
Add tag userdata
...
Some code from https://github.com/aseprite/aseprite/pull/2265
Co-authored-by: Clarence "Sparr" Risher <sparr0@gmail.com>
2020-08-21 18:51:05 -03:00
David Capello
5ee3ebdd71
Add fg/bg tiles selectors in ColorBar
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Now fg/bg colors and fg/bg tiles are different widgets, and the
StatusBar can show tiles when the eyedropper is picking tiles.
2020-08-21 18:28:31 -03:00
David Capello
2ffac6803c
Merge branch 'beta' into tilemap-editor
2020-08-06 10:47:06 -03:00
David Capello
4e08d12f28
Merge branch 'master' into beta
2020-08-06 10:46:32 -03:00
David Capello
5edf30687b
Add File > Scripts > Rescan option to rescan the available scripts
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https://community.aseprite.org/t/6170/6
2020-08-03 13:51:40 -03:00
David Capello
8b6116911d
Add extra options to show brush preview with Eraser/Blur/etc. tools
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Feature request: https://community.aseprite.org/t/6427
2020-08-03 12:12:52 -03:00
David Capello
515dace441
Merge branch 'beta' into tilemap-editor
2020-07-13 17:32:42 -03:00
David Capello
ae02600a63
Add FullscreenMode command ( fix #464 )
2020-06-24 21:34:55 -03:00
David Capello
4e896b8a65
Merge branch 'fix-gif' into beta
2020-06-17 23:52:49 -03:00
David Capello
bcf53fa54a
Merge branch 'octree' into beta
2020-06-17 23:33:41 -03:00
David Capello
bd1723313a
Merge branch 'master' into tilemap-editor
2020-06-12 11:33:55 -03:00
David Capello
34af054118
Add missing palette files from eb5c7ee0e5
2020-06-11 21:19:44 -03:00
David Capello
2f472f0760
[steam] Add possibility to take screenshots and add them to the Steam library
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Requests:
https://community.aseprite.org/t/6067
https://steamcommunity.com/app/431730/discussions/0/1482109512300945388/
https://steamcommunity.com/app/431730/discussions/0/1495615865218665223/
https://steamcommunity.com/app/431730/discussions/0/1708438376933048578/
2020-06-11 14:18:13 -03:00
David Capello
9b86d30d61
[osx] Add osx_async_view option to disable the drawsAsynchronously of the NSView layer
2020-06-10 10:57:49 -03:00
Gaspar Capello
9c37ea41ed
Fix locked layer not completely locked ( fix #2181 )
2020-06-09 18:03:09 -03:00
David Capello
eb5c7ee0e5
Add MSX1/MSX2 color palettes
2020-06-05 10:51:25 -03:00
David Capello
24ddad4795
Merge branch 'm13253/master'
2020-06-05 10:10:03 -03:00
David Capello
e4b224a0bd
Merge branch 'swap-bg-colors' ( fix #1812 )
2020-06-04 16:59:41 -03:00
David Capello
a10efb187b
Merge branch 'master' into tilemap-editor
2020-06-01 16:21:32 -03:00
David Capello
445e0abb0b
[win] Add Tablet section on Edit > Preferences and restore old wintab behavior
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Now on Windows it's more clear the different APIs to use (Windows
Pointer vs Wintab), the Wintab API works as before (generates mouse
events on WM_MOUSE message instead for each packet), and there is a
new Wintab mode to create events directly from packets (still a little
buggy with some tablets, but might be useful in other tablets to get
more precision for fast strokes).
2020-05-30 16:54:35 -03:00
MorganDavid
39a2045a43
Added swap checkerboard colors command
2020-05-28 23:11:26 +01:00
Star Brilliant
992d2e002e
Add the Minecraft palette
2020-05-26 19:12:33 +08:00
David Capello
847f176f0d
Add new palette hept32 by ENDESGA
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https://twitter.com/ENDESGA/status/1263381772173062144
2020-05-21 12:08:09 -03:00
David Capello
a80af2b304
Merge branch 'master' into tilemap-editor
2020-05-18 20:24:22 -03:00
David Capello
4123e98d16
Add option to switch dynamic gradient between BG>FG and FG>BG
2020-05-07 16:08:32 -03:00
David Capello
263236deb3
Several fixed for Dynamics
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* Now the max value in dynamics is equal to the brush size, so changing
the brush size (e.g. switching between pencil/eraser tools) will
change the max brush size (which is the most common parameter to
change)
* Added mini_slider style for min/max brush/angle values
* Fixed some issues clicking outside the dynamics popup
2020-05-02 11:59:34 -03:00
David Capello
cc7bdbcec4
Add a slider style in theme
...
We've added some code to handle backward compatibility with themes. In
this way we can still load old themes in the latest version but should
look as in previous versions (this will not be done with previous
properties or parts migrated to styles, so we start from now on).
2020-05-01 23:31:10 -03:00
David Capello
1d15bacdcd
Add sensor tweaks to specify min/max thresholds of the sensor input
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In this way we can translate the sensor input to a better output range
for our specific device (mouse, stylus, etc.).
2020-04-23 18:03:34 -03:00
David Capello
4cfa5e743e
Add addition mode back for Hue/Saturation filter ( fix #1848 )
2020-04-23 12:05:09 -03:00
David Capello
79f9e28ce8
Added pen pressure sensitivity ( fix #710 )
...
- Added support to detect eraser tip on Linux (#610 )
- Related to #139
- Still needs works for gradients and better brush interpolations
between stroke points
- Requested several times, e.g. https://community.aseprite.org/t/1077
https://community.aseprite.org/t/1881 , steam forum, etc.
2020-04-21 22:27:49 -03:00
David Capello
5affdbbae1
Shox extensions in different categories in the Preferences dialog
2020-04-20 14:20:07 -03:00
David Capello
1f34d0e46e
Add different formulas to convert RGB to Grayscale
2020-04-20 10:22:41 -03:00
David Capello
07f1510ebd
User can configure "auto select layer" in quick mode independently
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Now we have one "auto select layer" option for the quick mode of Move
tool (Ctrl/Cmd key, true by default) an other option for the regular
Move tool mode (false by default).
2020-04-18 21:21:14 -03:00
Gaspar Capello
966daf5e34
Add RgbMap algorithm option in RGB -> Indexed color mode conversion dialog
2020-04-15 15:36:50 -03:00
Gaspar Capello
80cbb2caf5
Add combobox to select RGB5A5/Octree algorithms in ColorQuantization dialog
2020-04-15 11:07:13 -03:00
Gaspar Capello
886fdf8b3f
Add OctreeMap as an alternative RgbMap implementation to RgbMapRGB53A
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There is a new experimental option to switch between both RgbMap
implementations.
2020-04-10 15:47:24 -03:00
Gaspar Capello
7ed83c10cc
Fix gif format encoding
2020-04-09 10:23:36 -03:00
David Capello
2af6a0493e
Fix recent list of files menu
...
This is a problem introduced with the plugin groups, but now we use a
group to store the list of recent files. With this commit we fixed
some bugs in the impl of menu groups.
2020-04-08 17:50:17 -03:00
David Capello
c73d745245
Don't show warning for untranslated text that start with '!' on widgets
2020-04-04 17:33:23 -03:00
David Capello
298c2e24e8
Add possibility to put plugin:newCommand{} in specific menu locations identified as "groups" ( #1949 )
2020-04-02 23:18:08 -03:00
David Capello
ba51812c89
Fix typo with auto-fit preferences
2020-03-30 11:02:28 -03:00
David Capello
d358e6055f
Add auto-fit screen option ( fix #789 , fix #2267 )
2020-03-30 09:16:14 -03:00
Hamed Zaghaghi
123fa7d106
add css export
2020-03-24 05:51:02 +04:30
David Capello
72b5f0e701
Add missing files for the new TGA options
2020-03-20 20:15:29 -03:00
David Capello
c230e8f0ab
Add options to save TGA files with 16/24/32bpp & uncompressed/compressed
2020-03-20 19:18:03 -03:00
David Capello
7319309630
Merge branch 'master' into tilemap-editor
2020-03-17 00:25:24 -03:00
David Capello
a0882ba443
Move PACKAGE/VERSION, etc. to new ver-lib
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* As we moved the VERSION macro to a .c file, we don't have to
recompile the whole project when we change the version number.
* Removed the version number from gui.xml
* Removed the invalid first menu item that might appear in the root
menu when the gui.xml version is outdated in debug mode.
2020-03-16 10:31:32 -03:00
David Capello
776b7862d3
Add Space+N/Tab/1,2,3 to handle tilemap modes
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* Space+N to create new tilemaps
* Space+Tab to switch the tileset visibility
* Space+1,2,3 to change to manual/auto/stack tileset modes
2020-02-17 16:36:18 -03:00
David Capello
e792d4e078
Add possibility to move tiles w/drag and drop + remap tiles
2020-02-17 09:06:02 -03:00
David Capello
05fc4b2cc9
Move color bar tooltips to en.ini file
2020-02-17 09:06:02 -03:00
David Capello
f2abf09bbf
Change TilesetMode names: Manual/Auto/Stack
2020-02-17 09:06:02 -03:00
David Capello
92b794d457
Add the final TilesetModes UI: Manual/Semi/Auto
2020-02-17 09:06:01 -03:00
David Capello
12e1b4d934
Add dialog to create new tilemaps selecting the tileset specs
2020-02-17 09:06:01 -03:00
David Capello
26139c4ae2
Add tilemap layers ( #977 )
...
This is the first commit with a simple tilemap editor. Still buggy but
functional in several ways. Several changes were made:
* NewLayer command can receive a tilemap=true to create a new tilemap
layer
* New ToggleTilesMode command added to switch between the palette and
the tileset in the ColorBar (the ColorBar was expanded to show
colors or tilesets with a generic AbstractPaletteViewAdapter)
* All commands to create new layers were moved to Layer >
New... submenu
* There are a new tileset chunk to save tilesets in .aseprite files,
and a new kind of cels to save tilemaps
* Added doc::LayerTilemap, doc::Tileset, etc. and several other types
to handle tilesets/tilemaps in the doc layer.
* Added doc::Grid class with grid specifications that indicates how a
tilemap <-> tileset must be drawn
* Added and expanded cel operations to work with tilemaps and
conversions between regular LayerImage cels <-> LayerTilemap cels
(e.g. copy cels in the timeline between layer types)
2020-02-17 09:06:00 -03:00
David Capello
df63fb9388
Update copyright year on Windows properties and About dialog
2020-01-08 17:44:59 -03:00
David Capello
b7f41b811a
Add Screenshot command
2019-12-05 12:05:18 -03:00
David Capello
70ff67e890
Clear save_copy preference values of saved copies (related to #1964 )
2019-12-03 17:38:28 -03:00
David Capello
b190cc985e
Save the whole group of grid/bg/pixel grid settings when these elements are displayed in the Editor
...
https://community.aseprite.org/t/3303/10
2019-12-03 17:37:54 -03:00
David Capello
8c2a99f952
Add option to reset symmetry to the center ( fix #2195 )
2019-11-11 15:47:21 -03:00
David Capello
c2acc973ee
Add support to show multiple sections in Export Sprite Sheet
2019-10-29 16:37:06 -03:00
David Capello
c0dfd76114
Change Export Sprite Sheet dialog with a tab-like UI
2019-10-26 13:24:27 -03:00
David Capello
13d042f346
Add options to merge duplicates/ignore empty cels in Export Sprite Sheet
2019-10-23 21:09:56 -03:00
David Capello
536a4c5d3a
Simplify Export Sprite Sheet with preview + changes to the UI
...
These changes include an option to split layers and tags
by rows (fix #1118 )
2019-10-18 17:00:35 -03:00
David Capello
30b2585037
Save grid bounds inside .aseprite files and doc::Sprite ( fix #688 )
2019-10-10 15:08:59 -03:00
David Capello
aa66ff35a2
Refactor DocExporter::DataFormat -> SpriteSheetDataFormat
2019-10-07 17:22:27 -03:00
David Capello
d99e642c55
Add split layers option in ExportSpriteSheet
2019-10-03 15:52:19 -03:00
David Capello
1c8b8051a8
Rename FrameTag -> Tag
2019-10-01 14:55:08 -03:00
David Capello
75636afd64
Preserve cel links when we copy/move a range of cels/frames
...
This is a common solution in the DocApi wrapper that takes cares of
the duplicated cels that we're copying with copyCel() and that are
linked in the source, so then it maps the links into the destination.
Solving this in DocApi we fixed the problem on the timeline
drag-and-drop (doc_range_ops), copy/paste clipboard ranges, and merged
the code in NewFrame to duplicate (linked) cels.
We've also added 3 variants of Duplicate Cels with this change:
- Duplicate Cels: Copies the whole cel block without linking to
previous cels.
- Duplicate Linked Cels: Copies the whole cel block linking all cels to
previous cels.
- Duplicate Cels w/Layer Mode: Depending on the layer mode (continuous
or not) the cels will be linked or not (this is how "duplicate
linked cels" was working before, and was added just in case for
backward compatibility).
Fixes: http://steamcommunity.com/app/431730/discussions/1/142261352649813598/
2019-09-26 19:09:23 -03:00
David Capello
79f4e892f1
Add missing strings for extensions panel
2019-09-23 08:54:04 -03:00
David Capello
138cd2970c
Add option to disable transforming multiple cels when we have only layers/frames selected on the Timeline
2019-09-11 14:01:50 -03:00
David Capello
d03f5e9145
Add option to force RotSprite usage (as in old versions)
2019-09-05 18:22:51 -03:00
David Capello
35aaa18ee3
[lua] Add app.range.colors + Move/CopyColors commands
...
Closes: https://community.aseprite.org/t/2512
2019-08-10 14:37:18 -03:00
David Capello
1995d67759
Remove all preferences migration
...
The migration of preferences were added to rename preference options
in a progressive way. We don't need them after several versions were
updated (and right now they might be adding some noise if users are
launching different Aseprite versions).
An attempt to fix this bug https://community.aseprite.org/t/3303
2019-08-08 10:55:39 -03:00
David Capello
8d4c68fe17
Remove duplicate menu options (prefer "Edit > Paste Special" to paste the clipboard as something new)
2019-07-02 15:34:26 -03:00
David Capello
757fadeaf0
Add New Layer via Cut/Copy commands ( fix #1567 )
2019-07-02 15:28:05 -03:00
David Capello
fe4106457f
Add "Edit > Paste Special > Paste As New Sprite" option ( fix #1024 )
2019-06-28 18:51:14 -03:00
David Capello
ff6538a68e
Add Edit > Paste Special > Paste As New (Reference) Layer ( fix #672 , fix #1748 )
2019-06-27 15:34:56 -03:00
David Capello
c7d1e4a472
New option to configure how much time we keep a closed sprite on RAM
2019-06-07 13:17:21 -03:00
David Capello
ad64deef6c
Several changes to default StatusBar text
...
* Change the Home status bar text
* Show the full path of the document (if the user preferences allow
us) when we move the mouse over the document tab
* We weren't calling onWorkspaceViewSelected() from
WorkspacePanel::setActiveView()
2019-06-05 10:16:34 -03:00