10562 Commits

Author SHA1 Message Date
twinaphex
ab9a4a95b1 (D3D12) Fix some header includes - probably a mistake that wiiu_dbg.h
was added to the d3d12.c driver
2021-07-30 15:16:14 +02:00
Francisco Javier Trujillo Mata
dadf49764b Implement proper ps2_font driver instead of using the font driver from gskit 2021-07-24 10:32:09 +02:00
Autechre
a65a5c675a
Merge pull request #12684 from jdgleaver/rs90-scaling
(RS90) Add optional approximate 'semi-linear' scaling filter
2021-07-22 16:56:14 +02:00
Remi McGill
fdee0f4e7e Max_Shader_Parameters_Increased_to_1024 2021-07-22 10:20:50 -04:00
jdgleaver
218286aa99 (RS90) Add optional approximate 'semi-linear' scaling filter 2021-07-21 14:11:42 +01:00
Autechre
be89054d07
Merge pull request #12681 from QuarkTheAwesome/gx2-scissorfix
(Wii U) Fix Ozone rendering error
2021-07-20 14:58:53 +02:00
Ash Logan
60c32fe494 (Wii U) Render font lines with correct spacing
No idea about this one, borrowed code from the Vita and it makes 
multi-line rendering look correct again
2021-07-20 20:05:44 +10:00
Ash Logan
20e70f9caa (Wii U) Only sample alpha channel when rendering fonts
The font backend provides only the alpha channel for a given glyph, but 
we were sampling that channel for the r, g, b and a. Fix by hard-coding 
the sampled colour to white - the actually desired colour is multiplied 
in later.
2021-07-20 19:57:35 +10:00
Ash Logan
4621ed7dcc (Wii U) Display scissor doesn't use inverted coordinates
Unlike the draw callback, seems the scissor callback does *not*
have an inverted y-coordinate. Yay!
2021-07-20 18:51:53 +10:00
Autechre
48830e72df
Merge pull request #12665 from embercold/fix-xdg-screensaver
Prevent xdg-screensaver's "Protocol error" messages
2021-07-19 02:04:11 +02:00
jdgleaver
6b65daf07d (OpenDingux Beta) Fix IPU scaling when running 256x224 (SNES/Genesis) content 2021-07-16 17:48:03 +01:00
Ember Cold
214a80b338 Prevent xdg-screensaver's "Protocol error" messages 2021-07-16 17:21:11 +03:00
jdgleaver
14580e5f6f (RS-90) Fix offset of OSD text 2021-07-14 16:44:30 +01:00
Autechre
b644a37622
Merge pull request #12647 from jdgleaver/dingux-frameskip-fix
(Dingux) Fix display when cores 'drop' frames
2021-07-13 21:42:02 +02:00
John Parton
f6aeb717ba Basic rs90 build
DINGUX_BETA has clock_gettime libogc
Add tinyalsa support to rs90
2021-07-13 11:36:48 -05:00
jdgleaver
eb259174b8 (Dingux) Fix display when cores 'drop' frames 2021-07-13 13:11:19 +01:00
Autechre
3bc06b0d57
Merge pull request #12588 from alphanu1/master
Fixed some Monitor index bugs ad updated to the latest SR2
2021-07-12 16:49:44 +02:00
Autechre
7f4f1d82bb
Merge pull request #12644 from jdgleaver/fpu-fix
(Menu+Widgets) Add workaround for FPU bug that breaks scale factor comparisons on certain platforms (fixes XMB thumbnails on 32bit Linux/Windows)
2021-07-12 16:49:28 +02:00
jdgleaver
7a3d78b1c0 (Menu+Widgets) Add workaround for FPU bug that breaks scale factor comparisons on certain platforms (fixes XMB thumbnails on 32bit Linux/Windows) 2021-07-12 12:14:55 +01:00
CrystalCT
89b46bc246 First basic RSX driver for PSL1GHT 2021-07-12 09:35:44 +02:00
Aleksey Samoilov
6bc9181bc9 Remove xdg_shell_v6 from wayland_vk 2021-07-10 14:52:16 +04:00
Aleksey Samoilov
b153087fa4 Remove xdg-shell-v6 fom Makefile.common 2021-07-10 14:44:04 +04:00
Aleksey Samoilov
146804fcbc Remove xdg_shell_v6 support 2021-07-10 14:22:58 +04:00
Ben Templeman
197203d09b Fixed monitor index corruption on Windows and added correct fractal scalling. only used when required.
Updated log defines to match SR upstream.

Added new SR_CONFIG_PATHS for non Winddows and Linux systems.
Not that SR works on them but to fix RA compile issues

Updated SR2 code base to latest. Added supprt for windows monitor indexing.
Fixed monitor index bug where index 1 was not being used corretly
and "auto" was not being sent.

Updated swithres for x86 windows fix
fixed SR2 auto issue

Fixed auto monitor bug

Fixed monitor index corruption on Windows

Fixxed buffer size bug

Added correct fractal scalling. only used when required.
2021-07-07 18:06:47 +01:00
HyperspaceMadness
d14c4d2883 Added Aspect Ratio Full
Fixes

Fixes

Moved ASPECT_RATIO_FULL to end of list, added TODO

Fixed Full Order

Fixed UI Visibility
2021-07-07 09:37:36 -04:00
p-sam
1bc588acbd Fix building with libnx 4.0.0 2021-06-28 17:38:17 +02:00
twinaphex
b2c7fae912 desc.Flags should also be commented out for now 2021-06-26 05:46:37 +02:00
twinaphex
13e88ebe74 (D3D11) Disable tear control support for UWP for now 2021-06-26 05:40:41 +02:00
twinaphex
55afe18872 Move D3D11Draw call back for now - should make OSK work again and
shaders
2021-06-23 19:34:06 +02:00
twinaphex
97ad8cbfd2 Remove this code for Vulkan over X too 2021-06-22 18:26:32 +02:00
twinaphex
b5be2006f2 Remove commented out code 2021-06-22 18:25:54 +02:00
Autechre
8ec39ca7ec
Merge pull request #12550 from grant2258/fix_x11
fix x11 threaded videoc segfault
2021-06-22 18:24:32 +02:00
Connor McLaughlin
322aeb4e46 (d3d11) Don't pass ALLOW_TEARING to present when unsupported 2021-06-22 14:04:32 +10:00
Connor McLaughlin
ed2d6b1730 (d3d11) Don't draw content without a texture bound 2021-06-22 14:04:32 +10:00
Connor McLaughlin
9afa30af5e (d3d11) Disable DXGI's ALT+ENTER handling 2021-06-22 14:04:31 +10:00
Connor McLaughlin
5d3719df44 (gfx) Fix uninitialized variables in gfx_display_draw_cursor 2021-06-22 13:52:13 +10:00
twinaphex
a30a86a09c (D3D11) Fixes Xbox again, do tear control checks only for non-UWP
- TODO/FIXME still has to be resolved, see comment at line 1362
2021-06-22 00:41:56 +02:00
Grant
bd10e5bdc3 fix x11 threaded videoc segfault 2021-06-21 21:12:26 +01:00
Autechre
15b0f5478f
Merge pull request #12485 from Kopert/master
Add support for core and directory overrides of switchres.ini files
2021-06-21 14:12:15 +02:00
Kopert
c2d5003f80 Add support for switchres.ini core and directory overrides 2021-06-20 02:31:10 -03:00
sonninnos
917fb1f796 D3D12 Updates:
- Relocated 'd3d12_gfx_sync()'
- Fixed swap interval option
- Cleanups
2021-06-18 21:54:36 +03:00
Jamiras
81075aa5fa
put challenge indicator above leaderboard trackers (#12530) 2021-06-18 18:00:48 +02:00
twinaphex
8b6e58eebd Buildfix for D3D11 - courtesy of Stenzek 2021-06-16 16:07:38 +02:00
Connor McLaughlin
946d87cf89
(gfx/d3d11) Don't use allow tearing flag with blit swap chains (#12529) 2021-06-16 15:19:27 +02:00
jdgleaver
d40d7c389b
(Dingux) Fix black screens when triggering gfx driver reinitialisation via menu actions (#12521) 2021-06-13 00:37:48 +02:00
Tony
3647bdef0f
(D3D) Logging + dupe code cleanups (#12501) 2021-06-09 06:33:14 +02:00
JustMeDaFaq
462cedb654
Update d3d12.c 2021-06-07 12:04:53 +02:00
JustMeDaFaq
f1347829c2
Update d3d11.c 2021-06-07 12:03:58 +02:00
sonninnos
04962e1741 (D3D) Add common window title for D3D9+ 2021-06-06 22:24:47 +03:00
Autechre
52b827155f
Merge pull request #12479 from sonninnos/d3d-tearflag
(D3D11+12) Allow fastforward in fullscreen
2021-06-06 21:14:26 +02:00