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(Wii U) Render font lines with correct spacing
No idea about this one, borrowed code from the Vita and it makes multi-line rendering look correct again
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@ -258,7 +258,7 @@ static void wiiu_font_render_message(
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return;
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}
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line_height = scale / line_metrics->height;
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line_height = line_metrics->height * scale / wiiu->vp.height;
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for (;;)
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{
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