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(D3D) Move structs around
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@ -21,9 +21,7 @@
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#endif
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#include "d3d.h"
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#ifndef _XBOX
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#include "render_chain.h"
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#endif
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#include "../video_viewport.h"
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#include "../video_monitor.h"
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#include "../../runloop.h"
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@ -26,6 +26,14 @@ struct lut_info
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bool smooth;
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};
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struct Vertex
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{
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float x, y, z;
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float u, v;
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float lut_u, lut_v;
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float r, g, b, a;
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};
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struct Pass
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{
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LinkInfo info;
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@ -22,14 +22,6 @@
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#include "../video_shader_parse.h"
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#include "../../libretro.h"
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struct Vertex
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{
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float x, y, z;
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float u, v;
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float lut_u, lut_v;
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float r, g, b, a;
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};
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struct LinkInfo
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{
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unsigned tex_w, tex_h;
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