gl_set_shader - don't set shader backend to 'null shader driver'

if shader type cannot be determined
This commit is contained in:
twinaphex 2014-10-02 12:15:14 +02:00
parent f1c9343285
commit dd506443e9

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@ -2597,7 +2597,6 @@ static bool gl_set_shader(void *data,
#endif
default:
gl->shader = &shader_null_backend;
break;
}