Commit Graph

56 Commits

Author SHA1 Message Date
freakdave
3c1a55dce4 (Xbox 1) Fixed rom list/text position in 720p
(Xbox 1) Fixed 720p background image problem (loads native 720p image now)
2012-07-25 14:23:59 +02:00
twinaphex
eb0b1f9327 (Xbox 1) Cleanups to Xinput 1 driver 2012-07-24 20:04:42 +02:00
twinaphex
19c611bf42 (Xbox 1) Dehardcoded controls 2012-07-24 19:58:49 +02:00
twinaphex
c29a7e80c9 (Xbox 1) Get rid of retrolaunch.cpp wrapper file - put include lines
in griffin.c instead
2012-07-24 18:35:29 +02:00
twinaphex
e88c6b5cfe (Xbox 1) Add Griffin-like wrapper file for the RetroLaunch source
files
2012-07-24 18:16:03 +02:00
twinaphex
5d22842f75 (Xbox 1) Slimming down of RetroLaunch 2012-07-24 18:03:55 +02:00
twinaphex
a82d0c7a9e (Xbox 1) Freed up some more memory (32MB to 36MB free in VBA Next) 2012-07-24 17:45:28 +02:00
twinaphex
2240e96b20 (Xbox 1) RetroLaunch - complexity cleanups 2012-07-24 17:00:24 +02:00
Twinaphex
53c5ff80ed (Xbox 1) Resize title image to 128x128 2012-07-24 16:09:48 +02:00
twinaphex
37f5799302 (Xbox 1) Remove retroarch.h header file 2012-07-24 16:17:50 +02:00
twinaphex
5930c85321 (Xbox 1) RetroLaunch- remove unnneeded files 2012-07-24 16:09:01 +02:00
twinaphex
c0e7511d04 (Xbox 1) RetroLaunch's Input.cpp deleted too 2012-07-24 16:06:16 +02:00
twinaphex
3e82330132 (Xbox 1) Controls now work in menu - very twitchy - will be fixed 2012-07-24 16:00:59 +02:00
twinaphex
79bd5a844b (Xbox 1) Replaced Debug.cpp code with calls to RARCH_LOG/RARCH_WARN/
RARCH_ERR
2012-07-24 12:27:49 +02:00
twinaphex
199871955c (Xbox 1) Shows menu now 2012-07-24 12:04:26 +02:00
twinaphex
58a3c8ac86 (Xbox 1) Menu shows (corrupted) screen now 2012-07-24 11:58:11 +02:00
twinaphex
7a74886730 (Xbox 1) Split up Xbox 1-specific code into xbox1/frontend/menu.cpp 2012-07-23 18:52:58 +02:00
twinaphex
2f51da4034 (Xbox 1) Remove Video.cpp from RetroLaunch - still black 2012-07-23 16:38:29 +02:00
freakdave
fe4b07d8b1 (Xbox 1) Modified RetroLaunch to use RetroArch's D3D device (!NOT TESTED!) 2012-07-23 16:05:16 +02:00
twinaphex
99b8b40ab2 (Xbox 1) Rename 'media' folder to 'Media' folder 2012-07-23 15:22:08 +02:00
twinaphex
baa25cdaa2 (Xbox 1) Included RetroLaunch into the solution - not yet working
though
2012-07-23 15:11:15 +02:00
twinaphex
3b7da4c020 (Xbox 1) Add media files to xbox1 dir 2012-07-23 14:58:41 +02:00
twinaphex
c79dbebc90 (Xbox 1) Minor changes to RetroLaunch 2012-07-23 10:15:17 +02:00
twinaphex
772ff6005f (Xbox 1) Move bottom text to 'safe area' for SDTV screens 2012-07-22 22:32:54 +02:00
freakdave
7fe5059267 (Xbox 1) Just a quick fix ^^ 2012-07-22 20:12:11 +02:00
freakdave
41de6da14e (Xbox 1) Added a simple GUI, right now it browses and lists all files contained in the "roms" folder. The selected rom (its filename) is saved into T:\\tmp.retro. Press start and core.xbe will be launched. If you want to apply changes to the launching code, take a look into MenuMain.cpp.
(Xbox 1) Todo: Pass arguments (filename, settings, etc.. ?) into core.xbe or read tmp.retro and get the filename / settings from there
2012-07-22 19:54:04 +02:00
twinaphex
eb20bf47ea (Xbox 1) Fix FPS onscreen - needs an additional temp char buffer 2012-07-16 05:55:44 +02:00
Twinaphex
d1231fb55b (Xbox 1/RARCH_CONSOLE) Create member in console_settings for showing
FPS onscreen
2012-07-16 05:40:57 +02:00
twinaphex
38cde55b78 (360/Xbox 1) Move frontend/main.c to xdk dir 2012-07-16 05:13:30 +02:00
twinaphex
4b0d3620c7 (360/Xbox 1) Move reusable XDK files to new folder - xdk -and
create header for XDK definitions
2012-07-16 02:15:47 +02:00
freakdave
ff7b280321 (Xbox 1) Fixed debug output not showing correctly on HDTV's
(Xbox 1) Fixed debug output in debug mode not showing the second line (FPS/Frames)
2012-07-15 20:49:34 +02:00
twinaphex
aa150c439f (Xbox 1) FPS reporting for Xbox 1 2012-07-15 19:12:58 +02:00
freakdave
ac83729207 (Xbox 1) Even more indenting fixes 2012-07-15 18:11:24 +02:00
twinaphex
fb8c08c998 (Xbox 1) More indenting nits 2012-07-15 18:04:54 +02:00
Twinaphex
a1adf7ac4b (Xbox 1) Indenting nits 2012-07-15 17:40:12 +02:00
freakdave
987943a52c (Xbox 1) Added on-screen debug output (memory usage), this can be toggled in xdk_d3d8.h -> #define SHOW_DEBUG_INFO 2012-07-15 16:27:50 +02:00
freakdave
c8d74c35c9 (Xbox 1) Fixed analog stick controls 2012-07-15 15:50:30 +02:00
twinaphex
c480c6a3d1 (Xbox 1) Working controls - hardcoded binds - will be done
properly later
2012-07-14 17:47:57 +02:00
freakdave
0208a18b81 (Xbox 1) Fixed a small bug in xdk_d3d_set_viewport which was causing scaling issues with some HDTV/PAL resolutions 2012-07-14 16:16:28 +02:00
freakdave
303d5c7eac (Xbox 1) Revisited and cleaned up video initialization code, this also fixes lockups for PAL users using 16:9 mode
(Xbox 1) Fixed back buffer artifacts (it's now showing proper black instead of garbled gfx)
2012-07-14 15:54:26 +02:00
freakdave
bf5bfd481e (Xbox 1) Minor cleanup in D3D8 driver 2012-07-14 12:56:18 +02:00
twinaphex
6b04a46c59 (Xbox 1) (Broken) controls 2012-07-14 06:15:03 +02:00
twinaphex
d9ff2d7c8f (Xbox 1) Compile in keybinds 2012-07-14 03:19:28 +02:00
twinaphex
a82c1cb6e5 (xbox 1) Changes to Xinput1 driver - still not working - WIP 2012-07-13 23:34:46 +02:00
freakdave
64e4724663 (XBOX 1) Added HDTV and wide screen (some needs to test this with standard video cables) modes
(XBOX 1) Several cleanups and minor fixes
2012-07-12 22:23:25 +02:00
twinaphex
4b07c7dfc1 (Xbox 1) take out unused surface 2012-07-11 22:31:16 +02:00
freakdave
191763a5c6 Fixed: Garbled output which was caused by missing and faulty D3D formats
Fixed: Minor speedup for Release build, see project properties-> C/C++ ->Optimization
Fixed: Texture scaling issue, at least it displays full screen now, it may still need some work though
2012-07-11 21:41:06 +02:00
twinaphex
1c0fb47c59 (Xbox 1) Shows 'something' now - courtesy of freakdave 2012-07-10 22:48:41 +02:00
twinaphex
29f3543b06 (Xbox 1) Add BeginScene/EndScene 2012-07-09 05:35:37 +02:00
twinaphex
5039fec1fd (Xbox 1) FF viewport stuff 2012-07-09 01:07:36 +02:00