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https://github.com/libretro/RetroArch
synced 2025-03-21 13:20:52 +00:00
(Xbox 1) FPS reporting for Xbox 1
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parent
15e08db76e
commit
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@ -98,6 +98,8 @@ VIDEO DRIVER
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#include "../../wii/video.c"
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#endif
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#include "../../gfx/gfx_common.c"
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#ifdef _XBOX
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#if defined(HAVE_D3D9)
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#include "../../360/xdk_d3d9.cpp"
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@ -19,8 +19,10 @@
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#ifndef _MSC_VER
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#include <sys/time.h>
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#else
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#ifndef _XBOX
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#include <winsock2.h>
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#include <mmsystem.h>
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#endif
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static int gettimeofday(struct timeval *val, void *dummy)
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{
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(void)dummy;
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@ -96,7 +98,7 @@ bool gfx_window_title(char *buf, size_t size)
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return ret;
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}
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#ifdef _WIN32
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#if defined(_WIN32) && !defined(_XBOX)
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#include <windows.h>
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#include "../dynamic.h"
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// We only load this library once, so we let it be unloaded at application shutdown,
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@ -31,6 +31,8 @@
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#include "config.h"
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#endif
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wchar_t strw_buffer[128];
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static void check_window(xdk_d3d_video_t *d3d)
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{
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bool quit, resize;
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@ -441,22 +443,29 @@ static bool xdk_d3d_frame(void *data, const void *frame,
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d3d->d3d_render_device->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &d3d->pBackBuffer);
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//Output memory usage
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d3d->debug_font->TextOut(d3d->pFrontBuffer, L"RetroArch XBOX1", (unsigned)-1, 30, 30 );
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d3d->debug_font->TextOut(d3d->pBackBuffer, L"RetroArch XBOX1", (unsigned)-1, 30, 30 );
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swprintf(d3d->buffer, L"%.2f MB free / %.2f MB total", stat.dwAvailPhys/(1024.0f*1024.0f), stat.dwTotalPhys/(1024.0f*1024.0f));
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d3d->debug_font->TextOut(d3d->pFrontBuffer, d3d->buffer, (unsigned)-1, 30, 50 );
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d3d->debug_font->TextOut(d3d->pBackBuffer, d3d->buffer, (unsigned)-1, 30, 50 );
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char buf[128], buf2[128], buf_fps_last[128];
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bool ret = false;
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sprintf(buf, "%.2f MB free / %.2f MB total", stat.dwAvailPhys/(1024.0f*1024.0f), stat.dwTotalPhys/(1024.0f*1024.0f));
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rarch_convert_char_to_wchar(strw_buffer, buf, sizeof(strw_buffer));
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d3d->debug_font->TextOut(d3d->pFrontBuffer, strw_buffer, (unsigned)-1, 30, 50 );
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d3d->debug_font->TextOut(d3d->pBackBuffer, strw_buffer, (unsigned)-1, 30, 50 );
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// FIXME: Add fps counter
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/*
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swprintf(buffer, L"%02d / %02d FPS", fps, IsPal ? 50 : 60);
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d3d->debug_font->TextOut(d3d->pFrontBuffer, d3d->buffer, (unsigned)-1, 30, 70 );
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d3d->debug_font->TextOut(d3d->pBackBuffer, d3d->buffer, (unsigned)-1, 30, 70 );
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*/
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if(ret = gfx_window_title(buf2, sizeof(buf2)) || buf_fps_last)
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{
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if(ret)
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{
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sprintf(buf_fps_last, buf2);
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rarch_convert_char_to_wchar(strw_buffer, buf2, sizeof(strw_buffer));
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}
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else if(buf_fps_last)
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rarch_convert_char_to_wchar(strw_buffer, buf_fps_last, sizeof(strw_buffer));
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d3d->pFrontBuffer->Release();
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d3d->pBackBuffer->Release();
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d3d->debug_font->TextOut(d3d->pFrontBuffer, strw_buffer, (unsigned)-1, 30, 70 );
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d3d->debug_font->TextOut(d3d->pBackBuffer, strw_buffer, (unsigned)-1, 30, 70 );
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d3d->pFrontBuffer->Release();
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d3d->pBackBuffer->Release();
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}
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#endif
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if(!d3d->block_swap)
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@ -83,7 +83,6 @@ typedef struct xdk_d3d_video
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DWORD video_mode;
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D3DPRESENT_PARAMETERS d3dpp;
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XFONT *debug_font;
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WCHAR buffer[1000];
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D3DSurface *pBackBuffer, *pFrontBuffer;
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} xdk_d3d_video_t;
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