(GL) Turn gl_set_projection into a static function too

This commit is contained in:
twinaphex 2014-10-02 12:57:01 +02:00
parent c574025370
commit 75be6ccec9
2 changed files with 1 additions and 3 deletions

View File

@ -806,7 +806,7 @@ static bool gl_init_hw_render(gl_t *gl, unsigned width, unsigned height)
#endif
#endif
void gl_set_projection(gl_t *gl, struct gl_ortho *ortho, bool allow_rotate)
static void gl_set_projection(gl_t *gl, struct gl_ortho *ortho, bool allow_rotate)
{
math_matrix rot;

View File

@ -377,8 +377,6 @@ extern void glBufferSubDataTextureReferenceRA( GLenum target,
#endif
#endif
void gl_set_projection(gl_t *gl, struct gl_ortho *ortho, bool allow_rotate);
void gl_set_viewport(gl_t *gl, unsigned width, unsigned height,
bool force_full, bool allow_rotate);