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(GL) Turn gl_set_projection into a static function too
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gfx/gl.c
2
gfx/gl.c
@ -806,7 +806,7 @@ static bool gl_init_hw_render(gl_t *gl, unsigned width, unsigned height)
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#endif
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#endif
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void gl_set_projection(gl_t *gl, struct gl_ortho *ortho, bool allow_rotate)
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static void gl_set_projection(gl_t *gl, struct gl_ortho *ortho, bool allow_rotate)
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{
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math_matrix rot;
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@ -377,8 +377,6 @@ extern void glBufferSubDataTextureReferenceRA( GLenum target,
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#endif
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#endif
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void gl_set_projection(gl_t *gl, struct gl_ortho *ortho, bool allow_rotate);
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void gl_set_viewport(gl_t *gl, unsigned width, unsigned height,
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bool force_full, bool allow_rotate);
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