mirror of
https://github.com/libretro/RetroArch
synced 2025-01-30 03:32:46 +00:00
Implement proper ps2_font driver instead of using the font driver from gskit
This commit is contained in:
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1071c93c82
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@ -797,6 +797,8 @@ static const unsigned input_backtouch_toggle = false;
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/* Font size for on-screen messages. */
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#if defined(DINGUX)
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#define DEFAULT_FONT_SIZE 12
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#elif defined(PS2)
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#define DEFAULT_FONT_SIZE 16
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#else
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#define DEFAULT_FONT_SIZE 32
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#endif
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@ -46,6 +46,8 @@ typedef struct ps2_video
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int menu_filter;
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int core_filter;
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video_viewport_t vp;
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/* Palette in the cores */
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struct retro_hw_render_interface_gskit_ps2 iface;
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@ -145,7 +147,14 @@ static void init_ps2_video(ps2_video_t *ps2)
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{
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ps2->gsGlobal = init_GSGlobal();
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gsKit_TexManager_init(ps2->gsGlobal);
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ps2->vp.x = 0;
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ps2->vp.y = 0;
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ps2->vp.width = ps2->gsGlobal->Width;
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ps2->vp.height = ps2->gsGlobal->Height;
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ps2->vp.full_width = ps2->gsGlobal->Width;
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ps2->vp.full_height = ps2->gsGlobal->Height;
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ps2->vsync_callback_id = gsKit_add_vsync_handler(vsync_handler);
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ps2->menuTexture = prepare_new_texture();
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ps2->coreTexture = prepare_new_texture();
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@ -22,56 +22,357 @@
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#include "../font_driver.h"
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#define FONTM_TEXTURE_COLOR GS_SETREG_RGBAQ(0x80,0x80,0x80,0x80,0x00)
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#define FONTM_TEXTURE_SCALED 0.5f
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#define FONTM_TEXTURE_LEFT_MARGIN 0
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#define FONTM_TEXTURE_BOTTOM_MARGIN 15
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#define FONTM_TEXTURE_ZPOSITION 3
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typedef struct ps2_font_info
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typedef struct
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{
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ps2_video_t *ps2_video;
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GSFONTM *gsFontM;
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} ps2_font_info_t;
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GSTEXTURE *texture;
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const font_renderer_driver_t* font_driver;
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void* font_data;
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} ps2_font_t;
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static void *ps2_font_init_font(void *gl_data, const char *font_path,
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static void* ps2_font_init_font(void* data, const char* font_path,
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float font_size, bool is_threaded)
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{
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ps2_font_info_t *ps2 = (ps2_font_info_t*)calloc(1, sizeof(ps2_font_info_t));
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ps2->ps2_video = (ps2_video_t *)gl_data;
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ps2->gsFontM = gsKit_init_fontm();
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const struct font_atlas* atlas = NULL;
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uint32_t j;
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ps2_font_t* font = (ps2_font_t*)calloc(1, sizeof(*font));
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ps2_video_t* ps2 = (ps2_video_t*)data;
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gsKit_fontm_upload(ps2->ps2_video->gsGlobal, ps2->gsFontM);
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if (!font)
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return NULL;
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return ps2;
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if (!font_renderer_create_default(
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&font->font_driver,
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&font->font_data, font_path, font_size))
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{
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RARCH_WARN("Couldn't initialize font renderer.\n");
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free(font);
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return NULL;
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}
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atlas = font->font_driver->get_atlas(font->font_data);
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font->texture = (GSTEXTURE*)calloc(1, sizeof(GSTEXTURE));
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font->texture->Width = atlas->width;
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font->texture->Height = atlas->height;
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font->texture->PSM = GS_PSM_T8;
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font->texture->ClutPSM = GS_PSM_CT32;
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font->texture->Filter = GS_FILTER_NEAREST;
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// Convert to 8bit texture
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int textSize = gsKit_texture_size_ee(atlas->width, atlas->height, GS_PSM_T8);
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uint8_t *tex8 = malloc(textSize);
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for (j = 0; j < atlas->width * atlas->height; j++ )
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tex8[j] = atlas->buffer[j] & 0x000000FF;
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font->texture->Mem = (u32 *)tex8;
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// Create 8bit CLUT
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int clutSize = gsKit_texture_size_ee(16, 16, GS_PSM_CT32);
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uint32_t *clut32 = malloc(clutSize);
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for (j = 0; j < 256; j++ )
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clut32[j] = 0x01010101 * j;
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font->texture->Clut = (u32 *)clut32;
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return font;
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}
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static void ps2_font_free_font(void *data, bool is_threaded)
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static void ps2_font_free_font(void* data, bool is_threaded)
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{
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ps2_font_info_t *ps2 = (ps2_font_info_t *)data;
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gsKit_free_fontm(ps2->ps2_video->gsGlobal, ps2->gsFontM);
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ps2->ps2_video = NULL;
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free(ps2);
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ps2 = NULL;
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ps2_font_t* font = (ps2_font_t*)data;
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if (!font)
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return;
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if (font->font_driver && font->font_data)
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font->font_driver->free(font->font_data);
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if (font->texture->Clut)
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free(font->texture->Clut);
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if (font->texture->Mem)
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free(font->texture->Mem);
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if (font->texture)
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free(font->texture);
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}
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static int ps2_font_get_message_width(void* data, const char* msg,
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unsigned msg_len, float scale)
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{
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ps2_font_t* font = (ps2_font_t*)data;
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unsigned i;
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int delta_x = 0;
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if (!font)
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return 0;
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for (i = 0; i < msg_len; i++)
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{
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const char* msg_tmp = &msg[i];
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unsigned code = utf8_walk(&msg_tmp);
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unsigned skip = msg_tmp - &msg[i];
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if (skip > 1)
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i += skip - 1;
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const struct font_glyph* glyph =
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font->font_driver->get_glyph(font->font_data, code);
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if (!glyph) /* Do something smarter here ... */
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glyph = font->font_driver->get_glyph(font->font_data, '?');
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if (!glyph)
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continue;
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delta_x += glyph->advance_x;
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}
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return delta_x * scale;
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}
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static void ps2_font_render_line(
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ps2_video_t *ps2,
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ps2_font_t* font, const char* msg, unsigned msg_len,
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float scale, const unsigned int color, float pos_x,
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float pos_y,
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unsigned width, unsigned height, unsigned text_align)
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{
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unsigned i;
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int x = roundf(pos_x * width);
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int y = roundf((1.0f - pos_y) * height);
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int delta_x = 0;
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int delta_y = 0;
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int colorR, colorG, colorB, colorA;
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if (!ps2)
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return;
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switch (text_align)
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{
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case TEXT_ALIGN_RIGHT:
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x -= ps2_font_get_message_width(font, msg, msg_len, scale);
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break;
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case TEXT_ALIGN_CENTER:
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x -= ps2_font_get_message_width(font, msg, msg_len, scale) / 2;
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break;
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}
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/* We need to >> 1, because GS_SETREG_RGBAQ expect 0x80 as max color */
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colorA = (int)(((color & 0xFF000000) >> 24) >> 1);
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colorB = (int)(((color & 0x00FF0000) >> 16) >> 1);
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colorG = (int)(((color & 0x0000FF00) >> 8) >> 1);
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colorR = (int)(((color & 0x000000FF) >> 0) >> 1);
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for (i = 0; i < msg_len; i++)
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{
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int off_x, off_y, tex_x, tex_y, width, height;
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float x1, y1, u1, v1, x2, y2, u2, v2;
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const char* msg_tmp = &msg[i];
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unsigned code = utf8_walk(&msg_tmp);
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unsigned skip = msg_tmp - &msg[i];
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if (skip > 1)
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i += skip - 1;
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const struct font_glyph* glyph =
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font->font_driver->get_glyph(font->font_data, code);
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if (!glyph) /* Do something smarter here ... */
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glyph = font->font_driver->get_glyph(font->font_data, '?');
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if (!glyph)
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continue;
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off_x = glyph->draw_offset_x;
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off_y = glyph->draw_offset_y;
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tex_x = glyph->atlas_offset_x;
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tex_y = glyph->atlas_offset_y;
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width = glyph->width;
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height = glyph->height;
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/* The -0.5 is needed to achieve pixel perfect. More info here (PS2 uses same logic than Directx 9)
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* https://docs.microsoft.com/en-us/windows/win32/direct3d10/d3d10-graphics-programming-guide-resources-coordinates
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*/
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x1 = -0.5f + x + (off_x + delta_x) * scale;
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y1 = -0.5f + y + (off_y + delta_y) * scale;
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u1 = tex_x;
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v1 = tex_y;
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x2 = x1 + width * scale;
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y2 = y1 + height * scale;
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u2 = u1 + width;
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v2 = v1 + height;
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gsKit_prim_sprite_texture(ps2->gsGlobal, font->texture,
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x1, /* X1 */
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y1, /* Y1 */
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u1, /* U1 */
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v1, /* V1 */
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x2, /* X2 */
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y2, /* Y2 */
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u2, /* U2 */
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v2, /* V2 */
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5, /* Z */
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GS_SETREG_RGBAQ(colorR,colorG,colorB,colorA,0x00));
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delta_x += glyph->advance_x;
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delta_y += glyph->advance_y;
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}
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}
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static void ps2_font_render_message(
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ps2_video_t *ps2,
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ps2_font_t* font, const char* msg, float scale,
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const unsigned int color, float pos_x, float pos_y,
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unsigned width, unsigned height, unsigned text_align)
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{
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struct font_line_metrics *line_metrics = NULL;
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int lines = 0;
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float line_height;
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if (!msg || !*msg)
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return;
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/* If font line metrics are not supported just draw as usual */
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if (!font->font_driver->get_line_metrics ||
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!font->font_driver->get_line_metrics(font->font_data, &line_metrics))
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{
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ps2_font_render_line(ps2, font, msg, strlen(msg),
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scale, color, pos_x, pos_y,
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width, height, text_align);
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return;
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}
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line_height = (float)line_metrics->height * scale / (float)height;
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for (;;)
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{
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const char* delim = strchr(msg, '\n');
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unsigned msg_len = delim ?
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(unsigned)(delim - msg) : strlen(msg);
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/* Draw the line */
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ps2_font_render_line(ps2, font, msg, msg_len,
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scale, color, pos_x, pos_y - (float)lines * line_height,
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width, height, text_align);
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if (!delim)
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break;
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msg += msg_len + 1;
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lines++;
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}
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}
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static void ps2_font_render_msg(
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void *userdata,
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void *data, const char *msg,
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void* data, const char* msg,
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const struct font_params *params)
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{
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ps2_font_info_t *ps2 = (ps2_font_info_t *)data;
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float x, y, scale, drop_mod, drop_alpha;
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int drop_x, drop_y;
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unsigned max_glyphs;
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enum text_alignment text_align;
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unsigned color, color_dark, r, g, b,
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alpha, r_dark, g_dark, b_dark, alpha_dark;
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ps2_font_t * font = (ps2_font_t*)data;
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ps2_video_t *ps2 = (ps2_video_t*)userdata;
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unsigned width = ps2->vp.full_width;
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unsigned height = ps2->vp.full_height;
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settings_t *settings = config_get_ptr();
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float video_msg_pos_x = settings->floats.video_msg_pos_x;
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float video_msg_pos_y = settings->floats.video_msg_pos_y;
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float video_msg_color_r = settings->floats.video_msg_color_r;
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float video_msg_color_g = settings->floats.video_msg_color_g;
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float video_msg_color_b = settings->floats.video_msg_color_b;
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if (ps2)
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if (!font || !msg || !*msg)
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return;
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if (params)
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{
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int x = FONTM_TEXTURE_LEFT_MARGIN;
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int y = ps2->ps2_video->gsGlobal->Height - FONTM_TEXTURE_BOTTOM_MARGIN;
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gsKit_fontm_print_scaled(
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ps2->ps2_video->gsGlobal,
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ps2->gsFontM, x, y, FONTM_TEXTURE_ZPOSITION,
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FONTM_TEXTURE_SCALED , FONTM_TEXTURE_COLOR, msg);
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x = params->x;
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y = params->y;
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scale = params->scale;
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text_align = params->text_align;
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drop_x = params->drop_x;
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drop_y = params->drop_y;
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drop_mod = params->drop_mod;
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drop_alpha = params->drop_alpha;
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r = FONT_COLOR_GET_RED(params->color);
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g = FONT_COLOR_GET_GREEN(params->color);
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b = FONT_COLOR_GET_BLUE(params->color);
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alpha = FONT_COLOR_GET_ALPHA(params->color);
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color = COLOR_ABGR(r, g, b, alpha);
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}
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else
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{
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x = video_msg_pos_x;
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y = video_msg_pos_y;
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scale = 1.0f;
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text_align = TEXT_ALIGN_LEFT;
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r = (video_msg_color_r * 255);
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g = (video_msg_color_g * 255);
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b = (video_msg_color_b * 255);
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alpha = 255;
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color = COLOR_ABGR(r, g, b, alpha);
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drop_x = 1;
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drop_y = -1;
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drop_mod = 0.0f;
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drop_alpha = 0.75f;
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}
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max_glyphs = strlen(msg);
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if (drop_x || drop_y)
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max_glyphs *= 2;
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gsKit_TexManager_bind(ps2->gsGlobal, font->texture);
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if (drop_x || drop_y)
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{
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r_dark = r * drop_mod;
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g_dark = g * drop_mod;
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b_dark = b * drop_mod;
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alpha_dark = alpha * drop_alpha;
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color_dark = COLOR_ABGR(r_dark, g_dark, b_dark, alpha_dark);
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ps2_font_render_message(ps2, font, msg, scale, color_dark,
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x + scale * drop_x / width, y +
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scale * drop_y / height,
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width, height, text_align);
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}
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ps2_font_render_message(ps2, font, msg, scale,
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color, x, y,
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width, height, text_align);
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}
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static const struct font_glyph* ps2_font_get_glyph(
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void* data, uint32_t code)
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{
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ps2_font_t* font = (ps2_font_t*)data;
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if (!font || !font->font_driver)
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return NULL;
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if (!font->font_driver->ident)
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return NULL;
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return font->font_driver->get_glyph((void*)font->font_driver, code);
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}
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static bool ps2_font_get_line_metrics(void* data, struct font_line_metrics **metrics)
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{
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ps2_font_t* font = (ps2_font_t*)data;
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if (!font || !font->font_driver || !font->font_data)
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return -1;
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return font->font_driver->get_line_metrics(font->font_data, metrics);
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}
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font_renderer_t ps2_font = {
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@ -79,9 +380,9 @@ font_renderer_t ps2_font = {
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ps2_font_free_font,
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ps2_font_render_msg,
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"PS2 font",
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NULL, /* get_glyph */
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ps2_font_get_glyph,
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NULL, /* bind_block */
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NULL, /* flush */
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NULL, /* get_message_width */
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NULL /* get_line_metrics */
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ps2_font_get_message_width,
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ps2_font_get_line_metrics
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};
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