(GLSL) Make gl_glsl_num more robust

This commit is contained in:
twinaphex 2014-10-04 22:24:14 +02:00
parent 8c269f119d
commit 4cf03811ea

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@ -1185,7 +1185,9 @@ static void gl_glsl_use(void *data, unsigned index)
static unsigned gl_glsl_num(void)
{
return glsl_shader->passes;
if (glsl_shader)
return glsl_shader->passes;
return 0;
}
static bool gl_glsl_filter_type(unsigned index, bool *smooth)