twinaphex
ed9ad7c9d7
(windows) Change 'winxinput' to 'xinput'
2015-04-05 20:43:24 +02:00
twinaphex
c4126d4d11
(XDK) Turn some functions non-static
2015-04-05 19:23:33 +02:00
twinaphex
36a062bcf3
Update signature for d3d_lockrectangle_clear
2015-04-05 19:17:24 +02:00
twinaphex
d3ecc62291
(d3d.h) Cleanups
2015-04-05 19:15:03 +02:00
twinaphex
66ee038ced
Style nit
2015-04-05 19:07:33 +02:00
Twinaphex
878b88bb36
Merge pull request #1586 from fr500/master
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Improve per-game/per-config overrides
2015-04-05 19:06:31 +02:00
twinaphex
388206ed6b
(XBOX) Move XBOX1 SetFlickerFilter to renderchain_blit_texture
2015-04-05 18:59:13 +02:00
twinaphex
d14751a649
(D3D) Turn renderchain_set_mvp static
2015-04-05 18:54:14 +02:00
twinaphex
2066396913
(D3D) Make renderchain_set_vertices static
2015-04-05 18:52:44 +02:00
twinaphex
6365ac2174
(D3D) Turn more functions static
2015-04-05 18:49:29 +02:00
twinaphex
1f3c5fc71c
(D3D) Turn some functions static
2015-04-05 18:46:28 +02:00
twinaphex
d9aa01da06
(D3D) Move structs around
2015-04-05 18:44:12 +02:00
twinaphex
b509e12405
(Cg) Move Cg header include to render_chain.cpp
2015-04-05 18:41:40 +02:00
twinaphex
e34c90179f
(D3D) Move struct Pass to render_chain.cpp
2015-04-05 18:40:19 +02:00
twinaphex
daf3f3bb08
(D3D) Buildfix
2015-04-05 18:33:42 +02:00
twinaphex
afe35e774a
(D3D) renderchain_set_final_viewport - call d3d_recompute_pass_sizes
2015-04-05 18:31:07 +02:00
twinaphex
7d162b79c0
(d3d_wrapper.cpp ) Cleanup
2015-04-05 18:29:38 +02:00
twinaphex
e9f08dfafe
(D3D) Don't use Pass from d3d_wrapper.cpp
2015-04-05 18:25:48 +02:00
twinaphex
9c678a3abd
(D3D) Buildfix #2
2015-04-05 18:21:25 +02:00
twinaphex
6927d6e47c
(D3D) Rename cg_shader to shader_path
2015-04-05 18:20:45 +02:00
radius
41414d3160
Merge branch 'master' of github.com:fr500/RetroArch
2015-04-05 11:18:45 -05:00
twinaphex
56145d279d
(D3D) Don't ifdef out d3d_init_shader/d3d_deinit_shader
2015-04-05 18:18:02 +02:00
twinaphex
97acc50b6e
(D3D) Fix two extern declarations
2015-04-05 18:15:10 +02:00
radius
8ad303d066
readded per-game/per-core overrides, this works exactly the same as appendconfig and with the same limitations (if you append a config and config autosave is
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enabled if will propagate to your main config)
Had to change the delimiter for appendconfig to "|" so users can load configs with filenames including ,
2015-04-05 11:14:24 -05:00
twinaphex
b148bb0c8a
(XDK) Buildfix #2
2015-04-05 18:11:50 +02:00
twinaphex
e59d5a26b2
(XDK) Buildfix
2015-04-05 18:08:33 +02:00
twinaphex
e022372db5
(D3D) Buildfix
2015-04-05 18:01:33 +02:00
twinaphex
1a7d3e3ea0
Move Cg Context to render_chain.cpp
2015-04-05 17:59:03 +02:00
twinaphex
2ae20608e8
Wrap SetTexture calls
2015-04-05 17:44:27 +02:00
twinaphex
252c9e5947
(D3D) d3d_set_texture - implement it properly
2015-04-05 17:42:53 +02:00
twinaphex
7a2554c750
(D3D) Wrap SetSamplerState calls
2015-04-05 17:41:04 +02:00
twinaphex
07dc651d15
(D3D) Go through d3d_set_stream_source in render_chain.cpp
2015-04-05 17:33:54 +02:00
twinaphex
500ad905a8
(D3D) Cleanups
2015-04-05 17:27:45 +02:00
twinaphex
7f65bf700a
Revert "(D3D) More refactors to do with hiding away vertex declaration"
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This reverts commit c6458daa0ed91f3db6925abc1730f197f700f826.
2015-04-05 17:21:52 +02:00
twinaphex
c6458daa0e
(D3D) More refactors to do with hiding away vertex declaration
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code in render_chain.cpp
2015-04-05 17:17:18 +02:00
twinaphex
aaee638f6d
(D3D) Cleanup
2015-04-05 17:08:22 +02:00
twinaphex
74a1920fda
(D3D) Free vertex declaration in d3d_vertex_buffer_free
2015-04-05 17:05:53 +02:00
twinaphex
d1af8742f6
(D3D) Turn _XBOX1 ifdef into HAVE_D3D8
2015-04-05 16:54:06 +02:00
twinaphex
2adab38d8e
(D3D) Use libretro.h pixel format types
2015-04-05 16:51:19 +02:00
twinaphex
e89a712d8d
(D3D) Use libretro pixel format types
2015-04-05 16:48:22 +02:00
twinaphex
162ffd9586
(D3D) Cleanups
2015-04-05 16:34:31 +02:00
twinaphex
3f118245a6
Change some _XBOX1 defines to HAVE_D3D8 defines
2015-04-05 16:17:22 +02:00
twinaphex
bd9b6f4795
(D3D) Style nits
2015-04-05 16:15:14 +02:00
Twinaphex
97f316c225
Merge pull request #1585 from lakkatv/whitescreen
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(Menu) Prevent calling context reset twice, fixes the white screen on RP...
2015-04-05 16:01:02 +02:00
twinaphex
975464968f
(D3D) Style nits
2015-04-05 15:53:06 +02:00
Jean-André Santoni
2cc5ad1476
(Menu) Prevent calling context reset twice, fixes the white screen on RPi 1
2015-04-05 15:52:19 +02:00
Twinaphex
24cc0b5e4d
(iOS) Move files around for MFi gamepad code
2015-04-05 15:41:41 +02:00
Twinaphex
15c90f7616
Combine several files into apple_cocoa_common.m
2015-04-05 05:36:53 +02:00
twinaphex
e3e99d0516
Include render_chain_cg.h into render_chain.cpp
2015-04-05 05:09:05 +02:00
twinaphex
a1106e949e
(XDK) Don't increment video frame count in video driver
2015-04-05 05:06:01 +02:00