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Add Screenshot command
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13
data/gui.xml
13
data/gui.xml
@ -497,7 +497,18 @@
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<param name="byGrid" value="true" />
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</key>
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<key command="NewFrame">
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<param name="content" value="cel" />
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<param name="content" value="cel" />
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</key>
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<key command="Screenshot" />
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<key command="Screenshot">
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<param name="srgb" value="false" />
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</key>
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<key command="Screenshot">
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<param name="save" value="true" />
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</key>
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<key command="Screenshot">
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<param name="save" value="true" />
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<param name="srgb" value="false" />
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</key>
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</commands>
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@ -396,6 +396,11 @@ SaveFileAs = Save File As
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SaveFileCopyAs = Export
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SaveMask = Save Selection
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SavePalette = Save Palette
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Screenshot = Screenshot
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Screenshot_Open = Take & Open Screenshot
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Screenshot_Save = Take & Save Screenshot
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Screenshot_sRGB = (sRGB Color Profile)
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Screenshot_DisplayCS = (Display Color Profile)
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Scroll = Scroll {0}
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ScrollCenter = Scroll to center of canvas
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SelectTile = Select Tile
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@ -294,6 +294,7 @@ if(ENABLE_UI)
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commands/filters/filter_preview.cpp
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commands/filters/filter_target_buttons.cpp
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commands/filters/filter_window.cpp
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commands/screenshot.cpp
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file_selector.cpp
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modules/editors.cpp
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modules/gfx.cpp
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@ -127,6 +127,7 @@ FOR_EACH_COMMAND(ReverseFrames)
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FOR_EACH_COMMAND(Rotate)
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FOR_EACH_COMMAND(SaveMask)
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FOR_EACH_COMMAND(SavePalette)
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FOR_EACH_COMMAND(Screenshot)
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FOR_EACH_COMMAND(Scroll)
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FOR_EACH_COMMAND(ScrollCenter)
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FOR_EACH_COMMAND(SelectTile)
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138
src/app/commands/screenshot.cpp
Normal file
138
src/app/commands/screenshot.cpp
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@ -0,0 +1,138 @@
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// Aseprite
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// Copyright (C) 2019 Igara Studio S.A.
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//
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// This program is distributed under the terms of
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// the End-User License Agreement for Aseprite.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/app.h"
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#include "app/cmd/convert_color_profile.h"
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#include "app/commands/command.h"
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#include "app/commands/new_params.h"
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#include "app/context.h"
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#include "app/doc.h"
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#include "app/file/file.h"
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#include "app/i18n/strings.h"
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#include "app/resource_finder.h"
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#include "base/fs.h"
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#include "doc/cel.h"
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#include "doc/color.h"
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#include "doc/layer.h"
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#include "doc/sprite.h"
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#include "fmt/format.h"
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#include "os/display.h"
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#include "os/surface.h"
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#include "ui/manager.h"
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namespace app {
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using namespace ui;
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struct ScreenshotParams : public NewParams {
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Param<bool> save { this, false, "save" };
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Param<bool> srgb { this, true, "srgb" };
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};
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class ScreenshotCommand : public CommandWithNewParams<ScreenshotParams> {
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public:
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ScreenshotCommand();
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protected:
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void onExecute(Context* ctx) override;
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std::string onGetFriendlyName() const override;
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};
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ScreenshotCommand::ScreenshotCommand()
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: CommandWithNewParams<ScreenshotParams>(CommandId::Screenshot(), CmdUIOnlyFlag)
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{
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}
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void ScreenshotCommand::onExecute(Context* ctx)
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{
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if (!ctx->isUIAvailable())
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return;
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app::ResourceFinder rf(false);
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rf.includeDesktopDir("");
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os::Display* display = ui::Manager::getDefault()->getDisplay();
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os::Surface* surface = display->getSurface();
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std::string fn;
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if (params().save()) {
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for (int i=0; i<10000; ++i) {
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fn = base::join_path(rf.defaultFilename(),
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fmt::format("screenshot-{}.png", i));
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if (!base::is_file(fn))
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break;
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}
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}
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else {
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fn = "screenshot.png";
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}
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doc::ImageSpec spec(doc::ColorMode::RGB,
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surface->width(),
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surface->height(),
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0, // Mask color
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display->colorSpace()->gfxColorSpace());
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doc::Sprite* spr = doc::Sprite::MakeStdSprite(spec);
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static_cast<doc::LayerImage*>(spr->firstLayer())->configureAsBackground();
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doc::Cel* cel = spr->firstLayer()->cel(0);
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doc::Image* img = cel->image();
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for (int y=0; y<img->height(); ++y) {
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for (int x=0; x<img->width(); ++x) {
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gfx::Color c = surface->getPixel(x, y);
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img->putPixel(x, y, doc::rgba(gfx::getr(c),
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gfx::getg(c),
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gfx::getb(c), 255));
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}
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}
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std::unique_ptr<Doc> doc(new Doc(spr));
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doc->setFilename(fn);
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// Convert color profile to sRGB
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if (params().srgb())
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cmd::convert_color_profile(spr, gfx::ColorSpace::MakeSRGB());
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if (params().save()) {
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save_document(ctx, doc.get());
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}
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else {
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doc->setContext(ctx);
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doc.release();
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}
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}
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std::string ScreenshotCommand::onGetFriendlyName() const
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{
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std::string name;
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if (params().save())
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name = Strings::commands_Screenshot_Save();
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else
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name = Strings::commands_Screenshot_Open();
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if (params().srgb()) {
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name.push_back(' ');
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name += Strings::commands_Screenshot_sRGB();
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}
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else {
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name.push_back(' ');
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name += Strings::commands_Screenshot_DisplayCS();
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}
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return name;
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}
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Command* CommandFactory::createScreenshotCommand()
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{
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return new ScreenshotCommand;
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}
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} // namespace app
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