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https://github.com/libretro/RetroArch
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Move gl_wrap_type_to_enum to gfx/gl.c
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306d1f8809
commit
c861b4f994
1
driver.h
1
driver.h
@ -414,6 +414,7 @@ typedef struct video_driver
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void (*overlay_interface)(void *data, const video_overlay_interface_t **iface);
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#endif
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void (*poke_interface)(void *data, const video_poke_interface_t **iface);
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unsigned (*wrap_type_to_enum)(enum gfx_wrap_type type);
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} video_driver_t;
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enum rarch_display_type
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22
gfx/gl.c
22
gfx/gl.c
@ -452,6 +452,26 @@ static void gl_compute_fbo_geometry(gl_t *gl, unsigned width, unsigned height,
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}
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}
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static unsigned gl_wrap_type_to_enum(enum gfx_wrap_type type)
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{
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switch (type)
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{
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#ifndef HAVE_OPENGLES
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case RARCH_WRAP_BORDER:
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return GL_CLAMP_TO_BORDER;
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#else
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case RARCH_WRAP_BORDER:
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#endif
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case RARCH_WRAP_EDGE:
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return GL_CLAMP_TO_EDGE;
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case RARCH_WRAP_REPEAT:
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return GL_REPEAT;
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case RARCH_WRAP_MIRRORED_REPEAT:
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return GL_MIRRORED_REPEAT;
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}
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return 0;
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}
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static void gl_create_fbo_textures(gl_t *gl)
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{
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@ -3082,6 +3102,7 @@ static struct gfx_shader *gl_get_current_shader(void *data)
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return (gl && gl->shader) ? gl->shader->get_current_shader() : NULL;
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}
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static const video_poke_interface_t gl_poke_interface = {
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NULL,
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#ifdef HAVE_FBO
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@ -3131,5 +3152,6 @@ video_driver_t video_gl = {
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gl_get_overlay_interface,
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#endif
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gl_get_poke_interface,
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gl_wrap_type_to_enum,
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};
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@ -414,28 +414,5 @@ void gl_init_fbo(gl_t *gl, unsigned width, unsigned height);
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void gl_deinit_fbo(gl_t *gl);
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/* TODO - we need a D3D equivalent for this too - probably move
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* this to video driver later so it can be defined per graphics API. */
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static inline GLenum gl_wrap_type_to_enum(enum gfx_wrap_type type)
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{
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switch (type)
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{
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#ifndef HAVE_OPENGLES
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case RARCH_WRAP_BORDER:
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return GL_CLAMP_TO_BORDER;
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#else
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case RARCH_WRAP_BORDER:
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#endif
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case RARCH_WRAP_EDGE:
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return GL_CLAMP_TO_EDGE;
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case RARCH_WRAP_REPEAT:
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return GL_REPEAT;
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case RARCH_WRAP_MIRRORED_REPEAT:
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return GL_MIRRORED_REPEAT;
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}
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return 0;
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}
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#endif
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@ -75,7 +75,7 @@ bool gl_load_luts(const struct gfx_shader *generic_shader,
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}
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gl_load_texture_data(lut_textures[i], &img,
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gl_wrap_type_to_enum(generic_shader->lut[i].wrap),
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driver.video->wrap_type_to_enum(generic_shader->lut[i].wrap),
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generic_shader->lut[i].filter != RARCH_FILTER_NEAREST,
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generic_shader->lut[i].mipmap);
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texture_image_free(&img);
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