twinaphex
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4cf03811ea
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(GLSL) Make gl_glsl_num more robust
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2014-10-04 22:24:14 +02:00 |
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SuperrSonic
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482854f217
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Connect Deflicker to config
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2014-10-04 01:09:30 -04:00 |
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SuperrSonic
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7a936f9719
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Removed specific viWidth for 16:9 mode, not needed anymore
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2014-10-03 20:31:52 -04:00 |
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Twinaphex
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1ea548d068
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Merge pull request #1084 from aliaspider/master
(PSP) fix aspect ratio/viewport/rotation settings.
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2014-10-04 00:45:29 +02:00 |
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aliaspider
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9985bbf30f
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(PSP) fix aspect ratio/viewport/rotation settings.
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2014-10-03 23:22:44 +01:00 |
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twinaphex
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6214e8e211
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(360) Build fixes
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2014-10-03 22:26:29 +02:00 |
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Twinaphex
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d029362dd7
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(GL) Make gl_alive more robust
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2014-10-03 17:17:18 +02:00 |
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twinaphex
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71fd3aa6b4
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(Android) Build fix
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2014-10-03 16:34:15 +02:00 |
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twinaphex
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3f900424ca
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(GL) Minor tweaks
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2014-10-03 14:16:34 +02:00 |
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twinaphex
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7a6ee6a300
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Get rid of MODE_MENU_HD too -g_extern.lifecycle_state can now
be used for 'injecting' button presses (i.e. libretro button presses
and/or meta button presses)
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2014-10-02 21:57:01 +02:00 |
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twinaphex
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c1a75ec68a
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Get rid of MODE_MENU_WIDESCREEN
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2014-10-02 21:45:09 +02:00 |
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twinaphex
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54bfe360c6
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Move ifndef HAVE_GCMGL checks outside of gl.c and into
shader_gl_cg.c - also implement stub glGenerateMipmapOES
for GCMGL
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2014-10-02 21:09:34 +02:00 |
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twinaphex
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a844c3997a
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(GL) Get rid of some more _func macros
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2014-10-02 15:43:11 +02:00 |
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twinaphex
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ca004c370c
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(HLSL) Cleanup hlsl_filter_type too
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2014-10-02 15:25:51 +02:00 |
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twinaphex
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4c6fa4f059
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(Cg/GLSL) Cleanups to filter_type implementation
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2014-10-02 15:25:01 +02:00 |
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twinaphex
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e7e441d32d
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Rename shader_cg.c to shader_gl_cg.c
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2014-10-02 15:19:21 +02:00 |
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twinaphex
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b22cf18228
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(GL/Shaders) Put fixed-function vertex/matrix coord code inside shader
backend files as fallback routines
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2014-10-02 15:17:21 +02:00 |
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twinaphex
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53c7bf65ed
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Turn fixed-function vertex coord/matrix code into macros
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2014-10-02 14:50:24 +02:00 |
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twinaphex
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aed7afb31d
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Move gl_shader_set_coords from gl.c to gl_common.c
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2014-10-02 14:20:50 +02:00 |
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twinaphex
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7e2dd769e9
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(GL) Simplify gl_shader_set_coords
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2014-10-02 14:13:08 +02:00 |
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twinaphex
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59be30825c
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(GL) Do away with most of the checks for 'shader' now that shader
will never be NULL
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2014-10-02 14:05:11 +02:00 |
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twinaphex
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4fbbb8aa2f
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(GL) Always have gl->shader point to a valid driver (including nullshader)
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2014-10-02 13:47:45 +02:00 |
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twinaphex
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64c2305017
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Add 'ident' to shader driver - add shader context functions
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2014-10-02 13:42:40 +02:00 |
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twinaphex
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6c675e6580
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Create gfx/gl_common.c
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2014-10-02 13:32:42 +02:00 |
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twinaphex
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b2f6a025c8
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Create shader_gl_common.c
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2014-10-02 13:27:35 +02:00 |
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twinaphex
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6b054da299
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Rename shader_common to shader_context
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2014-10-02 13:21:45 +02:00 |
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twinaphex
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75be6ccec9
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(GL) Turn gl_set_projection into a static function too
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2014-10-02 12:57:01 +02:00 |
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twinaphex
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c574025370
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(GL) Make gl_deinit_fbo a static function again
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2014-10-02 12:55:19 +02:00 |
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twinaphex
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486dc3adec
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Get rid of shader_cg.h header
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2014-10-02 12:50:27 +02:00 |
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twinaphex
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dd506443e9
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gl_set_shader - don't set shader backend to 'null shader driver'
if shader type cannot be determined
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2014-10-02 12:15:14 +02:00 |
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twinaphex
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f1c9343285
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(GL) Make gl_init_fbo a static function again
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2014-10-02 12:14:12 +02:00 |
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twinaphex
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89e449cc86
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Get rid of header dependencies on GL in shader_common.h
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2014-10-02 11:27:11 +02:00 |
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twinaphex
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039a5d7ab3
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Create shader_null.c and make shader_backend less dependent
on GL
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2014-10-02 11:11:34 +02:00 |
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twinaphex
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2e4352dea4
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(GL) Pass shader pointer to gl_frame_fbo
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2014-10-02 10:45:20 +02:00 |
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twinaphex
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475283a35f
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(GL) Grab pointer to shader first
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2014-10-02 10:39:13 +02:00 |
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twinaphex
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6316876ad3
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(GL) Cleanup gl_shader_set_coords
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2014-10-02 10:34:52 +02:00 |
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twinaphex
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a1260e05bd
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(GL) Some further cleanups
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2014-10-02 10:27:36 +02:00 |
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twinaphex
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cc174d041c
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(GL) Get rid of context_destroy_func macro
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2014-10-02 10:24:41 +02:00 |
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twinaphex
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2637c45b9a
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(GL) gl_common.h - get rid of some macros
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2014-10-02 10:21:36 +02:00 |
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twinaphex
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1b45023528
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Move get_alignment inlined function to gfx/gl.c
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2014-10-02 01:11:01 +02:00 |
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twinaphex
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33398a550b
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(py_state.c) Indenting - style nits
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2014-10-02 01:09:03 +02:00 |
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twinaphex
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c861b4f994
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Move gl_wrap_type_to_enum to gfx/gl.c
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2014-10-02 01:02:13 +02:00 |
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twinaphex
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306d1f8809
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(GL/Gfx) Cleanup
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2014-10-02 00:49:38 +02:00 |
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twinaphex
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ca12482af0
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Move shader files to gfx/shader/
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2014-10-02 00:45:11 +02:00 |
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twinaphex
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2afcb61f37
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(GL) Turn set_texture_coords into macro
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2014-10-02 00:35:01 +02:00 |
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twinaphex
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da42ab2ad5
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(GL) Style nits pt. 2
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2014-10-01 23:53:18 +02:00 |
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twinaphex
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7ae81daba9
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(GL) Style nits
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2014-10-01 23:50:58 +02:00 |
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twinaphex
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3a2f3755ad
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Rename some files
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2014-10-01 23:27:52 +02:00 |
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twinaphex
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43c9948087
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(GL) Prevent memcpy on gl->tex_coords
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2014-10-01 20:37:52 +02:00 |
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twinaphex
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7812e06479
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(GL) Refactors pt. 3
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2014-10-01 20:06:40 +02:00 |
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