Add sampling options to Edit > Preferences dialog too (#3183)

This commit is contained in:
David Capello 2022-02-21 16:21:07 -03:00
parent 5ccf414183
commit b212a24479
7 changed files with 121 additions and 51 deletions

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@ -1,5 +1,5 @@
<!-- Aseprite -->
<!-- Copyright (C) 2018-2021 Igara Studio S.A. -->
<!-- Copyright (C) 2018-2022 Igara Studio S.A. -->
<!-- Copyright (C) 2001-2018 David Capello -->
<gui>
<window id="options" text="@.title">
@ -230,6 +230,7 @@
pref="editor.auto_fit" />
<check text="@.straight_line_preview" id="straight_line_preview" tooltip="@.straight_line_preview_tooltip" />
<check text="@.discard_brush" id="discard_brush" />
<hbox id="sampling_placeholder" />
<hbox>
<label text="@.right_click" />
<combobox id="right_click_behavior" expansive="true" />
@ -498,7 +499,8 @@
<vbox id="section_experimental">
<separator text="@.user_interface" horizontal="true" />
<hbox>
<check text="@.new_render_engine"
<check id="new_render_engine"
text="@.new_render_engine"
pref="experimental.new_render_engine" />
<link text="(#1671)" url="https://github.com/aseprite/aseprite/issues/1671" />
</hbox>

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@ -375,6 +375,7 @@ if(ENABLE_UI)
ui/preview_editor.cpp
ui/recent_listbox.cpp
ui/resources_listbox.cpp
ui/sampling_selector.cpp
ui/search_entry.cpp
ui/select_accelerator.cpp
ui/selection_mode_field.cpp

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@ -29,6 +29,7 @@
#include "app/ui/color_button.h"
#include "app/ui/main_window.h"
#include "app/ui/pref_widget.h"
#include "app/ui/sampling_selector.h"
#include "app/ui/separator_in_view.h"
#include "app/ui/skin/skin_theme.h"
#include "base/clamp.h"
@ -449,8 +450,18 @@ public:
showHome()->setSelected(m_pref.general.showHome());
// Right-click
// Editor sampling
samplingPlaceholder()->addChild(
m_samplingSelector = new SamplingSelector(
SamplingSelector::Behavior::ChangeOnSave));
m_samplingSelector->setEnabled(newRenderEngine()->isSelected());
newRenderEngine()->Click.connect(
[this]{
m_samplingSelector->setEnabled(newRenderEngine()->isSelected());
});
// Right-click
static_assert(int(app::gen::RightClickMode::PAINT_BGCOLOR) == 0, "");
static_assert(int(app::gen::RightClickMode::PICK_FGCOLOR) == 1, "");
static_assert(int(app::gen::RightClickMode::ERASE) == 2, "");
@ -618,6 +629,8 @@ public:
m_pref.editor.straightLinePreview(straightLinePreview()->isSelected());
m_pref.eyedropper.discardBrush(discardBrush()->isSelected());
m_pref.editor.rightClickMode(static_cast<app::gen::RightClickMode>(rightClickBehavior()->getSelectedItemIndex()));
if (m_samplingSelector)
m_samplingSelector->save();
m_pref.cursor.paintingCursorType(static_cast<app::gen::PaintingCursorType>(paintingCursorType()->getSelectedItemIndex()));
m_pref.cursor.cursorColor(cursorColor()->getColor());
m_pref.cursor.brushPreview(static_cast<app::gen::BrushPreview>(brushPreview()->getSelectedItemIndex()));
@ -1628,6 +1641,7 @@ private:
int m_restoreUIScaling;
std::vector<os::ColorSpaceRef> m_colorSpaces;
std::string m_templateTextForDisplayCS;
SamplingSelector* m_samplingSelector = nullptr;
};
class OptionsCommand : public Command {

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@ -43,6 +43,7 @@
#include "app/ui/editor/editor.h"
#include "app/ui/icon_button.h"
#include "app/ui/keyboard_shortcuts.h"
#include "app/ui/sampling_selector.h"
#include "app/ui/selection_mode_field.h"
#include "app/ui/skin/skin_theme.h"
#include "app/ui_context.h"
@ -134,49 +135,6 @@ private:
}
};
class ContextBar::SamplingOptions : public HBox {
public:
class Item : public ListItem {
public:
Item(const char* label,
const gen::Downsampling sampling)
: ListItem(label)
, m_sampling(sampling) {
}
const gen::Downsampling& sampling() const { return m_sampling; }
private:
gen::Downsampling m_sampling;
};
SamplingOptions()
: m_downsamplingLabel("Downsampling:")
{
addChild(&m_downsamplingLabel);
addChild(&m_downsampling);
m_downsampling.addItem(new Item("Nearest", gen::Downsampling::NEAREST));
m_downsampling.addItem(new Item("Bilinear", gen::Downsampling::BILINEAR));
m_downsampling.addItem(new Item("Bilinear mipmapping", gen::Downsampling::BILINEAR_MIPMAP));
m_downsampling.addItem(new Item("Trilinear mipmapping", gen::Downsampling::TRILINEAR_MIPMAP));
m_downsampling.setSelectedItemIndex(
(int)Preferences::instance().editor.downsampling());
m_downsampling.Change.connect([this]{ onDownsamplingChange(); });
}
private:
void onDownsamplingChange() {
if (auto item = dynamic_cast<Item*>(m_downsampling.getSelectedItem())) {
Preferences::instance().editor.downsampling(
item->sampling());
}
}
Label m_downsamplingLabel;
ComboBox m_downsampling;
};
class ContextBar::BrushBackField : public ButtonSet {
public:
BrushBackField()
@ -1581,7 +1539,7 @@ ContextBar::ContextBar(TooltipManager* tooltipManager,
m_selectionOptionsBox->addChild(m_rotAlgo = new RotAlgorithmField());
addChild(m_zoomButtons = new ZoomButtons);
addChild(m_samplingOptions = new SamplingOptions);
addChild(m_samplingSelector = new SamplingSelector);
addChild(m_brushBack = new BrushBackField);
addChild(m_brushType = new BrushTypeField(this));
@ -2034,8 +1992,8 @@ bool ContextBar::updateSamplingVisibility(tools::Tool* tool)
current_editor->projection().scaleY() < 1.0) &&
current_editor->isUsingNewRenderEngine();
if (newVisibility == m_samplingOptions->hasFlags(HIDDEN)) {
m_samplingOptions->setVisible(newVisibility);
if (newVisibility == m_samplingSelector->hasFlags(HIDDEN)) {
m_samplingSelector->setVisible(newVisibility);
layout();
return true;
}

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@ -53,6 +53,7 @@ namespace app {
class ColorBar;
class DitheringSelector;
class GradientTypeSelector;
class SamplingSelector;
class ContextBar : public DocObserverWidget<ui::HBox>
, public obs::observable<ContextBarObserver>
@ -133,7 +134,6 @@ namespace app {
bool needZoomButtons(tools::Tool* tool) const;
class ZoomButtons;
class SamplingOptions;
class BrushBackField;
class BrushTypeField;
class BrushAngleField;
@ -161,7 +161,7 @@ namespace app {
class SliceFields;
ZoomButtons* m_zoomButtons;
SamplingOptions* m_samplingOptions;
SamplingSelector* m_samplingSelector;
BrushBackField* m_brushBack;
BrushTypeField* m_brushType;
BrushAngleField* m_brushAngle;

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@ -0,0 +1,54 @@
// Aseprite
// Copyright (C) 2022 Igara Studio S.A.
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/ui/sampling_selector.h"
#include "ui/listitem.h"
namespace app {
using namespace ui;
SamplingSelector::SamplingSelector(Behavior behavior)
: m_behavior(behavior)
, m_downsamplingLabel("Downsampling:")
{
addChild(&m_downsamplingLabel);
addChild(&m_downsampling);
m_downsampling.addItem(new ListItem("Nearest"));
m_downsampling.addItem(new ListItem("Bilinear"));
m_downsampling.addItem(new ListItem("Bilinear mipmapping"));
m_downsampling.addItem(new ListItem("Trilinear mipmapping"));
m_downsampling.setSelectedItemIndex(
(int)Preferences::instance().editor.downsampling());
if (m_behavior == Behavior::ChangeOnRealTime)
m_downsampling.Change.connect([this]{ save(); });
m_samplingChangeConn =
Preferences::instance().editor.downsampling.AfterChange.connect(
[this]{ onPreferenceChange(); });
}
void SamplingSelector::save()
{
const int i = m_downsampling.getSelectedItemIndex();
Preferences::instance().editor.downsampling((gen::Downsampling)i);
}
void SamplingSelector::onPreferenceChange()
{
const int i = (int)Preferences::instance().editor.downsampling();
if (m_downsampling.getSelectedItemIndex() != i)
m_downsampling.setSelectedItemIndex(i);
}
} // namespace app

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@ -0,0 +1,41 @@
// Aseprite
// Copyright (C) 2022 Igara Studio S.A.
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifndef APP_UI_FILE_SELECTOR_H_INCLUDED
#define APP_UI_FILE_SELECTOR_H_INCLUDED
#pragma once
#include "app/pref/preferences.h"
#include "obs/connection.h"
#include "ui/box.h"
#include "ui/combobox.h"
#include "ui/label.h"
namespace app {
class SamplingSelector : public ui::HBox {
public:
enum class Behavior {
ChangeOnRealTime,
ChangeOnSave
};
SamplingSelector(Behavior behavior = Behavior::ChangeOnRealTime);
void save();
private:
void onPreferenceChange();
Behavior m_behavior;
ui::Label m_downsamplingLabel;
ui::ComboBox m_downsampling;
obs::scoped_connection m_samplingChangeConn;
};
} // namespace app
#endif