(GL) gl_common.h - get rid of some macros

This commit is contained in:
twinaphex 2014-10-02 10:21:36 +02:00
parent 1b45023528
commit 2637c45b9a
2 changed files with 28 additions and 29 deletions

View File

@ -830,12 +830,13 @@ void gl_set_projection(gl_t *gl, struct gl_ortho *ortho, bool allow_rotate)
void gl_set_viewport(gl_t *gl, unsigned width,
unsigned height, bool force_full, bool allow_rotate)
{
gfx_ctx_driver_t *ctx_driver = (gfx_ctx_driver_t*)gl->ctx_driver;
int x = 0, y = 0;
float device_aspect = (float)width / height;
struct gl_ortho ortho = {0, 1, 0, 1, -1, 1};
if (gl->ctx_driver->translate_aspect)
device_aspect = context_translate_aspect_func(gl, width, height);
if (ctx_driver->translate_aspect)
device_aspect = ctx_driver->translate_aspect(gl, width, height);
if (g_settings.video.scale_integer && !force_full)
{
@ -1519,6 +1520,7 @@ static bool gl_frame(void *data, const void *frame,
RARCH_PERFORMANCE_START(frame_run);
gl_t *gl = (gl_t*)data;
gfx_ctx_driver_t *ctx_driver = (gfx_ctx_driver_t*)gl->ctx_driver;
if (!gl)
return true;
@ -1551,7 +1553,7 @@ static bool gl_frame(void *data, const void *frame,
if (gl->should_resize)
{
gl->should_resize = false;
context_set_resize_func(gl, gl->win_width, gl->win_height);
ctx_driver->set_resize(gl, gl->win_width, gl->win_height);
#ifdef HAVE_FBO
if (gl->fbo_inited)
@ -1660,7 +1662,7 @@ static bool gl_frame(void *data, const void *frame,
gl_render_overlay(gl);
#endif
context_update_window_title_func(gl);
ctx_driver->update_window_title(gl);
RARCH_PERFORMANCE_STOP(frame_run);
@ -1704,11 +1706,11 @@ static bool gl_frame(void *data, const void *frame,
!driver.nonblock_state && !g_extern.is_slowmotion
&& !g_extern.is_paused)
{
context_swap_buffers_func(gl);
ctx_driver->swap_buffers(gl);
glClear(GL_COLOR_BUFFER_BIT);
}
context_swap_buffers_func(gl);
ctx_driver->swap_buffers(gl);
g_extern.frame_count++;
#ifdef HAVE_GL_SYNC
@ -1847,6 +1849,7 @@ static void gl_free(void *data)
static void gl_set_nonblock_state(void *data, bool state)
{
gl_t *gl = (gl_t*)data;
gfx_ctx_driver_t *ctx_driver = (gfx_ctx_driver_t*)gl->ctx_driver;
if (!gl)
return;
@ -1854,7 +1857,7 @@ static void gl_set_nonblock_state(void *data, bool state)
RARCH_LOG("GL VSync => %s\n", state ? "off" : "on");
context_bind_hw_render(gl, false);
context_swap_interval_func(gl,
ctx_driver->swap_interval(gl,
state ? 0 : g_settings.video.swap_interval);
context_bind_hw_render(gl, true);
}
@ -2253,6 +2256,7 @@ static void gl_begin_debug(gl_t *gl)
static void *gl_init(const video_info_t *video, const input_driver_t **input, void **input_data)
{
unsigned win_width, win_height;
const gfx_ctx_driver_t *ctx_driver = NULL;
#ifdef _WIN32
gfx_set_dwm();
#endif
@ -2261,21 +2265,23 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
if (!gl)
return NULL;
gl->ctx_driver = gl_get_context(gl);
if (!gl->ctx_driver)
ctx_driver = gl_get_context(gl);
if (!ctx_driver)
{
free(gl);
return NULL;
}
gl->ctx_driver = ctx_driver;
gl->video_info = *video;
RARCH_LOG("Found GL context: %s\n", gl->ctx_driver->ident);
context_get_video_size_func(gl, &gl->full_x, &gl->full_y);
ctx_driver->get_video_size(gl, &gl->full_x, &gl->full_y);
RARCH_LOG("Detecting screen resolution %ux%u.\n", gl->full_x, gl->full_y);
context_swap_interval_func(gl, video->vsync ? g_settings.video.swap_interval : 0);
ctx_driver->swap_interval(gl,
video->vsync ? g_settings.video.swap_interval : 0);
win_width = video->width;
win_height = video->height;
@ -2286,7 +2292,7 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
win_height = gl->full_y;
}
if (!context_set_video_mode_func(gl, win_width, win_height, video->fullscreen))
if (!ctx_driver->set_video_mode(gl, win_width, win_height, video->fullscreen))
{
free(gl);
return NULL;
@ -2324,7 +2330,7 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
gl->fullscreen = video->fullscreen;
/* Get real known video size, which might have been altered by context. */
context_get_video_size_func(gl, &gl->win_width, &gl->win_height);
ctx_driver->get_video_size(gl, &gl->win_width, &gl->win_height);
RARCH_LOG("GL: Using resolution %ux%u\n", gl->win_width, gl->win_height);
if (gl->full_x || gl->full_y)
@ -2456,7 +2462,7 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
#endif
if (input && input_data)
context_input_driver_func(gl, input, input_data);
ctx_driver->input_driver(gl, input, input_data);
#ifndef RARCH_CONSOLE
if (g_settings.video.font_enable)
@ -2485,13 +2491,14 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
static bool gl_alive(void *data)
{
gl_t *gl = (gl_t*)data;
bool quit = false, resize = false;
gl_t *gl = (gl_t*)data;
gfx_ctx_driver_t *ctx_driver = (gfx_ctx_driver_t*)gl->ctx_driver;
if (!gl)
return false;
context_check_window_func(gl, &quit,
ctx_driver->check_window(gl, &quit,
&resize, &gl->win_width, &gl->win_height,
g_extern.frame_count);
@ -2506,7 +2513,11 @@ static bool gl_alive(void *data)
static bool gl_focus(void *data)
{
gl_t *gl = (gl_t*)data;
return gl && context_has_focus_func(gl);
gfx_ctx_driver_t *ctx_driver = (gfx_ctx_driver_t*)gl->ctx_driver;
if (gl && ctx_driver)
return ctx_driver->has_focus(gl);
return false;
}
static void gl_update_tex_filter_frame(gl_t *gl)

View File

@ -37,20 +37,8 @@
#include "glsym/glsym.h"
#define context_get_video_size_func(gl, win, height) gl->ctx_driver->get_video_size(gl, win, height)
#define context_update_window_title_func(gl) gl->ctx_driver->update_window_title(gl)
#define context_destroy_func(gl) gl->ctx_driver->destroy(gl)
#define context_translate_aspect_func(gl, width, height) gl->ctx_driver->translate_aspect(gl, width, height)
#define context_set_resize_func(gl, width, height) gl->ctx_driver->set_resize(gl, width, height)
#define context_swap_buffers_func(gl) gl->ctx_driver->swap_buffers(gl)
#define context_swap_interval_func(gl, var) gl->ctx_driver->swap_interval(gl, var)
#define context_has_focus_func(gl) gl->ctx_driver->has_focus(gl)
#define context_bind_hw_render(gl, enable) if (gl->shared_context_use && gl->ctx_driver->bind_hw_render) gl->ctx_driver->bind_hw_render(gl, enable)
#define context_check_window_func(gl, quit, resize, width, height, frame_count) \
gl->ctx_driver->check_window(gl, quit, resize, width, height, frame_count)
#define context_set_video_mode_func(gl, width, height, fullscreen) gl->ctx_driver->set_video_mode(gl, width, height, fullscreen)
#define context_input_driver_func(gl, input, input_data) gl->ctx_driver->input_driver(gl, input, input_data)
#ifdef HAVE_EGL
#define context_init_egl_image_buffer_func(gl, video) gl->ctx_driver->init_egl_image_buffer(gl, video)