(GL) Make gl_init_fbo a static function again

This commit is contained in:
twinaphex 2014-10-02 12:14:12 +02:00
parent 780c3220a0
commit f1c9343285
2 changed files with 1 additions and 3 deletions

View File

@ -630,7 +630,7 @@ void gl_deinit_fbo(gl_t *gl)
/* Set up render to texture. */
void gl_init_fbo(gl_t *gl, unsigned width, unsigned height)
static void gl_init_fbo(gl_t *gl, unsigned width, unsigned height)
{
int i;

View File

@ -385,8 +385,6 @@ void gl_set_viewport(gl_t *gl, unsigned width, unsigned height,
void gl_shader_set_coords(gl_t *gl,
const struct gl_coords *coords, const math_matrix *mat);
void gl_init_fbo(gl_t *gl, unsigned width, unsigned height);
void gl_deinit_fbo(gl_t *gl);
#endif