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https://github.com/libretro/RetroArch
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(D3D) Logging + dupe code cleanups (#12501)
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@ -350,7 +350,7 @@ static bool d3d10_gfx_set_shader(void* data, enum rarch_shader_type type, const
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if (type != RARCH_SHADER_SLANG)
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{
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RARCH_WARN("[D3D10] Only Slang shaders are supported. Falling back to stock.\n");
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RARCH_WARN("[D3D10]: Only Slang shaders are supported. Falling back to stock.\n");
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return false;
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}
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@ -1528,26 +1528,12 @@ static bool d3d10_gfx_frame(
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D3D10SetBlendState(d3d10->device, d3d10->blend_enable, NULL, D3D10_DEFAULT_SAMPLE_MASK);
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D3D10SetVertexBuffer(d3d10->device, 0, d3d10->sprites.vbo, sizeof(d3d10_sprite_t), 0);
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font_driver_render_msg(d3d10, msg, NULL, NULL);
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#ifndef __WINRT__
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{
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const ui_window_t* window = ui_companion_driver_get_window_ptr();
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if (window)
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{
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char title[128];
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title[0] = '\0';
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video_driver_get_window_title(title, sizeof(title));
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if (title[0])
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window->set_title(&main_window, title);
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}
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}
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#endif
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}
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d3d10->sprites.enabled = false;
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#ifndef __WINRT__
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win32_update_title();
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#endif
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DXGIPresent(d3d10->swapChain, !!d3d10->vsync, 0);
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return true;
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@ -373,7 +373,7 @@ static bool d3d11_gfx_set_shader(void* data, enum rarch_shader_type type, const
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if (type != RARCH_SHADER_SLANG)
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{
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RARCH_WARN("[D3D11] Only Slang shaders are supported. Falling back to stock.\n");
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RARCH_WARN("[D3D11]: Only Slang shaders are supported. Falling back to stock.\n");
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return false;
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}
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@ -1647,22 +1647,6 @@ static bool d3d11_gfx_frame(
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D3D11SetBlendState(d3d11->context, d3d11->blend_enable, NULL, D3D11_DEFAULT_SAMPLE_MASK);
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D3D11SetVertexBuffer(context, 0, d3d11->sprites.vbo, sizeof(d3d11_sprite_t), 0);
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font_driver_render_msg(d3d11, msg, NULL, NULL);
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#ifndef __WINRT__
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{
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const ui_window_t* window = ui_companion_driver_get_window_ptr();
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if (window)
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{
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char title[128];
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title[0] = '\0';
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video_driver_get_window_title(title, sizeof(title));
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if (title[0])
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window->set_title(&main_window, title);
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}
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}
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#endif
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}
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d3d11->sprites.enabled = false;
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@ -357,7 +357,7 @@ static bool d3d12_gfx_set_shader(void* data, enum rarch_shader_type type, const
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if (type != RARCH_SHADER_SLANG)
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{
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RARCH_WARN("[D3D12] Only Slang shaders are supported. Falling back to stock.\n");
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RARCH_WARN("[D3D12]: Only Slang shaders are supported. Falling back to stock.\n");
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return false;
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}
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@ -1024,7 +1024,7 @@ static void *d3d12_gfx_init(const video_info_t* video,
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return d3d12;
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error:
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RARCH_ERR("[D3D12]: failed to init video driver.\n");
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RARCH_ERR("[D3D12]: Failed to init video driver.\n");
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d3d12_gfx_free(d3d12);
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return NULL;
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}
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@ -1111,7 +1111,7 @@ static void d3d12_init_render_targets(d3d12_video_t* d3d12, unsigned width, unsi
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height = d3d12->vp.height;
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}
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RARCH_LOG("[d3d12]: Updating framebuffer size %u x %u.\n", width, height);
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RARCH_LOG("[D3D12]: Updating framebuffer size %u x %u.\n", width, height);
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if ((i != (d3d12->shader_preset->passes - 1)) || (width != d3d12->vp.width) ||
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(height != d3d12->vp.height))
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@ -1587,22 +1587,6 @@ static bool d3d12_gfx_frame(
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D3D12IASetVertexBuffers(d3d12->queue.cmd, 0, 1, &d3d12->sprites.vbo_view);
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font_driver_render_msg(d3d12, msg, NULL, NULL);
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#ifndef __WINRT__
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{
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const ui_window_t* window = ui_companion_driver_get_window_ptr();
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if (window)
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{
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char title[128];
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title[0] = '\0';
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video_driver_get_window_title(title, sizeof(title));
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if (title[0])
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window->set_title(&main_window, title);
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}
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}
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#endif
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}
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d3d12->sprites.enabled = false;
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