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Update d3d12.c
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@ -1612,8 +1612,10 @@ static bool d3d12_gfx_frame(
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D3D12CloseGraphicsCommandList(d3d12->queue.cmd);
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D3D12ExecuteGraphicsCommandLists(d3d12->queue.handle, 1, &d3d12->queue.cmd);
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#if defined(_WIN32) && !defined(__WINRT__)
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win32_update_title();
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#endif
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#if 1
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DXGIPresent(d3d12->chain.handle, !!vsync, present_flags);
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#else
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