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https://github.com/libretro/RetroArch
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Create gfx/gl_common.c
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b2f6a025c8
commit
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@ -342,11 +342,11 @@ endif
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ifeq ($(HAVE_OPENGL), 1)
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DEFINES += -DHAVE_OPENGL -DHAVE_GLSL
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OBJ += gfx/gl.o \
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gfx/gl_common.o \
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gfx/gfx_context.o \
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gfx/fonts/gl_font.o \
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gfx/fonts/gl_raster_font.o \
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gfx/math/matrix.o \
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gfx/shader/shader_gl_common.o \
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gfx/state_tracker.o \
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gfx/glsym/rglgen.o
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@ -26,7 +26,7 @@
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#include "menu_display.h"
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#include "../../../general.h"
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#include "../../../gfx/gfx_common.h"
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#include "../../../gfx/shader/shader_gl_common.h"
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#include "../../../gfx/gl_common.h"
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#include "../../../config.def.h"
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#include "../../../file.h"
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#include "../../../dynamic.h"
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@ -14,7 +14,7 @@
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "shader_gl_common.h"
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#include "gl_common.h"
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void gl_load_texture_data(GLuint obj, const struct texture_image *img,
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GLenum wrap, bool linear, bool mipmap)
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@ -382,5 +382,10 @@ void gl_set_viewport(gl_t *gl, unsigned width, unsigned height,
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void gl_shader_set_coords(gl_t *gl,
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const struct gl_coords *coords, const math_matrix *mat);
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#endif
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void gl_load_texture_data(GLuint obj, const struct texture_image *img,
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GLenum wrap, bool linear, bool mipmap);
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bool gl_load_luts(const struct gfx_shader *generic_shader,
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GLuint *lut_textures);
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#endif
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@ -18,14 +18,16 @@
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#pragma comment(lib, "cggl")
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#endif
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#ifdef HAVE_OPENGL
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#include "shader_gl_common.h"
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#endif
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#include <stdint.h>
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#include "shader_context.h"
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#include <Cg/cg.h>
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#ifdef HAVE_OPENGL
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#include "../gl_common.h"
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#include <Cg/cgGL.h>
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#endif
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#include "../../general.h"
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#include <string.h>
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#include "../../compat/strl.h"
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@ -1,28 +0,0 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2014 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SHADERS_GL_COMMON_H__
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#define SHADERS_GL_COMMON_H__
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#include "../gl_common.h"
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void gl_load_texture_data(GLuint obj, const struct texture_image *img,
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GLenum wrap, bool linear, bool mipmap);
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bool gl_load_luts(const struct gfx_shader *generic_shader,
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GLuint *lut_textures);
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#endif
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@ -33,7 +33,7 @@
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#include <stdlib.h>
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#ifdef HAVE_OPENGL
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#include "shader_gl_common.h"
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#include "../gl_common.h"
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#endif
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#ifdef HAVE_OPENGLES2
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@ -145,9 +145,6 @@ VIDEO CONTEXT
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/*============================================================
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VIDEO SHADERS
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============================================================ */
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#ifdef HAVE_OPENGL
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#include "../gfx/shader/shader_gl_common.c"
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#endif
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#ifdef HAVE_SHADERS
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#include "../gfx/shader/shader_context.c"
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@ -213,6 +210,7 @@ VIDEO DRIVER
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#ifdef HAVE_OPENGL
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#include "../gfx/gl.c"
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#include "../gfx/gl_common.c"
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#ifndef HAVE_PSGL
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#include "../gfx/glsym/rglgen.c"
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