(Xbox 1) Shows 'something' now - courtesy of freakdave

This commit is contained in:
twinaphex 2012-07-10 22:48:41 +02:00
parent 875082748c
commit 1c0fb47c59

View File

@ -173,6 +173,7 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
if (!d3d->d3d_device)
{
free(d3d);
OutputDebugString("RetroArch: Failed to create a D3D8 object!");
return NULL;
}
@ -184,17 +185,53 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
//FIXME: Hardcoded right now
d3d->d3dpp.BackBufferWidth = 640;
d3d->d3dpp.BackBufferHeight = 480;
d3d->d3dpp.BackBufferFormat = D3DFMT_LIN_A8R8G8B8;
d3d->d3dpp.FullScreen_PresentationInterval = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3d->d3dpp.BackBufferCount = 2;
d3d->d3dpp.BackBufferCount = 1;//2
d3d->d3dpp.EnableAutoDepthStencil = FALSE;
d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
//video flags
DWORD videoFlags = XGetVideoFlags();
if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
{
if(videoFlags & XC_VIDEO_FLAGS_PAL_60Hz) // PAL 60 user
d3d->d3dpp.FullScreen_RefreshRateInHz = 60;
else
d3d->d3dpp.FullScreen_RefreshRateInHz = 50;
}
/*
//FIXME: this is just a test, 720p output will be forced if component cables are being detected
if(XGetAVPack() == XC_AV_PACK_HDTV)
{
if(videoFlags & XC_VIDEO_FLAGS_HDTV_720p)
{
d3d->d3dpp.BackBufferWidth = 1280;
d3d->d3dpp.BackBufferHeight = 720;
d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE | D3DPRESENTFLAG_WIDESCREEN;
}
}
*/
d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING,
&d3d->d3dpp, &d3d->d3d_render_device);
d3d->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5,
// use an orthogonal matrix for the projection matrix
D3DXMATRIX mat;
D3DXMatrixOrthoOffCenterLH(&mat, 0, d3d->d3dpp.BackBufferWidth , d3d->d3dpp.BackBufferHeight , 0, 0.0f, 1.0f);
d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat);
// use an identity matrix for the world and view matrices
D3DXMatrixIdentity(&mat);
d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &mat);
d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &mat);
d3d->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_A8R8G8B8,
0, &d3d->lpTexture);
D3DLOCKED_RECT d3dlr;
@ -214,7 +251,7 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
{ -1.0f, 1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f, 0.0f },
};
BYTE *verts_ptr;
d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
memcpy(verts_ptr, init_verts, sizeof(init_verts));
@ -224,13 +261,19 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
0xff000000, 1.0f, 0);
// disable lighting
d3d->d3d_render_device->SetRenderState(D3DRS_LIGHTING, FALSE);
// no culling
d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
// disable z-buffer
d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);
D3DVIEWPORT vp = {0};
/* FIXME: Xbox 1 - hardcoded */
vp.Width = 640;
vp.Height = 480;
vp.Width = d3d->d3dpp.BackBufferWidth;
vp.Height = d3d->d3dpp.BackBufferHeight;
vp.MinZ = 0.0f;
vp.MaxZ = 1.0f;
d3d->d3d_render_device->SetViewport(&vp);