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https://github.com/libretro/RetroArch
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(GL) Always have gl->shader point to a valid driver (including nullshader)
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parent
64c2305017
commit
4fbbb8aa2f
22
gfx/gl.c
22
gfx/gl.c
@ -205,7 +205,7 @@ static bool gl_shader_init(gl_t *gl)
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{
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enum rarch_shader_type type;
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bool ret = false;
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const shader_backend_t *backend = (const shader_backend_t*)&shader_null_backend;
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const shader_backend_t *backend = NULL;
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const char *shader_path = (g_settings.video.shader_enable && *g_settings.video.shader_path) ?
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g_settings.video.shader_path : NULL;
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@ -680,7 +680,7 @@ static void gl_init_fbo(gl_t *gl, unsigned width, unsigned height)
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{
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gl->fbo_rect[i].width = next_pow2(gl->fbo_rect[i].img_width);
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gl->fbo_rect[i].height = next_pow2(gl->fbo_rect[i].img_height);
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RARCH_LOG("Creating FBO %d @ %ux%u\n", i,
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RARCH_LOG("[GL]: Creating FBO %d @ %ux%u\n", i,
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gl->fbo_rect[i].width, gl->fbo_rect[i].height);
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}
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@ -990,7 +990,7 @@ static void gl_check_fbo_dimensions(gl_t *gl)
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if (status != RARCH_GL_FRAMEBUFFER_COMPLETE)
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RARCH_WARN("Failed to reinit FBO texture.\n");
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RARCH_LOG("Recreating FBO texture #%d: %ux%u\n",
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RARCH_LOG("[GL]: Recreating FBO texture #%d: %ux%u\n",
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i, gl->fbo_rect[i].width, gl->fbo_rect[i].height);
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}
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}
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@ -1854,7 +1854,7 @@ static void gl_set_nonblock_state(void *data, bool state)
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if (!gl)
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return;
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RARCH_LOG("GL VSync => %s\n", state ? "off" : "on");
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RARCH_LOG("[GL]: VSync => %s\n", state ? "off" : "on");
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context_bind_hw_render(gl, false);
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ctx_driver->swap_interval(gl,
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@ -2370,6 +2370,14 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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hw_render->version_major, hw_render->version_minor);
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#endif
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gl->shader = (const shader_backend_t*)shader_ctx_init_first();
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if (gl->shader)
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{
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RARCH_LOG("[GL]: Default shader backend found: %s.\n",
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gl->shader->ident);
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}
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if (!gl_shader_init(gl))
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{
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RARCH_ERR("[GL]: Shader init failed.\n");
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@ -2384,8 +2392,8 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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gl->textures = max(minimum + 1, gl->textures);
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}
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RARCH_LOG("GL: Using %u textures.\n", gl->textures);
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RARCH_LOG("GL: Loaded %u program(s).\n", gl_shader_num(gl));
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RARCH_LOG("[GL]: Using %u textures.\n", gl->textures);
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RARCH_LOG("[GL]: Loaded %u program(s).\n", gl_shader_num(gl));
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gl->tex_w = RARCH_SCALE_BASE * video->input_scale;
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gl->tex_h = RARCH_SCALE_BASE * video->input_scale;
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@ -2636,7 +2644,7 @@ static bool gl_set_shader(void *data,
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glDeleteBuffers(1, &gl->pbo);
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#endif
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gl->textures = textures;
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RARCH_LOG("GL: Using %u textures.\n", gl->textures);
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RARCH_LOG("[GL]: Using %u textures.\n", gl->textures);
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gl->tex_index = 0;
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gl_init_textures(gl, &gl->video_info);
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gl_init_textures_data(gl);
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