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https://github.com/aseprite/aseprite.git
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Add custom data to Sprite Properties Window (fix #1306)
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116201d8a1
@ -177,6 +177,9 @@
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<section id="layers">
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<option id="user_data_visibility" type="bool" default="false" />
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</section>
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<section id="sprite">
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<option id="user_data_visibility" type="bool" default="false" />
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</section>
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<section id="tags">
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<option id="user_data_visibility" type="bool" default="false" />
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</section>
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@ -1,45 +1,47 @@
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<!-- Aseprite -->
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<!-- Copyright (C) 2018 Igara Studio S.A. -->
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<!-- Copyright (C) 2018-2020 Igara Studio S.A. -->
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<!-- Copyright (C) 2001-2016 David Capello -->
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<gui>
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<window id="sprite_properties" text="@.title">
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<vbox>
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<grid columns="2">
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<grid id="properties_grid" columns="3">
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<label text="@.filename" />
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<entry text="" id="name" maxsize="256" minwidth="64" readonly="true" cell_align="horizontal" />
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<button id="user_data" icon="icon_user_data" maxsize="32" tooltip="@general.user_data" />
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<label text="@.type" />
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<label text="" id="type" />
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<label text="" id="type" cell_hspan="2" />
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<label text="@.size" />
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<label text="" id="size" />
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<label text="" id="size" cell_hspan="2" />
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<label text="@.frames" />
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<label text="" id="frames" />
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<label text="" id="frames" cell_hspan="2" />
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</grid>
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<grid columns="2">
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<separator text="@.advanced" horizontal="true" cell_hspan="2" />
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<label text="@.transparent_color" />
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<hbox>
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<hbox id="transparent_color_placeholder" />
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<hbox id="transparent_color_placeholder" />
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</hbox>
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<label text="@.pixel_ratio" />
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<combobox id="pixel_ratio" cell_align="horizontal">
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<listitem text="@.square_pixels" value="1:1" />
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<listitem text="@.double_wide" value="2:1" />
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<listitem text="@.double_high" value="1:2" />
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<listitem text="@.square_pixels" value="1:1" />
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<listitem text="@.double_wide" value="2:1" />
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<listitem text="@.double_high" value="1:2" />
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</combobox>
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<label text="@.color_profile" />
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<hbox>
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<combobox id="color_profile" cell_align="horizontal" expansive="true"></combobox>
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<combobox id="color_profile" cell_align="horizontal" expansive="true"></combobox>
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<hbox homogeneous="true">
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<button id="assign_color_profile" text="@.assign_color_profile">Assign</button>
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<button id="convert_color_profile" text="@.convert_color_profile">Convert</button>
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</hbox>
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</hbox>
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</hbox>
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</grid>
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<separator horizontal="true" />
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<hbox>
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@ -12,6 +12,7 @@
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#include "app/cmd/assign_color_profile.h"
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#include "app/cmd/convert_color_profile.h"
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#include "app/cmd/set_pixel_ratio.h"
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#include "app/cmd/set_user_data.h"
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#include "app/color.h"
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#include "app/commands/command.h"
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#include "app/context_access.h"
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@ -21,11 +22,13 @@
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#include "app/pref/preferences.h"
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#include "app/tx.h"
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#include "app/ui/color_button.h"
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#include "app/ui/user_data_view.h"
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#include "app/util/pixel_ratio.h"
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#include "base/mem_utils.h"
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#include "doc/image.h"
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#include "doc/palette.h"
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#include "doc/sprite.h"
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#include "doc/user_data.h"
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#include "fmt/format.h"
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#include "os/color_space.h"
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#include "os/system.h"
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@ -37,6 +40,37 @@ namespace app {
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using namespace ui;
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class SpritePropertiesWindow : public app::gen::SpriteProperties {
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public:
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SpritePropertiesWindow(Sprite* sprite)
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: SpriteProperties()
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, m_sprite(sprite)
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, m_userDataView(new gen::UserData(), &Preferences::instance().sprite.userDataVisibility)
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{
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userData()->Click.connect([this]{ onToggleUserData(); });
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ui::Grid* mainGrid = propertiesGrid();
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m_userDataView.configureAndSet(m_sprite->userData(), mainGrid);
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remapWindow();
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centerWindow();
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load_window_pos(this, "SpriteProperties");
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manager()->invalidate();
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}
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const UserData& getUserData() const { return m_userDataView.userData(); }
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private:
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void onToggleUserData() {
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m_userDataView.toggleVisibility();
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remapWindow();
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manager()->invalidate();
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}
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Sprite* m_sprite;
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UserDataView m_userDataView;
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};
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class SpritePropertiesCommand : public Command {
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public:
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SpritePropertiesCommand();
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@ -67,7 +101,8 @@ void SpritePropertiesCommand::onExecute(Context* context)
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os::instance()->listColorSpaces(colorSpaces);
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// Load the window widget
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app::gen::SpriteProperties window;
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SpritePropertiesWindow window(context->activeDocument()->sprite());
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int selectedColorProfile = -1;
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auto updateButtons =
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@ -208,8 +243,11 @@ void SpritePropertiesCommand::onExecute(Context* context)
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PixelRatio pixelRatio =
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base::convert_to<PixelRatio>(window.pixelRatio()->getValue());
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const UserData newUserData = window.getUserData();
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if (index != sprite->transparentColor() ||
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pixelRatio != sprite->pixelRatio()) {
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pixelRatio != sprite->pixelRatio() ||
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newUserData != sprite->userData()) {
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Tx tx(writer.context(), "Change Sprite Properties");
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DocApi api = writer.document()->getApi(tx);
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@ -219,6 +257,9 @@ void SpritePropertiesCommand::onExecute(Context* context)
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if (pixelRatio != sprite->pixelRatio())
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tx(new cmd::SetPixelRatio(sprite, pixelRatio));
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if (newUserData != sprite->userData())
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tx(new cmd::SetUserData(sprite, newUserData, static_cast<Doc*>(sprite->document())));
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tx.commit();
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update_screen_for_document(writer.document());
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@ -378,6 +378,10 @@ bool AseFormat::onSave(FileOp* fop)
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// Write extra chunks in the first frame
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if (frame == fop->roi().fromFrame()) {
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// Write sprite user data only if needed
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if (!sprite->userData().isEmpty())
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ase_file_write_user_data_chunk(f, &frame_header, &sprite->userData());
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// Write tilesets
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ase_file_write_tileset_chunks(f, fop, &frame_header, ext_files,
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sprite->tilesets());
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@ -560,6 +560,11 @@ TabIcon BrowserView::getTabIcon()
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return TabIcon::NONE;
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}
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gfx::Color BrowserView::getTabColor()
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{
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return gfx::ColorNone;
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}
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WorkspaceView* BrowserView::cloneWorkspaceView()
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{
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return new BrowserView();
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@ -25,6 +25,7 @@ namespace app {
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// TabView implementation
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std::string getTabText() override;
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TabIcon getTabIcon() override;
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gfx::Color getTabColor() override;
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// WorkspaceView implementation
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ui::Widget* getContentWidget() override { return this; }
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@ -378,6 +378,11 @@ TabIcon DataRecoveryView::getTabIcon()
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return TabIcon::NONE;
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}
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gfx::Color DataRecoveryView::getTabColor()
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{
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return gfx::ColorNone;
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}
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void DataRecoveryView::onWorkspaceViewSelected()
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{
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// Do nothing
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@ -37,6 +37,7 @@ namespace app {
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// TabView implementation
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std::string getTabText() override;
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TabIcon getTabIcon() override;
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gfx::Color getTabColor() override;
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// WorkspaceView implementation
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ui::Widget* getContentWidget() override { return this; }
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@ -113,6 +113,11 @@ TabIcon DevConsoleView::getTabIcon()
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return TabIcon::NONE;
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}
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gfx::Color DevConsoleView::getTabColor()
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{
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return gfx::ColorNone;
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}
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WorkspaceView* DevConsoleView::cloneWorkspaceView()
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{
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return new DevConsoleView();
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@ -32,6 +32,7 @@ namespace app {
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// TabView implementation
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std::string getTabText() override;
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TabIcon getTabIcon() override;
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gfx::Color getTabColor() override;
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// WorkspaceView implementation
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ui::Widget* getContentWidget() override { return this; }
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@ -38,6 +38,7 @@
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#include "app/util/clipboard.h"
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#include "app/util/range_utils.h"
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#include "base/fs.h"
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#include "doc/color.h"
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#include "doc/layer.h"
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#include "doc/sprite.h"
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#include "fmt/format.h"
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@ -234,6 +235,12 @@ TabIcon DocView::getTabIcon()
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return TabIcon::NONE;
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}
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gfx::Color DocView::getTabColor()
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{
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color_t c = m_editor->sprite()->userData().color();
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return gfx::rgba(doc::rgba_getr(c), doc::rgba_getg(c), doc::rgba_getb(c), doc::rgba_geta(c));
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}
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WorkspaceView* DocView::cloneWorkspaceView()
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{
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return new DocView(m_document, Normal, m_previewDelegate);
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@ -58,6 +58,7 @@ namespace app {
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// TabView implementation
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std::string getTabText() override;
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TabIcon getTabIcon() override;
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gfx::Color getTabColor() override;
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// WorkspaceView implementation
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ui::Widget* getContentWidget() override { return this; }
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@ -111,6 +111,11 @@ TabIcon HomeView::getTabIcon()
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return TabIcon::HOME;
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}
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gfx::Color HomeView::getTabColor()
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{
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return gfx::ColorNone;
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}
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bool HomeView::onCloseView(Workspace* workspace, bool quitting)
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{
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workspace->removeView(this);
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@ -49,6 +49,7 @@ namespace app {
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// TabView implementation
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std::string getTabText() override;
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TabIcon getTabIcon() override;
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gfx::Color getTabColor() override;
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// WorkspaceView implementation
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ui::Widget* getContentWidget() override { return this; }
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@ -174,6 +174,7 @@ void Tabs::updateTabs()
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tab->text = tab->view->getTabText();
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tab->icon = tab->view->getTabIcon();
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tab->color = tab->view->getTabColor();
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tab->x = int(x);
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tab->width = int(x+tabWidth) - int(x);
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x += tabWidth;
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@ -626,6 +627,10 @@ void Tabs::drawTab(Graphics* g, const gfx::Rect& _box,
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// Tab with text + clipping the close button
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if (box.w > 8*ui::guiscale()) {
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info.text = &tab->text;
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if (tab->color != gfx::ColorNone) {
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g->fillRect(tab->color, gfx::Rect(box.x+dx+2, box.y+dy+3, box.w-dx-2, box.h-3));
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g->fillRect(tab->color, gfx::Rect(box.x+dx+3, box.y+dy+2, box.w-dx-3, 1));
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}
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theme->paintWidgetPart(
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g, theme->styles.tabText(),
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gfx::Rect(box.x+dx, box.y+dy, box.w-dx, box.h),
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@ -656,6 +661,11 @@ void Tabs::drawTab(Graphics* g, const gfx::Rect& _box,
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}
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}
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if (tab->color != gfx::ColorNone) {
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g->fillRect(tab->color, gfx::Rect(closeBox.x, closeBox.y+3, closeBox.w-3, closeBox.h-3));
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g->fillRect(tab->color, gfx::Rect(closeBox.x, closeBox.y+2, closeBox.w-4, 1));
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}
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info.styleFlags = 0;
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if (selected)
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info.styleFlags |= ui::Style::Layer::kFocus;
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@ -41,6 +41,9 @@ namespace app {
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// Returns the icon to be shown in the tab
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virtual TabIcon getTabIcon() = 0;
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// Returns the tab background color
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virtual gfx::Color getTabColor() = 0;
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};
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enum class DropTabResult {
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@ -116,6 +119,7 @@ namespace app {
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TabView* view;
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std::string text;
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TabIcon icon;
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gfx::Color color;
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int x, width;
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int oldX, oldWidth;
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bool modified;
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@ -124,6 +128,7 @@ namespace app {
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ASSERT(view);
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text = view->getTabText();
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icon = view->getTabIcon();
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color = view->getTabColor();
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x = width = oldX = oldWidth =
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#if _DEBUG
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@ -82,7 +82,7 @@ bool AsepriteDecoder::decode()
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// Prepare variables for layer chunks
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doc::Layer* last_layer = sprite->root();
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doc::WithUserData* last_object_with_user_data = nullptr;
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doc::WithUserData* last_object_with_user_data = sprite.get();
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doc::Cel* last_cel = nullptr;
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auto tag_it = sprite->tags().begin();
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auto tag_end = sprite->tags().end();
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@ -66,7 +66,7 @@ void Sprite::SetDefaultRgbMapAlgorithm(const RgbMapAlgorithm mapAlgo)
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Sprite::Sprite(const ImageSpec& spec,
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int ncolors)
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: Object(ObjectType::Sprite)
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: WithUserData(ObjectType::Sprite)
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, m_document(nullptr)
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, m_spec(spec)
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, m_pixelRatio(1, 1)
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@ -24,6 +24,7 @@
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#include "doc/rgbmap_algorithm.h"
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#include "doc/slices.h"
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#include "doc/tags.h"
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#include "doc/with_user_data.h"
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#include "gfx/rect.h"
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#include <memory>
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@ -52,7 +53,7 @@ namespace doc {
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typedef std::vector<Palette*> PalettesList;
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// The main structure used in the whole program to handle a sprite.
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class Sprite : public Object {
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class Sprite : public WithUserData {
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public:
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enum class RgbMapFor {
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OpaqueLayer,
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