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https://github.com/libretro/RetroArch
synced 2025-03-14 01:19:01 +00:00
(Xbox 1) Included RetroLaunch into the solution - not yet working
though
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cecc7613db
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@ -327,33 +327,73 @@
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Name="Debug|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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CompileAs="2"/>
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CompileAs="1"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Profile|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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CompileAs="2"/>
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CompileAs="1"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Profile_FastCap|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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CompileAs="2"/>
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CompileAs="1"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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CompileAs="2"/>
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CompileAs="1"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release_LTCG|Xbox">
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<Tool
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Name="VCCLCompilerTool"
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CompileAs="2"/>
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CompileAs="1"/>
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</FileConfiguration>
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</File>
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<Filter
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Name="RetroLaunch"
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Filter="">
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<File
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RelativePath="..\..\xbox1\RetroLaunch\Debug.cpp">
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</File>
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<File
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RelativePath="..\..\xbox1\RetroLaunch\Font.cpp">
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</File>
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<File
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RelativePath="..\..\xbox1\RetroLaunch\IniFile.cpp">
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</File>
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<File
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RelativePath="..\..\xbox1\RetroLaunch\Input.cpp">
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</File>
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<File
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RelativePath="..\..\xbox1\RetroLaunch\IoSupport.cpp">
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</File>
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<File
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RelativePath="..\..\xbox1\RetroLaunch\Launcher.cpp">
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</File>
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<File
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RelativePath="..\..\xbox1\RetroLaunch\MenuMain.cpp">
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</File>
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<File
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RelativePath="..\..\xbox1\RetroLaunch\MenuManager.cpp">
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</File>
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<File
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RelativePath="..\..\xbox1\RetroLaunch\Rom.cpp">
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</File>
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<File
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RelativePath="..\..\xbox1\RetroLaunch\RomList.cpp">
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</File>
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<File
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RelativePath="..\..\xbox1\RetroLaunch\Surface.cpp">
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</File>
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<File
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RelativePath="..\..\xbox1\RetroLaunch\Video.cpp">
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="Header Files"
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@ -1,72 +0,0 @@
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/**
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* RetroLaunch 2012
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option) any later
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* version. This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details. You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. To contact the
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* authors: Surreal64 CE Team (http://www.emuxtras.net)
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*/
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#include "Global.h"
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#include "Video.h"
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#include "IniFile.h"
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#include "IoSupport.h"
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#include "Input.h"
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#include "Debug.h"
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#include "Font.h"
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#include "MenuManager.h"
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#include "RomList.h"
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bool g_bExit = false;
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void __cdecl main()
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{
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g_debug.Print("Starting RetroLaunch\n");
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// Set file cache size
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XSetFileCacheSize(8 * 1024 * 1024);
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// Mount drives
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g_IOSupport.Mount("A:", "cdrom0");
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g_IOSupport.Mount("E:", "Harddisk0\\Partition1");
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g_IOSupport.Mount("Z:", "Harddisk0\\Partition2");
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g_IOSupport.Mount("F:", "Harddisk0\\Partition6");
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g_IOSupport.Mount("G:", "Harddisk0\\Partition7");
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// Initialize Direct3D
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if (!g_video.Create(NULL, false))
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return;
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// Parse ini file for settings
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g_iniFile.CheckForIniEntry();
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// Load the rom list if it isn't already loaded
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if (!g_romList.IsLoaded()) {
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g_romList.Load();
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}
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// Init input here
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g_input.Create();
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// Load the font here
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g_font.Create();
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// Build menu here (Menu state -> Main Menu)
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g_menuManager.Create();
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// Loop the app
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while (!g_bExit)
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{
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g_video.BeginRender();
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g_input.GetInput();
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g_menuManager.Update();
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g_video.EndRender();
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}
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}
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@ -17,6 +17,7 @@
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#include "Global.h"
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#undef D3DFVF_CUSTOMVERTEX
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#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1)
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typedef struct CustomVertex
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@ -166,11 +166,67 @@ static void configure_libretro(const char *path_prefix, const char * extension)
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}
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#ifdef _XBOX1
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static void menu_init(void) {}
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#include "../../xbox1/RetroLaunch/Global.h"
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#include "../../xbox1/RetroLaunch/Video.h"
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#include "../../xbox1/RetroLaunch/IniFile.h"
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#include "../../xbox1/RetroLaunch/IoSupport.h"
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#include "../../xbox1/RetroLaunch/Input.h"
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#include "../../xbox1/RetroLaunch/Debug.h"
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#include "../../xbox1/RetroLaunch/Font.h"
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#include "../../xbox1/RetroLaunch/MenuManager.h"
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#include "../../xbox1/RetroLaunch/RomList.h"
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bool g_bExit = false;
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static void menu_init(void)
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{
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//g_debug.Print("Starting RetroLaunch\n");
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//// Set file cache size
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//XSetFileCacheSize(8 * 1024 * 1024);
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//// Mount drives
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//g_IOSupport.Mount("A:", "cdrom0");
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//g_IOSupport.Mount("E:", "Harddisk0\\Partition1");
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//g_IOSupport.Mount("Z:", "Harddisk0\\Partition2");
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//g_IOSupport.Mount("F:", "Harddisk0\\Partition6");
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//g_IOSupport.Mount("G:", "Harddisk0\\Partition7");
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//// Initialize Direct3D
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//if (!g_video.Create(NULL, false))
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// return;
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//// Parse ini file for settings
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//g_iniFile.CheckForIniEntry();
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//// Load the rom list if it isn't already loaded
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//if (!g_romList.IsLoaded()) {
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// g_romList.Load();
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//}
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//// Init input here
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//g_input.Create();
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//// Load the font here
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//g_font.Create();
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//// Build menu here (Menu state -> Main Menu)
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//g_menuManager.Create();
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}
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static void menu_free(void) {}
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static void menu_loop(void)
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{
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rarch_console_load_game("D:\\ssf2x.gba");
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// Loop the app
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//while (!g_bExit)
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//{
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// g_video.BeginRender();
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// g_input.GetInput();
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// g_menuManager.Update();
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// g_video.EndRender();
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//}
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}
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#endif
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