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https://github.com/libretro/RetroArch
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(D3D) Rename cg_shader to shader_path
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56145d279d
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@ -607,7 +607,7 @@ static bool d3d_construct(d3d_video_t *d3d,
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enum rarch_shader_type type =
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video_shader_parse_type(settings->video.shader_path, RARCH_SHADER_NONE);
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if (settings->video.shader_enable && type == RARCH_SHADER_CG)
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d3d->cg_shader = settings->video.shader_path;
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d3d->shader_path = settings->video.shader_path;
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if (!d3d_process_shader(d3d))
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return false;
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@ -1140,7 +1140,7 @@ static bool d3d_init_multipass(d3d_video_t *d3d)
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unsigned i;
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bool use_extra_pass;
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video_shader_pass *pass = NULL;
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config_file_t *conf = config_file_new(d3d->cg_shader.c_str());
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config_file_t *conf = config_file_new(d3d->shader_path.c_str());
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if (!conf)
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{
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@ -1159,7 +1159,7 @@ static bool d3d_init_multipass(d3d_video_t *d3d)
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config_file_free(conf);
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video_shader_resolve_relative(&d3d->shader, d3d->cg_shader.c_str());
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video_shader_resolve_relative(&d3d->shader, d3d->shader_path.c_str());
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RARCH_LOG("[D3D9 Meta-Cg] Found %u shaders.\n", d3d->shader.passes);
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@ -1253,7 +1253,7 @@ static bool d3d_init_singlepass(d3d_video_t *d3d)
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pass->fbo.type_y = RARCH_SCALE_VIEWPORT;
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pass->fbo.scale_x = pass->fbo.scale_y;
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pass->fbo.type_x = pass->fbo.type_y;
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strlcpy(pass->source.path, d3d->cg_shader.c_str(),
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strlcpy(pass->source.path, d3d->shader_path.c_str(),
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sizeof(pass->source.path));
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#endif
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@ -1264,7 +1264,7 @@ static bool d3d_process_shader(d3d_video_t *d3d)
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{
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#ifdef HAVE_FBO
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if (strcmp(path_get_extension(
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d3d->cg_shader.c_str()), "cgp") == 0)
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d3d->shader_path.c_str()), "cgp") == 0)
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return d3d_init_multipass(d3d);
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#endif
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@ -1809,10 +1809,8 @@ static bool d3d_set_shader(void *data,
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break;
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}
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std::string old_shader = d3d->cg_shader;
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#ifdef HAVE_CG
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d3d->cg_shader = shader;
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#endif
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std::string old_shader = d3d->shader_path;
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d3d->shader_pat = shader;
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if (!d3d_process_shader(d3d) || !d3d_restore(d3d))
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{
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@ -1822,9 +1820,7 @@ static bool d3d_set_shader(void *data,
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if (restore_old)
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{
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#ifdef HAVE_CG
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d3d->cg_shader = old_shader;
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#endif
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d3d->shader_path = old_shader;
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d3d_process_shader(d3d);
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d3d_restore(d3d);
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}
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@ -130,7 +130,7 @@ typedef struct d3d_video
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unsigned dev_rotation;
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D3DVIEWPORT final_viewport;
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std::string cg_shader;
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std::string shader_path;
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#ifndef _XBOX
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struct video_shader shader;
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