Merge branch 'master' into beta

This commit is contained in:
David Capello 2020-10-22 12:18:30 -03:00
commit bff884b4c8
7 changed files with 90 additions and 8 deletions

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@ -77,11 +77,11 @@ private:
## C++11
We are using some C++11 features, mainly:
We are using some modern C++ (C++11, C++14, etc.) features, mainly:
* Use `nullptr` instead of `NULL` macro
* Use `auto` for complex types, iterators, or when it's variable type
obvious (e.g. `auto s = new Sprite;`)
* Use `auto` for complex types, iterators, or when the variable type
is obvious (e.g. `auto s = new Sprite;`)
* Use range-based for loops (`for (const auto& item : values) { ... }`)
* Use template alias (`template<typename T> alias = orig<T>;`)
* Use non-generic lambda functions

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@ -252,9 +252,9 @@ std::string FlipCommand::onGetFriendlyName() const
content = Strings::commands_Flip_Canvas();
if (m_flipType == doc::algorithm::FlipHorizontal)
content = Strings::commands_Flip_Horizontally();
orientation = Strings::commands_Flip_Horizontally();
else
content = Strings::commands_Flip_Vertically();
orientation = Strings::commands_Flip_Vertically();
return fmt::format(getBaseFriendlyName(), content, orientation);
}

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@ -10,6 +10,6 @@
// Increment this value if the scripting API is modified between two
// released Aseprite versions.
#define API_VERSION 12
#define API_VERSION 13
#endif

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@ -1,5 +1,5 @@
// Aseprite
// Copyright (C) 2019 Igara Studio S.A.
// Copyright (C) 2019-2020 Igara Studio S.A.
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
@ -11,6 +11,7 @@
#include "app/app.h"
#include "app/resource_finder.h"
#include "app/script/luacpp.h"
#include "app/script/security.h"
#include "base/fs.h"
namespace app {
@ -117,6 +118,71 @@ int AppFS_listFiles(lua_State* L)
return 1;
}
int AppFS_makeDirectory(lua_State* L)
{
const char* path = luaL_checkstring(L, 1);
if (base::is_directory(path)) {
lua_pushboolean(L, true);
return 1;
}
if (!ask_access(L, path, FileAccessMode::Write, true))
return luaL_error(L, "the script doesn't have access to create the directory '%s'", path);
try {
// TODO don't throw exception from base::make_directory() function
base::make_directory(path);
}
catch (const std::exception&) {
// Do nothing
}
lua_pushboolean(L, base::is_directory(path));
return 1;
}
int AppFS_makeAllDirectories(lua_State* L)
{
const char* path = luaL_checkstring(L, 1);
if (base::is_directory(path)) {
lua_pushboolean(L, true);
return 1;
}
if (!ask_access(L, path, FileAccessMode::Write, true))
return luaL_error(L, "the script doesn't have access to create all directories '%s'", path);
try {
base::make_all_directories(path);
}
catch (const std::exception&) {
// Do nothing
}
lua_pushboolean(L, base::is_directory(path));
return 1;
}
int AppFS_removeDirectory(lua_State* L)
{
const char* path = luaL_checkstring(L, 1);
if (!base::is_directory(path)) {
lua_pushboolean(L, (base::is_file(path) ? false: // Cannot remove files
true)); // The directory is already removed
return 1;
}
if (!ask_access(L, path, FileAccessMode::Write, true))
return luaL_error(L, "the script doesn't have access to remove the directory '%s'", path);
try {
base::remove_directory(path);
}
catch (const std::exception&) {
// do nothing...
}
lua_pushboolean(L, !base::is_directory(path));
return 1;
}
const Property AppFS_properties[] = {
{ "pathSeparator", AppFS_pathSeparator, nullptr },
// Special folder names
@ -142,6 +208,10 @@ const luaL_Reg AppFS_methods[] = {
{ "isDirectory", AppFS_isDirectory },
{ "fileSize", AppFS_fileSize },
{ "listFiles", AppFS_listFiles },
// Manipulate directories
{ "makeDirectory", AppFS_makeDirectory },
{ "makeAllDirectories", AppFS_makeAllDirectories },
{ "removeDirectory", AppFS_removeDirectory },
{ nullptr, nullptr }
};

@ -1 +1 @@
Subproject commit 0a961d75f4ffbf3bf24d707cfa66d6bcc1c295be
Subproject commit 5377679fd32f977b32b51d83e0fdc027adcdfe78

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@ -1,4 +1,5 @@
// Aseprite UI Library
// Copyright (C) 2020 Igara Studio S.A.
// Copyright (C) 2001-2017 David Capello
//
// This file is released under the terms of the MIT license.
@ -9,6 +10,7 @@
#endif
#include "ui/manager.h"
#include "ui/system.h"
#include "ui/theme.h"
#include "ui/widget.h"
#include "ui/window.h"
@ -22,21 +24,29 @@ static std::list<Widget*>* widgets;
void initWidgets()
{
assert_ui_thread();
widgets = new std::list<Widget*>;
}
void exitWidgets()
{
assert_ui_thread();
delete widgets;
}
void addWidget(Widget* widget)
{
assert_ui_thread();
widgets->push_back(widget);
}
void removeWidget(Widget* widget)
{
assert_ui_thread();
ASSERT(!Manager::widgetAssociatedToManager(widget));
auto it = std::find(widgets->begin(), widgets->end(), widget);
@ -46,6 +56,8 @@ void removeWidget(Widget* widget)
void reinitThemeForAllWidgets()
{
assert_ui_thread();
// Reinitialize the theme of each widget
auto theme = get_theme();
for (auto widget : *widgets)