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Update d3d11.c
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@ -1666,7 +1666,9 @@ static bool d3d11_gfx_frame(
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}
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d3d11->sprites.enabled = false;
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#if defined(_WIN32) && !defined(__WINRT__)
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win32_update_title();
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#endif
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DXGIPresent(d3d11->swapChain, !!vsync, present_flags);
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Release(rtv);
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