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(GL) Grab pointer to shader first
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parent
6316876ad3
commit
475283a35f
13
gfx/gl.c
13
gfx/gl.c
@ -1526,6 +1526,7 @@ static bool gl_frame(void *data, const void *frame,
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gl_t *gl = (gl_t*)data;
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gfx_ctx_driver_t *ctx_driver = (gfx_ctx_driver_t*)gl->ctx_driver;
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gl_shader_backend_t *shader = (gl_shader_backend_t*)gl->shader;
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if (!gl)
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return true;
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@ -1537,8 +1538,8 @@ static bool gl_frame(void *data, const void *frame,
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glBindVertexArray(gl->vao);
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#endif
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if (gl->shader)
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gl->shader->use(gl, 1);
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if (shader)
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shader->use(gl, 1);
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#ifdef IOS
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/* Apparently the viewport is lost each frame, thanks Apple. */
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@ -1632,8 +1633,8 @@ static bool gl_frame(void *data, const void *frame,
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glClear(GL_COLOR_BUFFER_BIT);
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if (gl->shader && gl->shader->set_params)
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gl->shader->set_params(gl, width, height,
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if (shader && shader->set_params)
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shader->set_params(gl, width, height,
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gl->tex_w, gl->tex_h,
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gl->vp.width, gl->vp.height,
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g_extern.frame_count,
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@ -1675,8 +1676,8 @@ static bool gl_frame(void *data, const void *frame,
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/* Reset state which could easily mess up libretro core. */
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if (gl->hw_render_fbo_init)
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{
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if (gl->shader)
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gl->shader->use(gl, 0);
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if (shader)
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shader->use(gl, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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#ifndef NO_GL_FF_VERTEX
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gl_disable_client_arrays(gl);
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