(D3D) Wrap SetSamplerState calls

This commit is contained in:
twinaphex 2015-04-05 17:41:04 +02:00
parent 07dc651d15
commit 7a2554c750

View File

@ -495,12 +495,12 @@ void renderchain_bind_orig(void *data, void *pass_data)
{
index = cgGetParameterResourceIndex(param);
chain->dev->SetTexture(index, chain->passes[0].tex);
chain->dev->SetSamplerState(index, D3DSAMP_MAGFILTER,
d3d_set_sampler_magfilter(chain->dev, index,
translate_filter(chain->passes[0].info.pass->filter));
chain->dev->SetSamplerState(index, D3DSAMP_MINFILTER,
d3d_set_sampler_minfilter(chain->dev, index,
translate_filter(chain->passes[0].info.pass->filter));
chain->dev->SetSamplerState(index, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
chain->dev->SetSamplerState(index, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
d3d_set_sampler_address_u(chain->dev, index, D3DTADDRESS_BORDER);
d3d_set_sampler_address_v(chain->dev, index, D3DTADDRESS_BORDER);
chain->bound_tex.push_back(index);
}
@ -565,12 +565,12 @@ void renderchain_bind_prev(void *data, void *pass_data)
chain->dev->SetTexture(index, tex);
chain->bound_tex.push_back(index);
chain->dev->SetSamplerState(index, D3DSAMP_MAGFILTER,
d3d_set_sampler_magfilter(chain->dev, index,
translate_filter(chain->passes[0].info.pass->filter));
chain->dev->SetSamplerState(index, D3DSAMP_MINFILTER,
d3d_set_sampler_minfilter(chain->dev, index,
translate_filter(chain->passes[0].info.pass->filter));
chain->dev->SetSamplerState(index, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
chain->dev->SetSamplerState(index, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
d3d_set_sampler_address_u(chain->dev, index, D3DTADDRESS_BORDER);
d3d_set_sampler_address_v(chain->dev, index, D3DTADDRESS_BORDER);
}
param = cgGetNamedParameter(pass->vPrg, attr_coord);
@ -595,14 +595,12 @@ static void renderchain_add_lut(renderchain_t *chain,
return;
chain->dev->SetTexture(index, chain->luts[i].tex);
chain->dev->SetSamplerState(index, D3DSAMP_MAGFILTER,
d3d_set_sampler_magfilter(chain->dev, index,
translate_filter(chain->luts[i].smooth));
chain->dev->SetSamplerState(index, D3DSAMP_MINFILTER,
d3d_set_sampler_minfilter(chain->dev, index,
translate_filter(chain->luts[i].smooth));
chain->dev->SetSamplerState(index, D3DSAMP_ADDRESSU,
D3DTADDRESS_BORDER);
chain->dev->SetSamplerState(index, D3DSAMP_ADDRESSV,
D3DTADDRESS_BORDER);
d3d_set_sampler_address_u(chain->dev, index, D3DTADDRESS_BORDER);
d3d_set_sampler_address_v(chain->dev, index, D3DTADDRESS_BORDER);
chain->bound_tex.push_back(index);
}
@ -677,14 +675,12 @@ void renderchain_bind_pass(void *data, void *pass_data, unsigned pass_index)
chain->bound_tex.push_back(index);
chain->dev->SetTexture(index, chain->passes[i].tex);
chain->dev->SetSamplerState(index, D3DSAMP_MAGFILTER,
d3d_set_sampler_magfilter(chain->dev, index,
translate_filter(chain->passes[i].info.pass->filter));
chain->dev->SetSamplerState(index, D3DSAMP_MINFILTER,
d3d_set_sampler_minfilter(chain->dev, index,
translate_filter(chain->passes[i].info.pass->filter));
chain->dev->SetSamplerState(index, D3DSAMP_ADDRESSU,
D3DTADDRESS_BORDER);
chain->dev->SetSamplerState(index, D3DSAMP_ADDRESSV,
D3DTADDRESS_BORDER);
d3d_set_sampler_address_u(chain->dev, index, D3DTADDRESS_BORDER);
d3d_set_sampler_address_v(chain->dev, index, D3DTADDRESS_BORDER);
}
param = cgGetNamedParameter(pass->vPrg, attr_coord);