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(Xbox 1) Fixed analog stick controls
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@ -111,16 +111,16 @@ static int16_t xinput_input_state(void *data, const struct retro_keybind **binds
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retval = (state[player].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_X]) ? 1 : 0;
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break;
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case RETRO_DEVICE_ID_JOYPAD_LEFT:
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retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? 1 : 0;
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retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) || (state[player].Gamepad.sThumbLX < -DEADZONE) ? 1 : 0;
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break;
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case RETRO_DEVICE_ID_JOYPAD_RIGHT:
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retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? 1 : 0;
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retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) || (state[player].Gamepad.sThumbLX > DEADZONE) ? 1 : 0;
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break;
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case RETRO_DEVICE_ID_JOYPAD_UP:
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retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? 1 : 0;
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retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) || (state[player].Gamepad.sThumbLY > DEADZONE) ? 1 : 0;
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break;
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case RETRO_DEVICE_ID_JOYPAD_DOWN:
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retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? 1 : 0;
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retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)|| (state[player].Gamepad.sThumbLY < -DEADZONE) ? 1 : 0;
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break;
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case RETRO_DEVICE_ID_JOYPAD_START:
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retval = (state[player].Gamepad.wButtons & XINPUT_GAMEPAD_START) ? 1 : 0;
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