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(XDK) Don't increment video frame count in video driver
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@ -268,9 +268,6 @@ static void renderchain_render_pass(void *data, const void *frame,
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d3d_set_stream_source(d3dr, i, d3d->vertex_buf, 0, sizeof(Vertex));
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d3d_draw_primitive(d3dr, D3DPT_TRIANGLESTRIP, 0, 2);
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runloop->frames.video.count++;
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renderchain_set_mvp(d3d, d3d->screen_width, d3d->screen_height, d3d->dev_rotation);
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}
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