mirror of
https://github.com/libretro/RetroArch
synced 2025-03-24 04:44:02 +00:00
(Xbox 1) Split up Xbox 1-specific code into xbox1/frontend/menu.cpp
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@ -220,8 +220,4 @@ class CRetroArchControls: public CXuiSceneImpl
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extern CRetroArch app;
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#endif
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int menu_init (void);
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void menu_free (void);
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void menu_loop (void);
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#endif
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@ -259,6 +259,8 @@ MENU
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============================================================ */
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#if defined(_XBOX360)
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#include "../../360/frontend-xdk/menu.cpp"
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#elif defined(_XBOX1)
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#include "../../xbox1/frontend/menu.cpp"
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#elif defined(GEKKO)
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#include "../../wii/frontend/rgui.c"
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#include "../../wii/frontend/list.c"
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89
xbox1/frontend/menu.cpp
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89
xbox1/frontend/menu.cpp
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@ -0,0 +1,89 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../../xbox1/RetroLaunch/Global.h"
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#include "../../xbox1/RetroLaunch/IniFile.h"
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#include "../../xbox1/RetroLaunch/IoSupport.h"
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#include "../../xbox1/RetroLaunch/Input.h"
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#include "../../xbox1/RetroLaunch/Debug.h"
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#include "../../xbox1/RetroLaunch/Font.h"
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#include "../../xbox1/RetroLaunch/MenuManager.h"
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#include "../../xbox1/RetroLaunch/RomList.h"
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bool g_bExit = false;
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int menu_init(void)
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{
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g_debug.Print("Starting RetroLaunch\n");
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// Set file cache size
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XSetFileCacheSize(8 * 1024 * 1024);
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// Mount drives
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g_IOSupport.Mount("A:", "cdrom0");
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g_IOSupport.Mount("E:", "Harddisk0\\Partition1");
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g_IOSupport.Mount("Z:", "Harddisk0\\Partition2");
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g_IOSupport.Mount("F:", "Harddisk0\\Partition6");
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g_IOSupport.Mount("G:", "Harddisk0\\Partition7");
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// Get RetroArch's native d3d device
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// Parse ini file for settings
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g_iniFile.CheckForIniEntry();
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// Load the rom list if it isn't already loaded
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if (!g_romList.IsLoaded())
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g_romList.Load();
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// Init input here
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g_input.Create();
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// Load the font here
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g_font.Create();
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// Build menu here (Menu state -> Main Menu)
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g_menuManager.Create();
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g_console.mode_switch = MODE_MENU;
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return 0;
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}
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void menu_free(void) {}
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void menu_loop(void)
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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//rarch_console_load_game("D:\\ssf2x.gba");
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// Loop the app
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while (!g_bExit)
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{
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d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
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D3DCOLOR_XRGB(0, 0, 0),
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1.0f, 0);
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d3d->d3d_render_device->BeginScene();
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d3d->d3d_render_device->SetFlickerFilter(g_iniFile.m_currentIniEntry.dwFlickerFilter);
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d3d->d3d_render_device->SetSoftDisplayFilter(g_iniFile.m_currentIniEntry.bSoftDisplayFilter);
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g_input.GetInput();
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g_menuManager.Update();
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d3d->d3d_render_device->EndScene();
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d3d->d3d_render_device->Present(NULL, NULL, NULL, NULL);
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}
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}
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@ -20,6 +20,8 @@
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#include <stdint.h>
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#include <string>
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#include "../../xdk/menu_shared.h"
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#ifdef _XBOX360
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#include <xfilecache.h>
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#include "../../360/frontend-xdk/menu.h"
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@ -49,11 +51,13 @@ static void set_default_settings (void)
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{
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//g_settings
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g_settings.rewind_enable = false;
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#ifdef _XBOX360
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strlcpy(g_settings.video.cg_shader_path, default_paths.shader_file, sizeof(g_settings.video.cg_shader_path));
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strlcpy(g_settings.video.second_pass_shader, default_paths.shader_file, sizeof(g_settings.video.second_pass_shader));
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#endif
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g_settings.video.fbo_scale_x = 2.0f;
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g_settings.video.fbo_scale_y = 2.0f;
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g_settings.video.render_to_texture = true;
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strlcpy(g_settings.video.second_pass_shader, default_paths.shader_file, sizeof(g_settings.video.second_pass_shader));
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g_settings.video.second_pass_smooth = true;
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g_settings.video.smooth = true;
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g_settings.video.vsync = true;
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@ -139,12 +143,12 @@ static void get_environment_settings (void)
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}
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#endif
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strlcpy(default_paths.shader_file, "game:\\media\\shaders\\stock.cg", sizeof(default_paths.shader_file));
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#ifdef _XBOX1
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/* FIXME: Hardcoded */
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strlcpy(default_paths.config_file, "D:\\retroarch.cfg", sizeof(default_paths.config_file));
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strlcpy(g_settings.system_directory, "D:\\system\\", sizeof(g_settings.system_directory));
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#else
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strlcpy(default_paths.shader_file, "game:\\media\\shaders\\stock.cg", sizeof(default_paths.shader_file));
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strlcpy(default_paths.config_file, "game:\\retroarch.cfg", sizeof(default_paths.config_file));
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strlcpy(g_settings.system_directory, "game:\\system\\", sizeof(g_settings.system_directory));
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#endif
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@ -163,78 +167,6 @@ static void configure_libretro(const char *path_prefix, const char * extension)
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init_libretro_sym();
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}
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#ifdef _XBOX1
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#include "../../xbox1/RetroLaunch/Global.h"
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#include "../../xbox1/RetroLaunch/IniFile.h"
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#include "../../xbox1/RetroLaunch/IoSupport.h"
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#include "../../xbox1/RetroLaunch/Input.h"
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#include "../../xbox1/RetroLaunch/Debug.h"
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#include "../../xbox1/RetroLaunch/Font.h"
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#include "../../xbox1/RetroLaunch/MenuManager.h"
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#include "../../xbox1/RetroLaunch/RomList.h"
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bool g_bExit = false;
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static void menu_init(void)
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{
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g_debug.Print("Starting RetroLaunch\n");
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// Set file cache size
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XSetFileCacheSize(8 * 1024 * 1024);
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// Mount drives
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g_IOSupport.Mount("A:", "cdrom0");
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g_IOSupport.Mount("E:", "Harddisk0\\Partition1");
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g_IOSupport.Mount("Z:", "Harddisk0\\Partition2");
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g_IOSupport.Mount("F:", "Harddisk0\\Partition6");
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g_IOSupport.Mount("G:", "Harddisk0\\Partition7");
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// Get RetroArch's native d3d device
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// Parse ini file for settings
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g_iniFile.CheckForIniEntry();
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// Load the rom list if it isn't already loaded
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if (!g_romList.IsLoaded()) {
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g_romList.Load();
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}
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// Init input here
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g_input.Create();
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// Load the font here
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g_font.Create();
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// Build menu here (Menu state -> Main Menu)
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g_menuManager.Create();
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g_console.mode_switch = MODE_MENU;
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}
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static void menu_free(void) {}
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static void menu_loop(void)
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{
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xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
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//rarch_console_load_game("D:\\ssf2x.gba");
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// Loop the app
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while (!g_bExit)
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{
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d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
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D3DCOLOR_XRGB(0, 0, 0),
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1.0f, 0);
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d3d->d3d_render_device->BeginScene();
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d3d->d3d_render_device->SetFlickerFilter(g_iniFile.m_currentIniEntry.dwFlickerFilter);
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d3d->d3d_render_device->SetSoftDisplayFilter(g_iniFile.m_currentIniEntry.bSoftDisplayFilter);
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g_input.GetInput();
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g_menuManager.Update();
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d3d->d3d_render_device->EndScene();
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d3d->d3d_render_device->Present(NULL, NULL, NULL, NULL);
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}
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}
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#endif
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int main(int argc, char *argv[])
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{
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24
xdk/menu_shared.h
Normal file
24
xdk/menu_shared.h
Normal file
@ -0,0 +1,24 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _XDK_MENU_SHARED_H
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#define _XDK_MENU_SHARED_H
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int menu_init (void);
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void menu_free (void);
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void menu_loop (void);
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#endif
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