mirror of
https://github.com/aseprite/aseprite.git
synced 2024-12-29 00:23:48 +00:00
Add more missing language strings when importing/exporting sprite sheets
This commit is contained in:
parent
a4bc897f76
commit
aaa69a3d81
@ -770,6 +770,8 @@ cancel = &Cancel
|
||||
|
||||
[export_sprite_sheet]
|
||||
title = Export Sprite Sheet
|
||||
save_title = Save Sprite Sheet
|
||||
save_json_title = Save JSON Data
|
||||
sprite = Sprite
|
||||
sprite_tooltip = Source of sprite samples to export in the sprite sheet
|
||||
borders = Borders
|
||||
@ -975,6 +977,7 @@ horizontal_padding = Horizontal:
|
||||
vertical_padding = Vertical:
|
||||
partial_tiles = Include partial tiles at bottom/right edges
|
||||
context_bar_help = Select bounds to identify sprite frames
|
||||
layer_name = Sprite Sheet
|
||||
import = &Import
|
||||
cancel = &Cancel
|
||||
|
||||
|
@ -854,7 +854,7 @@ private:
|
||||
void onImageFilename() {
|
||||
base::paths newFilename;
|
||||
if (!app::show_file_selector(
|
||||
"Save Sprite Sheet", m_filename,
|
||||
Strings::export_sprite_sheet_save_title(), m_filename,
|
||||
get_writable_extensions(),
|
||||
FileSelectorType::Save, newFilename))
|
||||
return;
|
||||
@ -879,8 +879,11 @@ private:
|
||||
base::paths exts = { "json" };
|
||||
base::paths newFilename;
|
||||
if (!app::show_file_selector(
|
||||
"Save JSON Data", m_dataFilename, exts,
|
||||
FileSelectorType::Save, newFilename))
|
||||
Strings::export_sprite_sheet_save_json_title(),
|
||||
m_dataFilename,
|
||||
exts,
|
||||
FileSelectorType::Save,
|
||||
newFilename))
|
||||
return;
|
||||
|
||||
ASSERT(!newFilename.empty());
|
||||
|
@ -518,7 +518,8 @@ void ImportSpriteSheetCommand::onExecute(Context* context)
|
||||
DocApi api = document->getApi(tx);
|
||||
|
||||
// Add the layer in the sprite.
|
||||
LayerImage* resultLayer = api.newLayer(sprite->root(), "Sprite Sheet");
|
||||
LayerImage* resultLayer =
|
||||
api.newLayer(sprite->root(), Strings::import_sprite_sheet_layer_name());
|
||||
|
||||
// Add all frames+cels to the new layer
|
||||
for (size_t i=0; i<animation.size(); ++i) {
|
||||
|
Loading…
Reference in New Issue
Block a user