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Buildfix for D3D11 - courtesy of Stenzek
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@ -62,6 +62,10 @@
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#include "../../uwp/uwp_func.h"
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#endif
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#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
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const GUID DECLSPEC_SELECTANY libretro_IID_IDXGIFactory5 = { 0x7632e1f5,0xee65,0x4dca, { 0x87,0xfd,0x84,0xcd,0x75,0xf8,0x83,0x8d } };
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#endif
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/* Temporary workaround for d3d11 not being able to poll flags during init */
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static gfx_ctx_driver_t d3d11_fake_context;
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@ -718,7 +722,7 @@ static bool d3d11_init_swapchain(d3d11_video_t* d3d11,
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* Also don't use the flip model if it's not supported, because then we can't uncap our
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* present rate. */
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if (SUCCEEDED(dxgiFactory->lpVtbl->QueryInterface(
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dxgiFactory, uuidof(IDXGIFactory5), (void**)&dxgiFactory5)))
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dxgiFactory, &libretro_IID_IDXGIFactory5, (void**)&dxgiFactory5)))
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{
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BOOL allow_tearing_supported = FALSE;
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if (SUCCEEDED(dxgiFactory5->lpVtbl->CheckFeatureSupport(
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