(D3D) Move structs around

This commit is contained in:
twinaphex 2015-04-05 18:44:12 +02:00
parent b509e12405
commit d9aa01da06
3 changed files with 8 additions and 10 deletions

View File

@ -21,9 +21,7 @@
#endif
#include "d3d.h"
#ifndef _XBOX
#include "render_chain.h"
#endif
#include "../video_viewport.h"
#include "../video_monitor.h"
#include "../../runloop.h"

View File

@ -26,6 +26,14 @@ struct lut_info
bool smooth;
};
struct Vertex
{
float x, y, z;
float u, v;
float lut_u, lut_v;
float r, g, b, a;
};
struct Pass
{
LinkInfo info;

View File

@ -22,14 +22,6 @@
#include "../video_shader_parse.h"
#include "../../libretro.h"
struct Vertex
{
float x, y, z;
float u, v;
float lut_u, lut_v;
float r, g, b, a;
};
struct LinkInfo
{
unsigned tex_w, tex_h;