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c2e5e69882
In this way we always have an empty tile available in the drawing process. We've also added the Tileset::firstVisibleIndex field to change the visible index of the tile 1 so we can offset the visible number by the user (just as a visual aid / simulate old tilesets with index=0=non-empty tile). |
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.. | ||
extensions | ||
fonts | ||
icons | ||
palettes | ||
strings | ||
widgets | ||
convmatr.def | ||
gui.xml | ||
pref.xml |