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(GL) Make gl_init_fbo a static function again
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gfx/gl.c
2
gfx/gl.c
@ -630,7 +630,7 @@ void gl_deinit_fbo(gl_t *gl)
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/* Set up render to texture. */
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void gl_init_fbo(gl_t *gl, unsigned width, unsigned height)
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static void gl_init_fbo(gl_t *gl, unsigned width, unsigned height)
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{
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int i;
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@ -385,8 +385,6 @@ void gl_set_viewport(gl_t *gl, unsigned width, unsigned height,
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void gl_shader_set_coords(gl_t *gl,
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const struct gl_coords *coords, const math_matrix *mat);
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void gl_init_fbo(gl_t *gl, unsigned width, unsigned height);
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void gl_deinit_fbo(gl_t *gl);
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#endif
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